diff --git a/Assets/01_Scenes/Chapter1.unity b/Assets/01_Scenes/Chapter1.unity index 748abea..b966e90 100644 --- a/Assets/01_Scenes/Chapter1.unity +++ b/Assets/01_Scenes/Chapter1.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:3272a7869063facfad2a4015473a061a925ff6c2425c2a262b714620662f3c86 -size 38726 +oid sha256:e841afba0a1d5cc4a52e9861dc46f6a99dc49b058a56a091900211e8dd28e531 +size 52236 diff --git a/Assets/02_Scripts/Editor.meta b/Assets/02_Scripts/Editor.meta new file mode 100644 index 0000000..ecaf4f9 --- /dev/null +++ b/Assets/02_Scripts/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d49f66f47803c7e4caa8cd8f67da0ecc +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/02_Scripts/Editor/RedCharacterSetup.cs b/Assets/02_Scripts/Editor/RedCharacterSetup.cs new file mode 100644 index 0000000..0edda7a --- /dev/null +++ b/Assets/02_Scripts/Editor/RedCharacterSetup.cs @@ -0,0 +1,424 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using UnityEditor; +using UnityEditor.Animations; +using UnityEditor.SceneManagement; +using UnityEngine; +using UnityEngine.Rendering; + +/// +/// Red 캐릭터의 애니메이션 클립 / 애니메이터 컨트롤러 / 플레이어 프리팹을 한 번에 생성한다. +/// 몸(Body)과 무기(Weapon)는 각각 자식 SpriteRenderer이고, 클립 하나가 두 경로를 동시에 구동한다. +/// +public static class RedCharacterSetup +{ + private const string Root = "Assets/03_Models/Characters/Red"; + private const string CharDir = Root + "/Character"; + private const string SwordDir = Root + "/Weapon"; + private const string AnimDir = Root + "/Animations"; + private const string ControllerPath = AnimDir + "/RedAnimController.controller"; + + //프레임레이트. 공격과 구르기는 조금 빠르게 + private const int MoveFps = 8; + private const int RollFps = 12; + private const int SlashFps = 12; + + //이동/구르기는 8방향, 공격은 대각 4방향 시트만 존재한다 + private static readonly string[] Dirs8 = + { + "Down", "DownLeft", "DownRight", "Left", "Right", "Up", "UpLeft", "UpRight" + }; + + private static readonly string[] Dirs4 = + { + "DownLeft", "DownRight", "UpLeft", "UpRight" + }; + + //블렌드 트리에서 각 방향 클립이 놓일 좌표 + private static readonly Dictionary DirVectors = new Dictionary + { + { "Down", new Vector2( 0f, -1f) }, + { "Up", new Vector2( 0f, 1f) }, + { "Left", new Vector2(-1f, 0f) }, + { "Right", new Vector2( 1f, 0f) }, + { "DownLeft", new Vector2(-0.7071f, -0.7071f) }, + { "DownRight", new Vector2( 0.7071f, -0.7071f) }, + { "UpLeft", new Vector2(-0.7071f, 0.7071f) }, + { "UpRight", new Vector2( 0.7071f, 0.7071f) } + }; + + //애니메이션이 꽂히는 대상. path가 프리팹의 자식 이름과 정확히 일치해야 한다 + private static EditorCurveBinding BodySprite => + new EditorCurveBinding { path = "Body", type = typeof(SpriteRenderer), propertyName = "m_Sprite" }; + + private static EditorCurveBinding WeaponSprite => + new EditorCurveBinding { path = "Weapon", type = typeof(SpriteRenderer), propertyName = "m_Sprite" }; + + private static EditorCurveBinding WeaponEnabled => + EditorCurveBinding.FloatCurve("Weapon", typeof(SpriteRenderer), "m_Enabled"); + + [MenuItem("Tools/Red/애니메이션 셋업 다시 만들기")] + public static void Rebuild() + { + try + { + var clips = new Dictionary(); + + foreach (string dir in Dirs8) + { + Sprite[] walk = LoadSheet(CharDir + "/Character_" + dir + ".png"); + Sprite[] roll = LoadSheet(CharDir + "/Character_Roll" + dir + ".png"); + + //대기: 걷기 시트의 첫 프레임만 사용 + clips["Idle_" + dir] = BuildClip("Idle_" + dir, new[] { walk[0] }, null, MoveFps, true); + clips["Move_" + dir] = BuildClip("Move_" + dir, walk, null, MoveFps, true); + clips["Roll_" + dir] = BuildClip("Roll_" + dir, roll, null, RollFps, false); + } + + foreach (string dir in Dirs4) + { + Sprite[] body = LoadSheet(CharDir + "/Character_Slash" + dir + ".png"); + Sprite[] sword = LoadSheet(SwordDir + "/Sword_" + dir + ".png"); + + if (body.Length != sword.Length) + { + Debug.LogWarning("[RedSetup] Slash" + dir + ": 몸 " + body.Length + "프레임 / 검 " + + sword.Length + "프레임. 짧은 쪽은 마지막 스프라이트를 유지한다."); + } + + //몸과 검을 같은 클립 안에서 같이 구동한다 + clips["Slash_" + dir] = BuildClip("Slash_" + dir, body, sword, SlashFps, false); + } + + AnimatorController controller = BuildController(clips); + FixUpSceneObject(controller, LoadSheet(CharDir + "/Character_Down.png")[0]); + + Debug.Log("[RedSetup] 클립 " + clips.Count + "개 + 컨트롤러 생성 완료."); + } + finally + { + AssetDatabase.SaveAssets(); + AssetDatabase.Refresh(); + } + } + + /// 스프라이트 시트를 잘린 순서대로 읽는다. + private static Sprite[] LoadSheet(string path) + { + Sprite[] sprites = AssetDatabase.LoadAllAssetsAtPath(path).OfType().ToArray(); + + if (sprites.Length == 0) + { + throw new InvalidOperationException( + "스프라이트가 없다: " + path + " (Sprite Mode가 Multiple인지, 슬라이스했는지 확인할 것)"); + } + + return sprites.OrderBy(TrailingIndex).ToArray(); + } + + //"Sword_DownLeft_3" -> 3 + private static int TrailingIndex(Sprite sprite) + { + int underscore = sprite.name.LastIndexOf('_'); + + if (underscore >= 0 && int.TryParse(sprite.name.Substring(underscore + 1), out int index)) + { + return index; + } + + return 0; + } + + /// + /// 클립 하나를 만든다. weapon이 null이면 해당 동작 내내 무기 렌더러를 꺼서 + /// 직전 공격의 칼이 화면에 남아있지 않게 한다. + /// + private static AnimationClip BuildClip(string name, Sprite[] body, Sprite[] weapon, int fps, bool loop) + { + //CopySerialized가 이름까지 덮어쓰므로 여기서 반드시 지정한다 + var clip = new AnimationClip { name = name, frameRate = fps }; + + SetSpriteCurve(clip, BodySprite, body, fps); + + //길이는 몸과 검 중 긴 쪽을 따라간다 + int frameCount = weapon == null ? body.Length : Mathf.Max(body.Length, weapon.Length); + float lastKeyTime = (frameCount - 1) / (float)fps; + + if (weapon != null) + { + SetSpriteCurve(clip, WeaponSprite, weapon, fps); + AnimationUtility.SetEditorCurve(clip, WeaponEnabled, ConstantCurve(1f, lastKeyTime)); + } + else + { + AnimationUtility.SetEditorCurve(clip, WeaponEnabled, ConstantCurve(0f, lastKeyTime)); + } + + AnimationClipSettings settings = AnimationUtility.GetAnimationClipSettings(clip); + settings.loopTime = loop; + AnimationUtility.SetAnimationClipSettings(clip, settings); + + return SaveClip(clip, AnimDir + "/" + name + ".anim"); + } + + /// + /// 프레임을 fps 간격으로 찍는다. 마지막에 종료 키를 따로 넣지 않는다 — + /// Unity가 클립 길이를 "마지막 키 + 1프레임"으로 잡아주기 때문에, + /// 중복 키를 두면 마지막 프레임만 2배로 길어져서 루프가 끊긴다. + /// + private static void SetSpriteCurve(AnimationClip clip, EditorCurveBinding binding, Sprite[] frames, int fps) + { + var keys = new ObjectReferenceKeyframe[frames.Length]; + + for (int i = 0; i < frames.Length; i++) + { + keys[i] = new ObjectReferenceKeyframe { time = i / (float)fps, value = frames[i] }; + } + + AnimationUtility.SetObjectReferenceCurve(clip, binding, keys); + } + + /// 값이 일정한 커브. 스프라이트 커브의 마지막 키 시각까지만 깔아 클립 길이를 늘리지 않는다. + private static AnimationCurve ConstantCurve(float value, float lastKeyTime) + { + if (lastKeyTime <= 0f) + { + return new AnimationCurve(new Keyframe(0f, value)); + } + + return AnimationCurve.Constant(0f, lastKeyTime, value); + } + + //이미 있으면 내용만 덮어써서 GUID를 유지한다 + private static AnimationClip SaveClip(AnimationClip clip, string path) + { + var existing = AssetDatabase.LoadAssetAtPath(path); + + if (existing != null) + { + EditorUtility.CopySerialized(clip, existing); + EditorUtility.SetDirty(existing); + return existing; + } + + AssetDatabase.CreateAsset(clip, path); + return clip; + } + + private static AnimatorController BuildController(Dictionary clips) + { + //씬의 Animator가 이 컨트롤러를 참조하므로 에셋을 지우지 않고 내용만 비운다 (GUID 유지) + var controller = AssetDatabase.LoadAssetAtPath(ControllerPath); + + if (controller == null) + { + controller = AnimatorController.CreateAnimatorControllerAtPath(ControllerPath); + } + else + { + ClearController(controller); + } + + //MoveX/MoveY는 "마지막으로 바라본 방향"이다. 둘 다 0이면 블렌드 트리가 방향을 못 고르므로 + //기본값을 아래쪽(0,-1)으로 둬서 시작하자마자 Idle_Down이 잡히게 한다 + controller.AddParameter(new AnimatorControllerParameter + { + name = "MoveX", type = AnimatorControllerParameterType.Float, defaultFloat = 0f + }); + controller.AddParameter(new AnimatorControllerParameter + { + name = "MoveY", type = AnimatorControllerParameterType.Float, defaultFloat = -1f + }); + controller.AddParameter("Speed", AnimatorControllerParameterType.Float); + controller.AddParameter("Attack", AnimatorControllerParameterType.Trigger); + controller.AddParameter("Roll", AnimatorControllerParameterType.Trigger); + + AnimatorState idle = AddDirectionalState(controller, "Idle", Dirs8, d => clips["Idle_" + d]); + AnimatorState move = AddDirectionalState(controller, "Move", Dirs8, d => clips["Move_" + d]); + AnimatorState roll = AddDirectionalState(controller, "Roll", Dirs8, d => clips["Roll_" + d]); + AnimatorState slash = AddDirectionalState(controller, "Slash", Dirs4, d => clips["Slash_" + d]); + + AnimatorStateMachine stateMachine = controller.layers[0].stateMachine; + stateMachine.defaultState = idle; + + //도트 애니메이션이라 전이 블렌딩은 전부 0 + AnimatorStateTransition transition = idle.AddTransition(move); + transition.hasExitTime = false; + transition.duration = 0f; + transition.AddCondition(AnimatorConditionMode.Greater, 0.1f, "Speed"); + + transition = move.AddTransition(idle); + transition.hasExitTime = false; + transition.duration = 0f; + transition.AddCondition(AnimatorConditionMode.Less, 