Files
StoryGame_Unity/Assets/Live2D/Cubism/Framework/MotionFade/CubismFadePlayingMotion.cs

72 lines
1.7 KiB
C#

/**
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
using System;
using UnityEngine;
namespace Live2D.Cubism.Framework.MotionFade
{
public struct CubismFadePlayingMotion
{
/// <summary>
/// Animation clip start time.
/// </summary>
[SerializeField]
public float StartTime;
/// <summary>
/// Animation clip end time.
/// </summary>
[SerializeField]
public float EndTime;
/// <summary>
/// Cubism fade in start time.
/// </summary>
[SerializeField]
public float FadeInStartTime;
/// <summary>
/// Animation playing speed.
/// </summary>
[SerializeField, Range(0.0f, float.MaxValue)]
public float Speed;
/// <summary>
/// Cubism fade motion data.
/// </summary>
[SerializeField]
public CubismFadeMotionData Motion;
/// <summary>
/// Is animation loop.
/// </summary>
[SerializeField]
public bool IsLooping;
/// <summary>
/// Motion weight.
/// </summary>
[NonSerialized]
public float Weight;
/// <summary>
/// Clip event <see cref="CubismFadeMotionData"/> InstanceId.
/// </summary>
[NonSerialized]
public int? InstanceId;
/// <summary>
/// Is animation end event invoked.
/// </summary>
[NonSerialized]
public bool IsAnimationEndEventInvoked;
}
}