50 lines
1.4 KiB
C#
50 lines
1.4 KiB
C#
/**
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* Copyright(c) Live2D Inc. All rights reserved.
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*
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* Use of this source code is governed by the Live2D Open Software license
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* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
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*/
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using UnityEngine;
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using UnityEngine.UI;
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namespace Live2D.Cubism.Samples.AsyncBenchmark
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{
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/// <summary>
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/// Record when the frame rate falls below the set target frame rate.
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/// </summary>
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public class FrameRateUiHolder : MonoBehaviour
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{
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/// <summary>
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/// Enable/disable observation.
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/// </summary>
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[SerializeField]
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public bool HasShownFrameRate;
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/// <summary>
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/// Whether to enable total uptime.
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/// </summary>
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[SerializeField]
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public bool HasShownElapsedTime;
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/// <summary>
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/// Displays the frame rate and observation time when the maximum frame rate is observed.
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/// </summary>
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[SerializeField]
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public Text HighestFrameRateUi = null;
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/// <summary>
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/// Displays the frame rate and observation time when the minimum frame rate is observed.
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/// </summary>
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[SerializeField]
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public Text LowestFrameRateUi = null;
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/// <summary>
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/// UI to display total benchmark uptime.
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/// </summary>
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[SerializeField]
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public Text ElapsedTimeUi = null;
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}
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}
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