0.1f, "Speed"); + + AddAnyStateTrigger(stateMachine, slash, "Attack"); + AddAnyStateTrigger(stateMachine, roll, "Roll"); + + AddExitToIdle(slash, idle); + AddExitToIdle(roll, idle); + + EditorUtility.SetDirty(controller); + return controller; + } + + /// 컨트롤러 에셋은 그대로 두고 파라미터/스테이트만 전부 비운다. + private static void ClearController(AnimatorController controller) + { + while (controller.parameters.Length > 0) + { + controller.RemoveParameter(0); + } + + //Base Layer 하나만 남긴다 + while (controller.layers.Length > 1) + { + controller.RemoveLayer(controller.layers.Length - 1); + } + + if (controller.layers.Length == 0) + { + controller.AddLayer("Base Layer"); + } + + AnimatorStateMachine stateMachine = controller.layers[0].stateMachine; + + foreach (AnimatorStateTransition transition in stateMachine.anyStateTransitions.ToArray()) + { + stateMachine.RemoveAnyStateTransition(transition); + } + + foreach (AnimatorTransition transition in stateMachine.entryTransitions.ToArray()) + { + stateMachine.RemoveEntryTransition(transition); + } + + foreach (ChildAnimatorState child in stateMachine.states.ToArray()) + { + stateMachine.RemoveState(child.state); + } + + foreach (ChildAnimatorStateMachine child in stateMachine.stateMachines.ToArray()) + { + stateMachine.RemoveStateMachine(child.stateMachine); + } + + //스테이트를 지워도 블렌드 트리 서브에셋은 남으므로 직접 정리한다 + foreach (UnityEngine.Object sub in AssetDatabase.LoadAllAssetsAtPath(ControllerPath)) + { + if (sub is BlendTree) + { + UnityEngine.Object.DestroyImmediate(sub, true); + } + } + } + + /// 8방향(혹은 4방향) 클립을 2D 블렌드 트리 하나로 묶은 스테이트를 만든다. + private static AnimatorState AddDirectionalState(AnimatorController controller, string name, + string[] dirs, Func pick) + { + AnimatorState state = controller.CreateBlendTreeInController(name, out BlendTree tree, 0); + + tree.name = name; + tree.blendType = BlendTreeType.SimpleDirectional2D; + tree.blendParameter = "MoveX"; + tree.blendParameterY = "MoveY"; + + foreach (string dir in dirs) + { + tree.AddChild(pick(dir), DirVectors[dir]); + } + + return state; + } + + private static void AddAnyStateTrigger(AnimatorStateMachine stateMachine, AnimatorState target, string trigger) + { + AnimatorStateTransition transition = stateMachine.AddAnyStateTransition(target); + transition.hasExitTime = false; + transition.duration = 0f; + transition.canTransitionToSelf = false; + transition.AddCondition(AnimatorConditionMode.If, 0f, trigger); + } + + private static void AddExitToIdle(AnimatorState from, AnimatorState idle) + { + AnimatorStateTransition transition = from.AddTransition(idle); + transition.hasExitTime = true; + transition.exitTime = 1f; + transition.duration = 0f; + } + + /// + /// 열려있는 씬에서 Body/Weapon 자식을 가진 Animator를 찾아 정렬과 오프셋을 맞춘다. + /// 전부 Undo로 되돌릴 수 있다. + /// + private static void FixUpSceneObject(AnimatorController controller, Sprite defaultBody) + { + Animator[] animators = UnityEngine.Object.FindObjectsByType( + FindObjectsInactive.Include, FindObjectsSortMode.None); + + foreach (Animator animator in animators) + { + Transform body = animator.transform.Find("Body"); + Transform weapon = animator.transform.Find("Weapon"); + + if (body == null || weapon == null) + { + continue; + } + + Undo.RecordObject(animator, "Red 셋업"); + animator.runtimeAnimatorController = controller; + animator.applyRootMotion = false; + + //루트에 SortingGroup이 있어야 몸+검이 한 덩어리로 타일맵과 정렬된다 + if (animator.GetComponent() == null) + { + Undo.AddComponent(animator.gameObject); + } + + //핵심: 두 시트의 캔버스 중심이 같으므로 로컬 좌표가 정확히 0이어야 픽셀이 맞물린다 + ResetLocal(body); + ResetLocal(weapon); + + //검이 몸 위에 그려지도록 order를 1 높인다 + SetupRenderer(body, 0, true, defaultBody); + SetupRenderer(weapon, 1, false, null); + + EditorSceneManager.MarkSceneDirty(animator.gameObject.scene); + Debug.Log("[RedSetup] 씬의 '" + animator.name + "' 계층을 정리했다."); + return; + } + + Debug.LogWarning("[RedSetup] Body/Weapon 자식을 가진 Animator를 씬에서 못 찾았다. 계층 정리는 건너뛴다."); + } + + private static void ResetLocal(Transform target) + { + Undo.RecordObject(target, "Red 셋업"); + target.localPosition = Vector3.zero; + target.localRotation = Quaternion.identity; + target.localScale = Vector3.one; + } + + private static void SetupRenderer(Transform target, int order, bool enabled, Sprite fallbackSprite) + { + var renderer = target.GetComponent(); + + if (renderer == null) + { + renderer = Undo.AddComponent(target.gameObject); + } + + Undo.RecordObject(renderer, "Red 셋업"); + renderer.sortingOrder = order; + renderer.enabled = enabled; + + if (fallbackSprite != null && renderer.sprite == null) + { + renderer.sprite = fallbackSprite; + } + } +} diff --git a/Assets/02_Scripts/Editor/RedCharacterSetup.cs.meta b/Assets/02_Scripts/Editor/RedCharacterSetup.cs.meta new file mode 100644 index 0000000..2ba9635 --- /dev/null +++ b/Assets/02_Scripts/Editor/RedCharacterSetup.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 7307926ad7555084d9c3e3fe838b9fb1 \ No newline at end of file diff --git a/Assets/02_Scripts/Managers/GameManager.cs b/Assets/02_Scripts/Managers/GameManager.cs index b17ad54..f04d528 100644 --- a/Assets/02_Scripts/Managers/GameManager.cs +++ b/Assets/02_Scripts/Managers/GameManager.cs @@ -9,6 +9,7 @@ private void Awake() if (Instance == null) { Instance = this; //만들어진 자신을 인스턴스로 설정 + DontDestroyOnLoad(gameObject); //씬이 바뀌어도 파괴되지 않도록 설정 } else { diff --git a/Assets/02_Scripts/Managers/InputManager.cs b/Assets/02_Scripts/Managers/InputManager.cs index 3ed915e..2afcccc 100644 --- a/Assets/02_Scripts/Managers/InputManager.cs +++ b/Assets/02_Scripts/Managers/InputManager.cs @@ -9,13 +9,14 @@ public class InputManager : MonoBehaviour, GameInput.ICharacterActions private GameInput _input; - public event Action OnMoveNext_Event; + public event Action OnMove_Event; private void Awake() { if (Instance == null) { Instance = this; //만들어진 자신을 인스턴스로 설정 + DontDestroyOnLoad(gameObject); //씬이 바뀌어도 파괴되지 않도록 설정 } else { @@ -33,7 +34,9 @@ private void Awake() public void OnMove(InputAction.CallbackContext ctx) { - if (ctx.phase == InputActionPhase.Performed) - OnMoveNext_Event?.Invoke(); + // Performed만 받으면 키를 뗐을 때(Canceled) 0이 전달되지 않아 계속 움직인다. + // Canceled의 ReadValue는 Vector2.zero를 돌려준다. + if (ctx.phase == InputActionPhase.Performed || ctx.phase == InputActionPhase.Canceled) + OnMove_Event?.Invoke(ctx.ReadValue()); } } \ No newline at end of file diff --git a/Assets/02_Scripts/Managers/SceneLoadManager.cs b/Assets/02_Scripts/Managers/SceneLoadManager.cs index a6b5e18..5d1b98a 100644 --- a/Assets/02_Scripts/Managers/SceneLoadManager.cs +++ b/Assets/02_Scripts/Managers/SceneLoadManager.cs @@ -14,6 +14,7 @@ private void Awake() if (Instance == null) { Instance = this; // 만들어진 자신을 인스턴스로 설정 + DontDestroyOnLoad(gameObject); //씬이 바뀌어도 파괴되지 않도록 설정 } else { diff --git a/Assets/02_Scripts/Managers/SoundManager.cs b/Assets/02_Scripts/Managers/SoundManager.cs index e7c22ba..09260f2 100644 --- a/Assets/02_Scripts/Managers/SoundManager.cs +++ b/Assets/02_Scripts/Managers/SoundManager.cs @@ -32,6 +32,7 @@ private void Awake() if (Instance == null) { Instance = this; //만들어진 자신을 인스턴스로 설정 + DontDestroyOnLoad(gameObject); //씬이 바뀌어도 파괴되지 않도록 설정 Initialize(); } else diff --git a/Assets/02_Scripts/Player.meta b/Assets/02_Scripts/Player.meta new file mode 100644 index 0000000..defdd5c --- /dev/null +++ b/Assets/02_Scripts/Player.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 274e7a11cef810644bd8898810203abe +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/02_Scripts/Player/PlayerController.cs b/Assets/02_Scripts/Player/PlayerController.cs new file mode 100644 index 0000000..6f12225 --- /dev/null +++ b/Assets/02_Scripts/Player/PlayerController.cs @@ -0,0 +1,72 @@ +using UnityEngine; + +[RequireComponent(typeof(Rigidbody2D))] +[RequireComponent(typeof(Animator))] +public class PlayerController : MonoBehaviour,ISceneInitializable +{ + // RedAnimController의 파라미터 이름과 정확히 일치해야 한다 + private const string MoveXParam = "MoveX"; + private const string MoveYParam = "MoveY"; + private const string SpeedParam = "Speed"; + + [SerializeField] private float _moveSpeed = 4f; + + private Rigidbody2D _rigidbody; + private Animator _animator; + private Vector2 _moveInput; + + private void Awake() + { + _rigidbody = GetComponent(); + _animator = GetComponent(); + } + + public void OnSceneLoaded() + { + // 씬이 다시 로드돼도 중복 구독되지 않도록 먼저 떼고 붙인다 + InputManager.Instance.OnMove_Event -= this.OnMove; + InputManager.Instance.OnMove_Event += this.OnMove; + } + + private void OnDestroy() + { + if (InputManager.Instance != null) + { + InputManager.Instance.OnMove_Event -= this.OnMove; + } + } + + // 입력 콜백은 값을 받아두기만 한다. 