Files
StoryGame_Unity/Assets/Live2D/Cubism/Rendering/ICubismOpacityHandler.cs

27 lines
795 B
C#

/**
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
using Live2D.Cubism.Core;
namespace Live2D.Cubism.Rendering
{
/// <summary>
/// Allows listening to <see cref="CubismDrawable"/> draw order changes.
/// </summary>
public interface ICubismOpacityHandler
{
/// <summary>
/// Called when opacity did change.
/// </summary>
/// <param name="controller">The <see cref="CubismRenderController"/>.</param>
/// <param name="newOpacity">New opacity.</param>
void OnOpacityDidChange(CubismRenderController controller, float newOpacity);
}
}