// Copyright (C) 2015 ricimi - All rights reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement.
// A Copy of the Asset Store EULA is available at http://unity3d.com/company/legal/as_terms.

using UnityEngine;

namespace Ricimi
{
    // Specialized version of the PopupOpener class that opens the PlayPopup popup
    // and sets an appropriate number of stars (that can be configured from within the
    // editor).
    public class PlayPopupOpener : PopupOpener
    {
        public int starsObtained = 0;

        public override void OpenPopup()
        {
            var popup = Instantiate(popupPrefab) as GameObject;
            popup.SetActive(true);
            popup.transform.localScale = Vector3.zero;
            popup.transform.SetParent(m_canvas.transform, false);

            var playPopup = popup.GetComponent<PlayPopup>();
            playPopup.Open();
            playPopup.SetAchievedStars(starsObtained);
        }
    }
}