실제 이동은 물리 주기에 맞춰 FixedUpdate에서 + private void OnMove(Vector2 moveInput) + { + // 대각선 입력이 (1,1)로 들어오면 더 빨라지므로 길이를 1로 제한 + _moveInput = Vector2.ClampMagnitude(moveInput, 1f); + + if (_moveInput.sqrMagnitude > 0.01f) + { + // 블렌드 트리는 스프라이트를 보간하지 못한다. 8방향 중 하나로 스냅해서 넣어야 + // 한 클립에 가중치가 온전히 실려서 방향 경계에서 깜빡이지 않는다 + Vector2 facing = SnapTo8(_moveInput); + _animator.SetFloat(MoveXParam, facing.x); + _animator.SetFloat(MoveYParam, facing.y); + } + // 입력이 0이면 MoveX/MoveY를 건드리지 않는다 -> 멈춰도 마지막으로 보던 방향을 유지 + + _animator.SetFloat(SpeedParam, _moveInput.magnitude); + } + + private void FixedUpdate() + { + // Dynamic 바디지만 힘을 주지 않고 속도를 직접 대입하므로 관성 없이 딱딱 멈춘다 + _rigidbody.linearVelocity = _moveInput * _moveSpeed; + } + + // 입력 방향을 가장 가까운 45도 배수로 스냅한다 (대각선은 0.7071이 되어 블렌드 트리 좌표와 일치) + private static Vector2 SnapTo8(Vector2 direction) + { + float angle = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg; + float snapped = Mathf.Round(angle / 45f) * 45f * Mathf.Deg2Rad; + + return new Vector2(Mathf.Cos(snapped), Mathf.Sin(snapped)); + } +} diff --git a/Assets/02_Scripts/Player/PlayerController.cs.meta b/Assets/02_Scripts/Player/PlayerController.cs.meta new file mode 100644 index 0000000..c25a5f5 --- /dev/null +++ b/Assets/02_Scripts/Player/PlayerController.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 47ae6db5cf5ecb742baa9ac35f217864 \ No newline at end of file diff --git a/Assets/03_Models/Characters/Red/Animations/Idle_Down.anim b/Assets/03_Models/Characters/Red/Animations/Idle_Down.anim new file mode 100644 index 0000000..7b7a5ee --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Idle_Down.anim @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1de0867d81d3e99e99c6a8d9ed544d6ef6590fa5846c105687efef021dcb6cdc +size 3485 diff --git a/Assets/03_Models/Characters/Red/Animations/MoveDown.anim.meta b/Assets/03_Models/Characters/Red/Animations/Idle_Down.anim.meta similarity index 79% rename from Assets/03_Models/Characters/Red/Animations/MoveDown.anim.meta rename to Assets/03_Models/Characters/Red/Animations/Idle_Down.anim.meta index 84558e4..74fc6d6 100644 --- a/Assets/03_Models/Characters/Red/Animations/MoveDown.anim.meta +++ b/Assets/03_Models/Characters/Red/Animations/Idle_Down.anim.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: fed2f1f82407ce4439d8b6ed375e0667 +guid: bee9b9660e8e8544cae2d8aaf605697a NativeFormatImporter: externalObjects: {} mainObjectFileID: 7400000 diff --git a/Assets/03_Models/Characters/Red/Animations/Idle_DownLeft.anim b/Assets/03_Models/Characters/Red/Animations/Idle_DownLeft.anim new file mode 100644 index 0000000..c4ee8f5 --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Idle_DownLeft.anim @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:185fca4490b35cd3816fb766bd27977f76d037968b31bc9c5e1ba986ad1f7bd2 +size 3485 diff --git a/Assets/03_Models/Characters/Red/Animations/Idle_DownLeft.anim.meta b/Assets/03_Models/Characters/Red/Animations/Idle_DownLeft.anim.meta new file mode 100644 index 0000000..210ab21 --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Idle_DownLeft.anim.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: af3aea2623979a545b42d24b2626a970 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 7400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/03_Models/Characters/Red/Animations/Idle_DownRight.anim b/Assets/03_Models/Characters/Red/Animations/Idle_DownRight.anim new file mode 100644 index 0000000..5d2e633 --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Idle_DownRight.anim @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f19d50b2751ffb5492b01bbcfd777e4744b04409b1f4912a7353a6d6d45f6c18 +size 3490 diff --git a/Assets/03_Models/Characters/Red/Animations/Idle_DownRight.anim.meta b/Assets/03_Models/Characters/Red/Animations/Idle_DownRight.anim.meta new file mode 100644 index 0000000..51640a5 --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Idle_DownRight.anim.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 831d300c370dae044908ea7c4b24913c +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 7400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/03_Models/Characters/Red/Animations/Idle_Left.anim b/Assets/03_Models/Characters/Red/Animations/Idle_Left.anim new file mode 100644 index 0000000..13f5f30 --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Idle_Left.anim @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:74d218ea642044fdc6d68d42942e275b6be50a4929f3c2d8a59cbc5dabd22e47 +size 3485 diff --git a/Assets/03_Models/Characters/Red/Animations/Idle_Left.anim.meta b/Assets/03_Models/Characters/Red/Animations/Idle_Left.anim.meta new file mode 100644 index 0000000..83f0a4b --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Idle_Left.anim.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 859ed0bd2e2bf344eac644c55ce1b10c +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 7400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/03_Models/Characters/Red/Animations/Idle_Right.anim b/Assets/03_Models/Characters/Red/Animations/Idle_Right.anim new file mode 100644 index 0000000..5d309ae --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Idle_Right.anim @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b06368aa222c4fb9062c96290b4dd240f30b8a81e8cc27b1406e87e913cac0b4 +size 3486 diff --git a/Assets/03_Models/Characters/Red/Animations/Idle_Right.anim.meta b/Assets/03_Models/Characters/Red/Animations/Idle_Right.anim.meta new file mode 100644 index 0000000..d20d03a --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Idle_Right.anim.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 37b55debd4507464d97bea1d17f1f342 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 7400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/03_Models/Characters/Red/Animations/Idle_Up.anim b/Assets/03_Models/Characters/Red/Animations/Idle_Up.anim new file mode 100644 index 0000000..5a0d3e5 --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Idle_Up.anim @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d7349bd22da751c68e8f92498c8100645578d60f9ea6bef0c979565df7d348b0 +size 3483 diff --git a/Assets/03_Models/Characters/Red/Animations/Idle_Up.anim.meta b/Assets/03_Models/Characters/Red/Animations/Idle_Up.anim.meta new file mode 100644 index 0000000..ef43f99 --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Idle_Up.anim.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d4f3911e5f17c7a45ad2b9843b387435 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 7400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/03_Models/Characters/Red/Animations/Idle_UpLeft.anim b/Assets/03_Models/Characters/Red/Animations/Idle_UpLeft.anim new file mode 100644 index 0000000..37faa41 --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Idle_UpLeft.anim @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:dd3e4d022775907b32529cebdcd38237027138828bb9bc0404177631fc56e83d +size 3487 diff --git a/Assets/03_Models/Characters/Red/Animations/Idle_UpLeft.anim.meta b/Assets/03_Models/Characters/Red/Animations/Idle_UpLeft.anim.meta new file mode 100644 index 0000000..4b23cc8 --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Idle_UpLeft.anim.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5e06d3b793c3a3b4e8082dc7e34d6863 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 7400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/03_Models/Characters/Red/Animations/Idle_UpRight.anim b/Assets/03_Models/Characters/Red/Animations/Idle_UpRight.anim new file mode 100644 index 0000000..f2b250f --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Idle_UpRight.anim @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:af352008916d4e3f7050865efd1b02457ad2528a3024741b5ed2c03541f854a3 +size 3492 diff --git a/Assets/03_Models/Characters/Red/Animations/Idle_UpRight.anim.meta b/Assets/03_Models/Characters/Red/Animations/Idle_UpRight.anim.meta new file mode 100644 index 0000000..950202c --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Idle_UpRight.anim.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 18fd1c74088225841921dc07f0910091 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 7400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/03_Models/Characters/Red/Animations/Move_Down.anim b/Assets/03_Models/Characters/Red/Animations/Move_Down.anim new file mode 100644 index 0000000..b036b74 --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Move_Down.anim @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c9db9a0ae605b069334038d58950b8b764b9fd9d75ae5545479dd6bfe0600af2 +size 3986 diff --git a/Assets/03_Models/Characters/Red/Animations/Move_Down.anim.meta b/Assets/03_Models/Characters/Red/Animations/Move_Down.anim.meta new file mode 100644 index 0000000..86aafe3 --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Move_Down.anim.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1274542e83c3596469df00069ea94a9b +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 7400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/03_Models/Characters/Red/Animations/Move_DownLeft.anim b/Assets/03_Models/Characters/Red/Animations/Move_DownLeft.anim new file mode 100644 index 0000000..ba095d2 --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Move_DownLeft.anim @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d2ecb392d26fe9dccc68b190fd273a0b54a2cdc0c1fefa94d7217b2911513432 +size 3988 diff --git a/Assets/03_Models/Characters/Red/Animations/Move_DownLeft.anim.meta b/Assets/03_Models/Characters/Red/Animations/Move_DownLeft.anim.meta new file mode 100644 index 0000000..e15df59 --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Move_DownLeft.anim.