// Copyright (C) 2015 ricimi - All rights reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement.
// A Copy of the Asset Store EULA is available at http://unity3d.com/company/legal/as_terms.

using UnityEngine;

namespace Ricimi
{
    // Utility class to force the music and sound effects to be enabled on first launch.
    public class InitialPlayerPrefs : MonoBehaviour
    {
        private void Awake()
        {
            if (!PlayerPrefs.HasKey("music_on"))
                PlayerPrefs.SetInt("music_on", 1);

            if (!PlayerPrefs.HasKey("sound_on"))
                PlayerPrefs.SetInt("sound_on", 1);
        }
    }
}
