82 lines
1.7 KiB
C#
82 lines
1.7 KiB
C#
/**
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* Copyright(c) Live2D Inc. All rights reserved.
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*
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* Use of this source code is governed by the Live2D Open Software license
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* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
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*/
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using System;
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using UnityEngine;
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namespace Live2D.Cubism.Framework.Physics
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{
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/// <summary>
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/// Vertex data of physics.
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/// </summary>
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[Serializable]
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public struct CubismPhysicsParticle
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{
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/// <summary>
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/// Initial position.
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/// </summary>
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[SerializeField]
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public Vector2 InitialPosition;
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/// <summary>
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/// Mobility ratio.
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/// </summary>
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[SerializeField]
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public float Mobility;
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/// <summary>
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/// Delay ratio.
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/// </summary>
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[SerializeField]
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public float Delay;
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/// <summary>
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/// Current acceleration.
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/// </summary>
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[SerializeField]
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public float Acceleration;
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/// <summary>
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/// Length of radius.
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/// </summary>
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[SerializeField]
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public float Radius;
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/// <summary>
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/// Current position.
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/// </summary>
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[NonSerialized]
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public Vector2 Position;
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/// <summary>
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/// Last position.
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/// </summary>
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[NonSerialized]
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public Vector2 LastPosition;
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/// <summary>
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/// Last gravity.
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/// </summary>
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[NonSerialized]
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public Vector2 LastGravity;
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/// <summary>
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/// Current force.
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/// </summary>
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[NonSerialized]
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public Vector2 Force;
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/// <summary>
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/// Current velocity.
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/// </summary>
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[NonSerialized]
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public Vector2 Velocity;
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}
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}
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