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e51c68809a7894a448c5f8ca2436352f +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 7400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/03_Models/Characters/Red/Animations/Move_DownRight.anim b/Assets/03_Models/Characters/Red/Animations/Move_DownRight.anim new file mode 100644 index 0000000..e804af6 --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Move_DownRight.anim @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:cf3b3b2e2752e22c7916bab04aa71d13cbb608a584623ea3f700de953b6fdc2f +size 3997 diff --git a/Assets/03_Models/Characters/Red/Animations/Move_DownRight.anim.meta b/Assets/03_Models/Characters/Red/Animations/Move_DownRight.anim.meta new file mode 100644 index 0000000..658efef --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Move_DownRight.anim.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a4defc5ab46fd1e4dbfcac32a552c4ae +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 7400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/03_Models/Characters/Red/Animations/Move_Left.anim b/Assets/03_Models/Characters/Red/Animations/Move_Left.anim new file mode 100644 index 0000000..b559b0e --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Move_Left.anim @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:97261529e8da274f53e0fd0e5848dc7c6f28d8f1d751086806c3ca55b708d0f6 +size 3988 diff --git a/Assets/03_Models/Characters/Red/Animations/Move_Left.anim.meta b/Assets/03_Models/Characters/Red/Animations/Move_Left.anim.meta new file mode 100644 index 0000000..2f4b8d8 --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Move_Left.anim.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a72d8604683330d4483142b57cfcc3e0 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 7400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/03_Models/Characters/Red/Animations/Move_Right.anim b/Assets/03_Models/Characters/Red/Animations/Move_Right.anim new file mode 100644 index 0000000..4971fc9 --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Move_Right.anim @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:17752be6d21c2ac98a22f9c06eca1d376ec6d2c052c59aaa85bd94e2bf969018 +size 3991 diff --git a/Assets/03_Models/Characters/Red/Animations/Move_Right.anim.meta b/Assets/03_Models/Characters/Red/Animations/Move_Right.anim.meta new file mode 100644 index 0000000..d355ea0 --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Move_Right.anim.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: edf6fb371bb5e9840a5b7c85fe8a4a52 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 7400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/03_Models/Characters/Red/Animations/Move_Up.anim b/Assets/03_Models/Characters/Red/Animations/Move_Up.anim new file mode 100644 index 0000000..7fcf215 --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Move_Up.anim @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5a877cf5d1b863f3b664cc96044865197b16a4995c96c274540940cb71a52e9c +size 3988 diff --git a/Assets/03_Models/Characters/Red/Animations/Move_Up.anim.meta b/Assets/03_Models/Characters/Red/Animations/Move_Up.anim.meta new file mode 100644 index 0000000..5ae3e12 --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Move_Up.anim.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 39370c662dcdb9d4ab84e2ff5bda6efa +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 7400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/03_Models/Characters/Red/Animations/Move_UpLeft.anim b/Assets/03_Models/Characters/Red/Animations/Move_UpLeft.anim new file mode 100644 index 0000000..5f5707f --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Move_UpLeft.anim @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:729ae1840e8e5589319bcf701361f635d947c2431631d0dc1edabdc8a97178d8 +size 3996 diff --git a/Assets/03_Models/Characters/Red/Animations/Move_UpLeft.anim.meta b/Assets/03_Models/Characters/Red/Animations/Move_UpLeft.anim.meta new file mode 100644 index 0000000..ec02d9e --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Move_UpLeft.anim.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c06b8932f96846841a2ac8ee2fd752aa +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 7400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/03_Models/Characters/Red/Animations/Move_UpRight.anim b/Assets/03_Models/Characters/Red/Animations/Move_UpRight.anim new file mode 100644 index 0000000..c816cc0 --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Move_UpRight.anim @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:085be144b8d0a9c9ba4cad2fd7e05c29ea2720ba97557acde388f9a1bc582ae8 +size 3995 diff --git a/Assets/03_Models/Characters/Red/Animations/Move_UpRight.anim.meta b/Assets/03_Models/Characters/Red/Animations/Move_UpRight.anim.meta new file mode 100644 index 0000000..2bbdfea --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Move_UpRight.anim.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3b6d420c29a2fb74896a5a7a034fa438 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 7400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/03_Models/Characters/Red/Animations/RedAnimController.controller b/Assets/03_Models/Characters/Red/Animations/RedAnimController.controller index 4d5c8b9..a34ed36 100644 --- a/Assets/03_Models/Characters/Red/Animations/RedAnimController.controller +++ b/Assets/03_Models/Characters/Red/Animations/RedAnimController.controller @@ -1,5 +1,136 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!1101 &-6874254611879240787 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 3 + m_ConditionEvent: Speed + m_EventTreshold: 0.1 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 3622458180250047327} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0 + m_TransitionOffset: 0 + m_ExitTime: 0.9 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!206 &-3624203845668539833 +BlendTree: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Idle + m_Childs: + - serializedVersion: 2 + m_Motion: {fileID: 7400000, guid: bee9b9660e8e8544cae2d8aaf605697a, type: 2} + m_Threshold: 0 + m_Position: {x: 0, y: -1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: Blend + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400000, guid: af3aea2623979a545b42d24b2626a970, type: 2} + m_Threshold: 0.14285715 + m_Position: {x: -0.7071, y: -0.7071} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: Blend + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400000, guid: 831d300c370dae044908ea7c4b24913c, type: 2} + m_Threshold: 0.2857143 + m_Position: {x: 0.7071, y: -0.7071} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: Blend + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400000, guid: 859ed0bd2e2bf344eac644c55ce1b10c, type: 2} + m_Threshold: 0.42857143 + m_Position: {x: -1, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: Blend + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400000, guid: 37b55debd4507464d97bea1d17f1f342, type: 2} + m_Threshold: 0.5714286 + m_Position: {x: 1, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: Blend + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400000, guid: d4f3911e5f17c7a45ad2b9843b387435, type: 2} + m_Threshold: 0.71428573 + m_Position: {x: 0, y: 1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: Blend + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400000, guid: 5e06d3b793c3a3b4e8082dc7e34d6863, type: 2} + m_Threshold: 0.85714287 + m_Position: {x: -0.7071, y: 0.7071} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: Blend + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400000, guid: 18fd1c74088225841921dc07f0910091, type: 2} + m_Threshold: 1 + m_Position: {x: 0.7071, y: 0.7071} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: Blend + m_Mirror: 0 + m_BlendParameter: MoveX + m_BlendParameterY: MoveY + m_MinThreshold: 0 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 1 + m_NormalizedBlendValues: 0 + m_BlendType: 1 +--- !u!1102 &-2486997814425191357 +AnimatorState: + serializedVersion: 6 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Roll + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: + - {fileID: 9182379453996200090} + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 365230908994131198} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: --- !u!91 &9100000 AnimatorController: m_ObjectHideFlags: 0 @@ -8,7 +139,37 @@ AnimatorController: m_PrefabAsset: {fileID: 0} m_Name: RedAnimController serializedVersion: 5 - m_AnimatorParameters: [] + m_AnimatorParameters: + - m_Name: MoveX + m_Type: 1 + m_DefaultFloat: 0 + m_DefaultInt: 0 + m_DefaultBool: 0 + m_Controller: {fileID: 9100000} + - m_Name: MoveY + m_Type: 1 + m_DefaultFloat: -1 + m_DefaultInt: 0 + m_DefaultBool: 0 + m_Controller: {fileID: 9100000} + - m_Name: Speed + m_Type: 1 + m_DefaultFloat: 0 + m_DefaultInt: 0 + m_DefaultBool: 