Files
StoryGame_Unity/Assets/Live2D/Cubism/Framework/Raycasting/CubismRaycastablePrecision.cs

27 lines
664 B
C#

/**
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
namespace Live2D.Cubism.Framework.Raycasting
{
/// <summary>
/// Precision for casting rays against a <see cref="CubismRaycastable"/>.
/// </summary>
public enum CubismRaycastablePrecision
{
/// <summary>
/// Cast against bounding box.
/// </summary>
BoundingBox,
/// <summary>
/// Cast against triangles.
/// </summary>
Triangles
}
}