41 lines
1.0 KiB
C#
41 lines
1.0 KiB
C#
/**
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* Copyright(c) Live2D Inc. All rights reserved.
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*
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* Use of this source code is governed by the Live2D Open Software license
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* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
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*/
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using Live2D.Cubism.Core;
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using UnityEngine;
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namespace Live2D.Cubism.Framework.Raycasting
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{
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/// <summary>
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/// Contains raycast information.
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/// </summary>
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public struct CubismRaycastHit
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{
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/// <summary>
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/// The hit <see cref="CubismDrawable"/>.
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/// </summary>
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public CubismDrawable Drawable;
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/// <summary>
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/// The distance the ray traveled until it hit the <see cref="CubismDrawable"/>.
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/// </summary>
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public float Distance;
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/// <summary>
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/// The hit position local to the <see cref="CubismDrawable"/>.
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/// </summary>
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public Vector3 LocalPosition;
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/// <summary>
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/// The hit position in world coordinates.
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/// </summary>
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public Vector3 WorldPosition;
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}
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}
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