0 + m_Controller: {fileID: 9100000} + - m_Name: Attack + m_Type: 9 + m_DefaultFloat: 0 + m_DefaultInt: 0 + m_DefaultBool: 0 + m_Controller: {fileID: 9100000} + - m_Name: Roll + m_Type: 9 + m_DefaultFloat: 0 + m_DefaultInt: 0 + m_DefaultBool: 0 + m_Controller: {fileID: 9100000} m_AnimatorLayers: - serializedVersion: 5 m_Name: Base Layer @@ -22,66 +183,174 @@ AnimatorController: m_IKPass: 0 m_SyncedLayerAffectsTiming: 0 m_Controller: {fileID: 9100000} ---- !u!1101 &2519894553696719540 +--- !u!206 &365230908994131198 +BlendTree: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Roll + m_Childs: + - serializedVersion: 2 + m_Motion: {fileID: 7400000, guid: dafe222790aa933469126d76ba290a42, type: 2} + m_Threshold: 0 + m_Position: {x: 0, y: -1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: Blend + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400000, guid: 5a98bd1920ffad24085c9a1be08ccd68, type: 2} + m_Threshold: 0.14285715 + m_Position: {x: -0.7071, y: -0.7071} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: Blend + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400000, guid: 1d24e6c793f96294597287be9763bb83, type: 2} + m_Threshold: 0.2857143 + m_Position: {x: 0.7071, y: -0.7071} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: Blend + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400000, guid: ab6daac0679290f488d9d675d6fc7fa1, type: 2} + m_Threshold: 0.42857143 + m_Position: {x: -1, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: Blend + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400000, guid: 97c47ff53f667db4db0ba29e5668ee42, type: 2} + m_Threshold: 0.5714286 + m_Position: {x: 1, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: Blend + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400000, guid: fdf0209c7f61349458770e0d5fc15723, type: 2} + m_Threshold: 0.71428573 + m_Position: {x: 0, y: 1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: Blend + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400000, guid: a27badecb6b0db04d8bfeb961905a84d, type: 2} + m_Threshold: 0.85714287 + m_Position: {x: -0.7071, y: 0.7071} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: Blend + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400000, guid: 257b5420c66878e4aa1fb5cdd6ca2b14, type: 2} + m_Threshold: 1 + m_Position: {x: 0.7071, y: 0.7071} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: Blend + m_Mirror: 0 + m_BlendParameter: MoveX + m_BlendParameterY: MoveY + m_MinThreshold: 0 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 1 + m_NormalizedBlendValues: 0 + m_BlendType: 1 +--- !u!1102 &448698662924600173 +AnimatorState: + serializedVersion: 6 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Slash + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: + - {fileID: 9082020438067527466} + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7456827777912271963} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1101 &1489130277080668679 AnimatorStateTransition: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: - m_Conditions: [] + m_Conditions: + - m_ConditionMode: 1 + m_ConditionEvent: Roll + m_EventTreshold: 0 m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: 3987754447849857068} + m_DstState: {fileID: -2486997814425191357} m_Solo: 0 m_Mute: 0 m_IsExit: 0 serializedVersion: 3 - m_TransitionDuration: 0.25 + m_TransitionDuration: 0 m_TransitionOffset: 0 m_ExitTime: 0.75 - m_HasExitTime: 1 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 0 +--- !u!1101 &1563611855647061710 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 4 + m_ConditionEvent: Speed + m_EventTreshold: 0.1 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 8330308266414253568} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0 + m_TransitionOffset: 0 + m_ExitTime: 0.9 + m_HasExitTime: 0 m_HasFixedDuration: 1 m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 ---- !u!1102 &3987754447849857068 +--- !u!1102 &3622458180250047327 AnimatorState: serializedVersion: 6 m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: MoveDown - m_Speed: 1 - m_CycleOffset: 0 - m_Transitions: [] - m_StateMachineBehaviours: [] - m_Position: {x: 50, y: 50, z: 0} - m_IKOnFeet: 0 - m_WriteDefaultValues: 1 - m_Mirror: 0 - m_SpeedParameterActive: 0 - m_MirrorParameterActive: 0 - m_CycleOffsetParameterActive: 0 - m_TimeParameterActive: 0 - m_Motion: {fileID: 7400000, guid: fed2f1f82407ce4439d8b6ed375e0667, type: 2} - m_Tag: - m_SpeedParameter: - m_MirrorParameter: - m_CycleOffsetParameter: - m_TimeParameter: ---- !u!1102 &6291064502994660405 -AnimatorState: - serializedVersion: 6 - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: Idle + m_Name: Move m_Speed: 1 m_CycleOffset: 0 m_Transitions: - - {fileID: 2519894553696719540} + - {fileID: 1563611855647061710} m_StateMachineBehaviours: [] m_Position: {x: 50, y: 50, z: 0} m_IKOnFeet: 0 @@ -91,12 +360,37 @@ AnimatorState: m_MirrorParameterActive: 0 m_CycleOffsetParameterActive: 0 m_TimeParameterActive: 0 - m_Motion: {fileID: 0} + m_Motion: {fileID: 8069003335268577343} m_Tag: m_SpeedParameter: m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: +--- !u!1101 &4851453923614252778 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 1 + m_ConditionEvent: Attack + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 448698662924600173} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0 + m_TransitionOffset: 0 + m_ExitTime: 0.75 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 0 --- !u!1107 &6815402290229989870 AnimatorStateMachine: serializedVersion: 6 @@ -107,13 +401,21 @@ AnimatorStateMachine: m_Name: Base Layer m_ChildStates: - serializedVersion: 1 - m_State: {fileID: 3987754447849857068} - m_Position: {x: 280, y: 250, z: 0} + m_State: {fileID: 8330308266414253568} + m_Position: {x: 200, y: 0, z: 0} - serializedVersion: 1 - m_State: {fileID: 6291064502994660405} - m_Position: {x: 280, y: 90, z: 0} + m_State: {fileID: 3622458180250047327} + m_Position: {x: 230, y: 60, z: 0} + - serializedVersion: 1 + m_State: {fileID: -2486997814425191357} + m_Position: {x: 270, y: 130, z: 0} + - serializedVersion: 1 + m_State: {fileID: 448698662924600173} + m_Position: {x: 305, y: 195, z: 0} m_ChildStateMachines: [] - m_AnyStateTransitions: [] + m_AnyStateTransitions: + - {fileID: 4851453923614252778} + - {fileID: 1489130277080668679} m_EntryTransitions: [] m_StateMachineTransitions: {} m_StateMachineBehaviours: [] @@ -121,4 +423,201 @@ AnimatorStateMachine: m_EntryPosition: {x: 50, y: 120, z: 0} m_ExitPosition: {x: 800, y: 120, z: 0} m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} - m_DefaultState: {fileID: 6291064502994660405} + m_DefaultState: {fileID: 8330308266414253568} +--- !u!206 &7456827777912271963 +BlendTree: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Slash + m_Childs: + - serializedVersion: 2 + m_Motion: {fileID: 7400000, guid: 152b0967f969b07488a3de28d1922062, type: 2} + m_Threshold: 0 + m_Position: {x: -0.7071, y: -0.7071} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: Blend + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400000, guid: f20be9e9358bead4b841d51d228eda47, type: 2} + m_Threshold: 0.33333334 + m_Position: {x: 0.7071, y: -0.7071} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: Blend + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400000, guid: 6ed3d8ee60b1792428e40711049b1c58, type: 2} + m_Threshold: 0.6666667 + m_Position: {x: -0.7071, y: 0.7071} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: Blend + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400000, guid: c5e189d0be90850438371df9e728596c, type: 2} + m_Threshold: 1 + m_Position: {x: 0.7071, y: 0.7071} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: Blend + m_Mirror: 0 + m_BlendParameter: MoveX + m_BlendParameterY: MoveY + m_MinThreshold: 0 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 1 + m_NormalizedBlendValues: 0 + m_BlendType: 1 +--- !u!206 &8069003335268577343 +BlendTree: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Move + m_Childs: + - serializedVersion: 2 + m_Motion: {fileID: 7400000, guid: 1274542e83c3596469df00069ea94a9b, type: 2} + m_Threshold: 0 + m_Position: {x: 0, y: -1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: Blend + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400000, guid: e51c68809a7894a448c5f8ca2436352f, type: 2} + m_Threshold: 0.14285715 + m_Position: {x: -0.7071, y: -0.7071} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: Blend + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400000, guid: a4defc5ab46fd1e4dbfcac32a552c4ae, type: 2} + m_Threshold: 0.2857143 + m_Position: {x: 0.7071, y: -0.7071} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: Blend + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400000, guid: a72d8604683330d4483142b57cfcc3e0, type: 2} + m_Threshold: 0.42857143 + m_Position: {x: -1, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: Blend + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400000, guid: edf6fb371bb5e9840a5b7c85fe8a4a52, type: 