42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
/**
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* Copyright(c) Live2D Inc. All rights reserved.
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*
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* Use of this source code is governed by the Live2D Open Software license
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* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
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*/
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using UnityEngine;
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namespace Live2D.Cubism.Framework.LookAt
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{
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/// <summary>
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/// Straight-forward <see cref="ICubismLookTarget"/> <see cref="MonoBehaviour"/>.
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/// </summary>
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public class CubismLookTargetBehaviour : MonoBehaviour, ICubismLookTarget
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{
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#region Implementation of ICubismLookTarget
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/// <summary>
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/// Gets the position of the target.
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/// </summary>
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/// <returns>The position of the target in world space.</returns>
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Vector3 ICubismLookTarget.GetPosition()
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{
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return transform.position;
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}
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/// <summary>
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/// Gets whether the target is active.
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/// </summary>
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/// <returns><see langword="true"/> if the target is active; <see langword="false"/> otherwise.</returns>
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bool ICubismLookTarget.IsActive()
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{
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return isActiveAndEnabled;
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}
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#endregion
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}
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}
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