2} + m_Threshold: 0.5714286 + m_Position: {x: 1, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: Blend + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400000, guid: 39370c662dcdb9d4ab84e2ff5bda6efa, type: 2} + m_Threshold: 0.71428573 + m_Position: {x: 0, y: 1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: Blend + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400000, guid: c06b8932f96846841a2ac8ee2fd752aa, type: 2} + m_Threshold: 0.85714287 + m_Position: {x: -0.7071, y: 0.7071} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: Blend + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400000, guid: 3b6d420c29a2fb74896a5a7a034fa438, type: 2} + m_Threshold: 1 + m_Position: {x: 0.7071, y: 0.7071} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: Blend + m_Mirror: 0 + m_BlendParameter: MoveX + m_BlendParameterY: MoveY + m_MinThreshold: 0 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 1 + m_NormalizedBlendValues: 0 + m_BlendType: 1 +--- !u!1102 &8330308266414253568 +AnimatorState: + serializedVersion: 6 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Idle + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: + - {fileID: -6874254611879240787} + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: -3624203845668539833} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1101 &9082020438067527466 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: [] + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 8330308266414253568} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0 + m_TransitionOffset: 0 + m_ExitTime: 1 + m_HasExitTime: 1 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &9182379453996200090 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: [] + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 8330308266414253568} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0 + m_TransitionOffset: 0 + m_ExitTime: 1 + m_HasExitTime: 1 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 diff --git a/Assets/03_Models/Characters/Red/Animations/Roll_Down.anim b/Assets/03_Models/Characters/Red/Animations/Roll_Down.anim new file mode 100644 index 0000000..2cfc7bc --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Roll_Down.anim @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a1c61e5b5e138cbc48f5a8f00ad3d3f610883779c340475c4d8c5ee5fef30410 +size 4025 diff --git a/Assets/03_Models/Characters/Red/Animations/Roll_Down.anim.meta b/Assets/03_Models/Characters/Red/Animations/Roll_Down.anim.meta new file mode 100644 index 0000000..8305bc8 --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Roll_Down.anim.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: dafe222790aa933469126d76ba290a42 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 7400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/03_Models/Characters/Red/Animations/Roll_DownLeft.anim b/Assets/03_Models/Characters/Red/Animations/Roll_DownLeft.anim new file mode 100644 index 0000000..1594dd7 --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Roll_DownLeft.anim @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1a6055a5ce383a3231b9f4334f3938232954a3547871df1a46ce5181f817eeea +size 4031 diff --git a/Assets/03_Models/Characters/Red/Animations/Roll_DownLeft.anim.meta b/Assets/03_Models/Characters/Red/Animations/Roll_DownLeft.anim.meta new file mode 100644 index 0000000..8fc9611 --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Roll_DownLeft.anim.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5a98bd1920ffad24085c9a1be08ccd68 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 7400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/03_Models/Characters/Red/Animations/Roll_DownRight.anim b/Assets/03_Models/Characters/Red/Animations/Roll_DownRight.anim new file mode 100644 index 0000000..6e2bdfc --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Roll_DownRight.anim @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4ffc0ce760465faab987d7eeecaecdfb8d69a3dbf81952314dc2ad0e079830dc +size 4036 diff --git a/Assets/03_Models/Characters/Red/Animations/Roll_DownRight.anim.meta b/Assets/03_Models/Characters/Red/Animations/Roll_DownRight.anim.meta new file mode 100644 index 0000000..f293ad6 --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Roll_DownRight.anim.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1d24e6c793f96294597287be9763bb83 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 7400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/03_Models/Characters/Red/Animations/Roll_Left.anim b/Assets/03_Models/Characters/Red/Animations/Roll_Left.anim new file mode 100644 index 0000000..761afb2 --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Roll_Left.anim @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:db59c83369a1ba5f78847bbe2e2768889388901fb13cd2697baeab749d369402 +size 4031 diff --git a/Assets/03_Models/Characters/Red/Animations/Roll_Left.anim.meta b/Assets/03_Models/Characters/Red/Animations/Roll_Left.anim.meta new file mode 100644 index 0000000..64c81f1 --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Roll_Left.anim.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ab6daac0679290f488d9d675d6fc7fa1 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 7400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/03_Models/Characters/Red/Animations/Roll_Right.anim b/Assets/03_Models/Characters/Red/Animations/Roll_Right.anim new file mode 100644 index 0000000..a2f3c6d --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Roll_Right.anim @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7eb82eecb6a274938470247b3e3c7aac83f3bd647273f79656c625d8cf11e49d +size 4026 diff --git a/Assets/03_Models/Characters/Red/Animations/Roll_Right.anim.meta b/Assets/03_Models/Characters/Red/Animations/Roll_Right.anim.meta new file mode 100644 index 0000000..320a467 --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Roll_Right.anim.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 97c47ff53f667db4db0ba29e5668ee42 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 7400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/03_Models/Characters/Red/Animations/Roll_Up.anim b/Assets/03_Models/Characters/Red/Animations/Roll_Up.anim new file mode 100644 index 0000000..5ccc4e1 --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Roll_Up.anim @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d360337ae40b73531901c614cd282a027bd68c01be7122edcf9fb9cfffcf7658 +size 4031 diff --git a/Assets/03_Models/Characters/Red/Animations/Roll_Up.anim.meta b/Assets/03_Models/Characters/Red/Animations/Roll_Up.anim.meta new file mode 100644 index 0000000..74f2177 --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Roll_Up.anim.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: fdf0209c7f61349458770e0d5fc15723 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 7400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/03_Models/Characters/Red/Animations/Roll_UpLeft.anim b/Assets/03_Models/Characters/Red/Animations/Roll_UpLeft.anim new file mode 100644 index 0000000..e03781a --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Roll_UpLeft.anim @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:04a2fcdec2c014656cc5bfef4acb788ad41137f8528b5edc11a497f12f5fd11e +size 4031 diff --git a/Assets/03_Models/Characters/Red/Animations/Roll_UpLeft.anim.meta b/Assets/03_Models/Characters/Red/Animations/Roll_UpLeft.anim.meta new file mode 100644 index 0000000..a21c204 --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Roll_UpLeft.anim.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a27badecb6b0db04d8bfeb961905a84d +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 7400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/03_Models/Characters/Red/Animations/Roll_UpRight.anim b/Assets/03_Models/Characters/Red/Animations/Roll_UpRight.anim new file mode 100644 index 0000000..75e2bbd --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Roll_UpRight.anim @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1f28d8fdc7ddb66a75f09856781f6b01729467bf0fca98dac3213b399134ea33 +size 4032 diff --git a/Assets/03_Models/Characters/Red/Animations/Roll_UpRight.anim.meta b/Assets/03_Models/Characters/Red/Animations/Roll_UpRight.anim.meta new file mode 100644 index 0000000..782802f --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Roll_UpRight.anim.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 257b5420c66878e4aa1fb5cdd6ca2b14 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 7400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/03_Models/Characters/Red/Animations/Slash_DownLeft.anim b/Assets/03_Models/Characters/Red/Animations/Slash_DownLeft.anim new file mode 100644 index 0000000..4691e80 --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Slash_DownLeft.anim @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b538c243a5c9095083c5fae3ae85151be8cc251e53e3eeac0bccab1642b6cfd8 +size 5651 diff --git a/Assets/03_Models/Characters/Red/Animations/Slash_DownLeft.anim.meta b/Assets/03_Models/Characters/Red/Animations/Slash_DownLeft.anim.meta new file mode 100644 index 0000000..46df8f7 --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Slash_DownLeft.anim.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 152b0967f969b07488a3de28d1922062 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 7400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/03_Models/Characters/Red/Animations/Slash_DownRight.anim b/Assets/03_Models/Characters/Red/Animations/Slash_DownRight.anim new file mode 100644 index 0000000..5c31287 --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Slash_DownRight.anim @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6d726befda33398312083ef17a46f2c5e8dce034dc00233efcb8f4aa374d6bf3 +size 5644 diff --git a/Assets/03_Models/Characters/Red/Animations/Slash_DownRight.anim.meta b/Assets/03_Models/Characters/Red/Animations/Slash_DownRight.anim.meta new file mode 100644 index 0000000..b8983b3 --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Slash_DownRight.anim.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f20be9e9358bead4b841d51d228eda47 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 7400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/03_Models/Characters/Red/Animations/Slash_UpLeft.anim b/Assets/03_Models/Characters/Red/Animations/Slash_UpLeft.anim new file mode 100644 index 0000000..d1a34b6 --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Slash_UpLeft.anim @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d42326cc448b9b51bcdabcccf2b84c9c7fa11579fe8f19af5a59e05dee2ac139 +size 5649 diff --git a/Assets/03_Models/Characters/Red/Animations/Slash_UpLeft.anim.meta b/Assets/03_Models/Characters/Red/Animations/Slash_UpLeft.anim.meta new file mode 100644 index 0000000..a65c551 --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Slash_UpLeft.anim.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6ed3d8ee60b1792428e40711049b1c58 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 7400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/03_Models/Characters/Red/Animations/Slash_UpRight.anim b/Assets/03_Models/Characters/Red/Animations/Slash_UpRight.anim new file mode 100644 index 0000000..a345ac5 --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Slash_UpRight.anim @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f994ab123f591a6b0034b1beb8b932ecce878e5aabc1f4e7f33b5d5cc8607c83 +size 5652 diff --git a/Assets/03_Models/Characters/Red/Animations/Slash_UpRight.anim.meta b/Assets/03_Models/Characters/Red/Animations/Slash_UpRight.anim.meta new file mode 100644 index 0000000..6bfe4b0 --- /dev/null +++ b/Assets/03_Models/Characters/Red/Animations/Slash_UpRight.anim.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c5e189d0be90850438371df9e728596c +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 7400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/03_Models/Characters/Red/Weapon/Sword_DownLeft.png.meta b/Assets/03_Models/Characters/Red/Weapon/Sword_DownLeft.png.meta index 4064634..1dc584c 100644 --- a/Assets/03_Models/Characters/Red/Weapon/Sword_DownLeft.png.meta +++ b/Assets/03_Models/Characters/Red/Weapon/Sword_DownLeft.png.meta @@ -51,7 +51,7 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spritePixelsToUnits: 64 + spritePixelsToUnits: 32 spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 @@ -155,7 +155,7 @@ TextureImporter: name: Sword_DownLeft_0 rect: serializedVersion: 2 - x: 64 + x: 0 y: 0 width: 64 height: 64 @@ -177,7 +177,7 @@ TextureImporter: name: Sword_DownLeft_1 rect: serializedVersion: 2 - x: 128 + x: 64 y: 0 width: 64 height: 64 @@ -199,7 +199,7 @@ TextureImporter: name: Sword_DownLeft_2 rect: serializedVersion: 2 - x: 192 + x: 128 y: 0 width: 64 height: 64 @@ -221,7 +221,7 @@ TextureImporter: name: Sword_DownLeft_3 rect: serializedVersion: 2 - x: 256 + x: 192 y: 0 width: 64 height: 64 @@ -239,6 +239,28 @@ TextureImporter: indices: edges: [] weights: [] + - serializedVersion: 2 + name: Sword_DownLeft_4 + rect: + serializedVersion: 2 + x: 256 + y: 0 + width: 64 + height: 64 + alignment: 0 + pivot: {x: 0.5, y: 0.5} + border: {x: 0, y: 0, z: 0, w: 0} + customData: + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: a7bc5f13e1bc11a468219288115c053c + internalID: -1583461277 + vertices: [] + indices: + edges: [] + weights: [] outline: [] customData: physicsShape: [] @@ -253,12 +275,13 @@ TextureImporter: spriteCustomMetadata: entries: - key: SpriteEditor.SliceSettings - value: '{"sliceOnImport":false,"gridCellCount":{"x":5.0,"y":1.0},"gridSpriteSize":{"x":64.0,"y":64.0},"gridSpriteOffset":{"x":0.0,"y":0.0},"gridSpritePadding":{"x":0.0,"y":0.0},"pivot":{"x":0.5,"y":0.5},"pivotPixels":{"x":0.0,"y":0.0},"autoSlicingMethod":0,"spriteAlignment":0,"pivotUnitMode":0,"slicingType":2,"keepEmptyRects":false,"isAlternate":false}' + value: '{"sliceOnImport":false,"gridCellCount":{"x":5.0,"y":1.0},"gridSpriteSize":{"x":64.0,"y":64.0},"gridSpriteOffset":{"x":0.0,"y":0.0},"gridSpritePadding":{"x":0.0,"y":0.0},"pivot":{"x":0.5,"y":0.5},"pivotPixels":{"x":0.0,"y":0.0},"autoSlicingMethod":0,"spriteAlignment":0,"pivotUnitMode":0,"slicingType":2,"keepEmptyRects":true,"isAlternate":false}' nameFileIdTable: Sword_DownLeft_0: -2142824480320328751 Sword_DownLeft_1: 317373939 Sword_DownLeft_2: -1931335359 Sword_DownLeft_3: -1828721921 + Sword_DownLeft_4: -1583461277 mipmapLimitGroupName: pSDRemoveMatte: 0 userData: diff --git a/Assets/03_Models/Characters/Red/Weapon/Sword_DownRight.png.meta b/Assets/03_Models/Characters/Red/Weapon/Sword_DownRight.png.meta index 7ee7a4e..4e41e7c 100644 --- a/Assets/03_Models/Characters/Red/Weapon/Sword_DownRight.png.meta +++ b/Assets/03_Models/Characters/Red/Weapon/Sword_DownRight.png.meta @@ -51,7 +51,7 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spritePixelsToUnits: 64 + spritePixelsToUnits: 32 spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 @@ -155,7 +155,7 @@ TextureImporter: name: Sword_DownRight_0 rect: serializedVersion: 2 - x: 64 + x: 0 y: 0 width: 64 height: 64 @@ -177,7 +177,7 @@ TextureImporter: name: Sword_DownRight_1 rect: serializedVersion: 2 - x: 128 + x: 64 y: 0 width: 64 height: 64 @@ -199,7 +199,7 @@ TextureImporter: name: Sword_DownRight_2 rect: serializedVersion: 2 - x: 192 + x: 128 y: 0 width: 64 height: 64 @@ -221,7 +221,7 @@ TextureImporter: name: Sword_DownRight_3 rect: serializedVersion: 2 - x: 256 + x: 192 y: 0 width: 64 height: 64 @@ -239,6 +239,28 @@ TextureImporter: indices: edges: [] weights: [] + - serializedVersion: 2 + name: Sword_DownRight_4 + rect: + serializedVersion: 2 + x: 256 + y: 0 + width: 64 + height: 64 + alignment: 0 + pivot: {x: 0.5, y: 0.5} + border: {x: 0, y: 0, z: 0, w: 0} + customData: + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 3a4dcd1f8258f5c47aaefb32bac4f108 + internalID: -1745549409 + vertices: [] + indices: + edges: [] + weights: [] outline: [] customData: physicsShape: [] @@ -253,12 +275,13 @@ TextureImporter: spriteCustomMetadata: entries: - key: SpriteEditor.SliceSettings - value: '{"sliceOnImport":false,"gridCellCount":{"x":5.0,"y":1.0},"gridSpriteSize":{"x":64.0,"y":64.0},"gridSpriteOffset":{"x":0.0,"y":0.0},"gridSpritePadding":{"x":0.0,"y":0.0},"pivot":{"x":0.5,"y":0.5},"pivotPixels":{"x":0.0,"y":0.0},"autoSlicingMethod":0,"spriteAlignment":0,"pivotUnitMode":0,"slicingType":2,"keepEmptyRects":false,"isAlternate":false}' + value: '{"sliceOnImport":false,"gridCellCount":{"x":5.0,"y":1.0},"gridSpriteSize":{"x":64.0,"y":64.0},"gridSpriteOffset":{"x":0.0,"y":0.0},"gridSpritePadding":{"x":0.0,"y":0.0},"pivot":{"x":0.5,"y":0.5},"pivotPixels":{"x":0.0,"y":0.0},"autoSlicingMethod":0,"spriteAlignment":0,"pivotUnitMode":0,"slicingType":2,"keepEmptyRects":true,"isAlternate":false}' nameFileIdTable: Sword_DownRight_0: 2856535245279941732 Sword_DownRight_1: 719989901 Sword_DownRight_2: -2017814075 Sword_DownRight_3: 2133557999 + Sword_DownRight_4: -1745549409 mipmapLimitGroupName: pSDRemoveMatte: 0 userData: diff --git a/Assets/03_Models/Characters/Red/Weapon/Sword_UpLeft.png.meta b/Assets/03_Models/Characters/Red/Weapon/Sword_UpLeft.png.meta index 776c6d2..fbe652f 100644 --- a/Assets/03_Models/Characters/Red/Weapon/Sword_UpLeft.png.meta +++ b/Assets/03_Models/Characters/Red/Weapon/Sword_UpLeft.png.meta @@ -51,7 +51,7 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spritePixelsToUnits: 64 + spritePixelsToUnits: 32 spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 @@ -155,7 +155,7 @@ TextureImporter: name: Sword_UpLeft_0 rect: serializedVersion: 2 - x: 64 + x: 0 y: 0 width: 64 height: 64 @@ -177,7 +177,7 @@ TextureImporter: name: Sword_UpLeft_1 rect: serializedVersion: 2 - x: 128 + x: 64 y: 0 width: 64 height: 64 @@ -199,7 +199,7 @@ TextureImporter: name: Sword_UpLeft_2 rect: serializedVersion: 2 - x: 192 + x: 128 y: 0 width: 64 height: 64 @@ -221,7 +221,7 @@ TextureImporter: name: Sword_UpLeft_3 rect: serializedVersion: 2 - x: 256 + x: 192 y: 0 width: 64 height: 64 @@ -239,6 +239,28 @@ TextureImporter: indices: edges: [] weights: [] + - serializedVersion: 2 + name: Sword_UpLeft_4 + rect: + serializedVersion: 2 + x: 256 + y: 0 + width: 64 + height: 64 + alignment: 0 + pivot: {x: 0.5, y: 0.5} + border: {x: 0, y: 0, z: 0, w: 0} + customData: + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 01ad3643a1c0b824786eba0192f81773 + internalID: -379260504 + vertices: [] + indices: + edges: [] + weights: [] outline: [] customData: physicsShape: [] @@ -253,12 +275,13 @@ TextureImporter: spriteCustomMetadata: entries: - key: SpriteEditor.SliceSettings - value: '{"sliceOnImport":false,"gridCellCount":{"x":5.0,"y":1.0},"gridSpriteSize":{"x":64.0,"y":64.0},"gridSpriteOffset":{"x":0.0,"y":0.0},"gridSpritePadding":{"x":0.0,"y":0.0},"pivot":{"x":0.5,"y":0.5},"pivotPixels":{"x":0.0,"y":0.0},"autoSlicingMethod":0,"spriteAlignment":0,"pivotUnitMode":0,"slicingType":2,"keepEmptyRects":false,"isAlternate":false}' + value: '{"sliceOnImport":false,"gridCellCount":{"x":5.0,"y":1.0},"gridSpriteSize":{"x":64.0,"y":64.0},"gridSpriteOffset":{"x":0.0,"y":0.0},"gridSpritePadding":{"x":0.0,"y":0.0},"pivot":{"x":0.5,"y":0.5},"pivotPixels":{"x":0.0,"y":0.0},"autoSlicingMethod":0,"spriteAlignment":0,"pivotUnitMode":0,"slicingType":2,"keepEmptyRects":true,"isAlternate":false}' nameFileIdTable: Sword_UpLeft_0: 1474592964514004401 Sword_UpLeft_1: 644872843 Sword_UpLeft_2: -1934979349 Sword_UpLeft_3: -1038432139 + Sword_UpLeft_4: -379260504 mipmapLimitGroupName: pSDRemoveMatte: 0 userData: diff --git a/Assets/03_Models/Characters/Red/Weapon/Sword_UpRight.png.meta b/Assets/03_Models/Characters/Red/Weapon/Sword_UpRight.png.meta index ac03528..3ea752c 100644 --- a/Assets/03_Models/Characters/Red/Weapon/Sword_UpRight.png.meta +++ b/Assets/03_Models/Characters/Red/Weapon/Sword_UpRight.png.meta @@ -51,7 +51,7 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spritePixelsToUnits: 64 + spritePixelsToUnits: 32 spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 @@ -155,7 +155,7 @@ TextureImporter: name: Sword_UpRight_0 rect: serializedVersion: 2 - x: 64 + x: 0 y: 0 width: 64 height: 64 @@ -177,7 +177,7 @@ TextureImporter: name: Sword_UpRight_1 rect: serializedVersion: 2 - x: 128 + x: 64 y: 0 width: 64 height: 64 @@ -199,7 +199,7 @@ TextureImporter: name: Sword_UpRight_2 rect: serializedVersion: 2 - x: 192 + x: 128 y: 0 width: 64 height: 64 @@ -221,7 +221,7 @@ TextureImporter: name: Sword_UpRight_3 rect: serializedVersion: 2 - x: 256 + x: 192 y: 0 width: 64 height: 64 @@ -239,6 +239,28 @@ TextureImporter: indices: edges: [] weights: [] + - serializedVersion: 2 + name: Sword_UpRight_4 + rect: + serializedVersion: 2 + x: 256 + y: 0 + width: 64 + height: 64 + alignment: 0 + pivot: {x: 0.5, y: 0.5} + border: {x: 0, y: 0, z: 0, w: 0} + customData: + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: d7bcaceb770862643b062cf7d656a505 + internalID: 1754124492 + vertices: [] + indices: + edges: [] + weights: [] outline: [] customData: physicsShape: [] @@ -253,12 +275,13 @@ TextureImporter: spriteCustomMetadata: entries: - key: SpriteEditor.SliceSettings - value: '{"sliceOnImport":false,"gridCellCount":{"x":5.0,"y":1.0},"gridSpriteSize":{"x":64.0,"y":64.0},"gridSpriteOffset":{"x":0.0,"y":0.0},"gridSpritePadding":{"x":0.0,"y":0.0},"pivot":{"x":0.5,"y":0.5},"pivotPixels":{"x":0.0,"y":0.0},"autoSlicingMethod":0,"spriteAlignment":0,"pivotUnitMode":0,"slicingType":2,"keepEmptyRects":false,"isAlternate":false}' + value: '{"sliceOnImport":false,"gridCellCount":{"x":5.0,"y":1.0},"gridSpriteSize":{"x":64.0,"y":64.0},"gridSpriteOffset":{"x":0.0,"y":0.0},"gridSpritePadding":{"x":0.0,"y":0.0},"pivot":{"x":0.5,"y":0.5},"pivotPixels":{"x":0.0,"y":0.0},"autoSlicingMethod":0,"spriteAlignment":0,"pivotUnitMode":0,"slicingType":2,"keepEmptyRects":true,"isAlternate":false}' nameFileIdTable: Sword_UpRight_0: 5894810292097335965 Sword_UpRight_1: 1272279361 Sword_UpRight_2: -1561795567 Sword_UpRight_3: 201452026 + Sword_UpRight_4: 1754124492 mipmapLimitGroupName: pSDRemoveMatte: 0 userData: diff --git a/Assets/09_Audio.meta b/Assets/09_Audio.meta new file mode 100644 index 0000000..a23990f --- /dev/null +++ b/Assets/09_Audio.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e572b246d3f2f1043918501268641500 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/09_Audio/MainMixer.mixer b/Assets/09_Audio/MainMixer.mixer new file mode 100644 index 0000000..98dc411 --- /dev/null +++ b/Assets/09_Audio/MainMixer.mixer @@ -0,0 +1,179 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!244 &-5324969920446821613 +AudioMixerEffectController: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_EffectID: 9574d297d13868d4a993c12a8461a157 + m_EffectName: Attenuation + m_MixLevel: d0dc888f3ffdd51419b21cf8116c9783 + m_Parameters: [] + m_SendTarget: {fileID: 0} + m_EnableWetMix: 0 + m_Bypass: 0 +--- !u!244 &-2244843061670963658 +AudioMixerEffectController: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_EffectID: 7aa65ca0d8734b84da33bb87f2db6e31 + m_EffectName: Attenuation + m_MixLevel: dc896b3ce0669f6488cf7aedba27a148 + m_Parameters: [] + m_SendTarget: {fileID: 0} + m_EnableWetMix: 0 + m_Bypass: 0 +--- !u!243 &-732110702885293871 +AudioMixerGroupController: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Voice + m_AudioMixer: {fileID: 24100000} + m_GroupID: 44920747a3ab3fb4e8294cc897b96073 + m_Children: [] + m_Volume: 2921b75c2c25e804dad1bd0ab65ad650 + m_Pitch: f3bafea5ffc5a614aabe7c17fc2cc933 + m_Send: 00000000000000000000000000000000 + m_Effects: + - {fileID: 6077900021449352154} + m_UserColorIndex: 0 + m_Mute: 0 + m_Solo: 0 + m_BypassEffects: 0 +--- !u!241 &24100000 +AudioMixerController: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: MainMixer + m_OutputGroup: {fileID: 0} + m_MasterGroup: {fileID: 24300002} + m_Snapshots: + - {fileID: 24500006} + m_StartSnapshot: {fileID: 24500006} + m_SuspendThreshold: -80 + m_EnableSuspend: 1 + m_UpdateMode: 0 + m_ExposedParameters: + - guid: 259374c027a846e419980ff5c7f6eb81 + name: BGMVolume + - guid: 6a450b06adfd9284382a3a61e23c6089 + name: SFXVolume + - guid: 2921b75c2c25e804dad1bd0ab65ad650 + name: VoiceVolume + m_AudioMixerGroupViews: + - guids: + - 3507131a4c840994db1f00672bd38bb0 + - 9935e666be825534b836309939f9ece5 + - 2895b9400835eee428ed5662db5efdeb + - 44920747a3ab3fb4e8294cc897b96073 + name: View + m_CurrentViewIndex: 0 + m_TargetSnapshot: {fileID: 24500006} +--- !u!243 &24300002 +AudioMixerGroupController: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Master + m_AudioMixer: {fileID: 24100000} + m_GroupID: 3507131a4c840994db1f00672bd38bb0 + m_Children: + - {fileID: 3598538316407597431} + - {fileID: 3948324488117445298} + - {fileID: -732110702885293871} + m_Volume: 31b10d7c75816784ebf9c93be7e952f8 + m_Pitch: b5e50300426506b42acf6a11ec8a29b2 + m_Send: 00000000000000000000000000000000 + m_Effects: + - {fileID: 24400004} + m_UserColorIndex: 0 + m_Mute: 0 + m_Solo: 0 + m_BypassEffects: 0 +--- !u!244 &24400004 +AudioMixerEffectController: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_EffectID: 9a952eb33861fa0419edf8be57102413 + m_EffectName: Attenuation + m_MixLevel: 2d6983b9cd7ba7741943906d93581642 + m_Parameters: [] + m_SendTarget: {fileID: 0} + m_EnableWetMix: 0 + m_Bypass: 0 +--- !u!245 &24500006 +AudioMixerSnapshotController: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Snapshot + m_AudioMixer: {fileID: 24100000} + m_SnapshotID: 40184ba2472f2014487e567ca80e1b31 + m_FloatValues: {} + m_TransitionOverrides: {} +--- !u!243 &3598538316407597431 +AudioMixerGroupController: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: BGM + m_AudioMixer: {fileID: 24100000} + m_GroupID: 9935e666be825534b836309939f9ece5 + m_Children: [] + m_Volume: 259374c027a846e419980ff5c7f6eb81 + m_Pitch: 79ca8e4cb3a30a144b7ca5a96ab0ba9c + m_Send: 00000000000000000000000000000000 + m_Effects: + - {fileID: -2244843061670963658} + m_UserColorIndex: 0 + m_Mute: 0 + m_Solo: 0 + m_BypassEffects: 0 +--- !u!243 &3948324488117445298 +AudioMixerGroupController: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: SFX + m_AudioMixer: {fileID: 24100000} + m_GroupID: 2895b9400835eee428ed5662db5efdeb + m_Children: [] + m_Volume: 6a450b06adfd9284382a3a61e23c6089 + m_Pitch: 7b71e76385eef9e4887f872dc178306a + m_Send: 00000000000000000000000000000000 + m_Effects: + - {fileID: -5324969920446821613} + m_UserColorIndex: 0 + m_Mute: 0 + m_Solo: 0 + m_BypassEffects: 0 +--- !u!244 &6077900021449352154 +AudioMixerEffectController: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_EffectID: b6905761785874b4d8de3d028b7d1f60 + m_EffectName: Attenuation + m_MixLevel: 621171f7bf0ef5646a0a14d5af3ba367 + m_Parameters: [] + m_SendTarget: {fileID: 0} + m_EnableWetMix: 0 + m_Bypass: 0 diff --git a/Assets/09_Audio/MainMixer.mixer.meta b/Assets/09_Audio/MainMixer.mixer.meta new file mode 100644 index 0000000..b06261d --- /dev/null +++ b/Assets/09_Audio/MainMixer.mixer.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 89bd4c4e531e0e74ca5ddc9017655ac4 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 24100000 + userData: + assetBundleName: + assetBundleVariant: