Files
StoryGame_Unity/Assets/Live2D/Cubism/Framework/CubismHitDrawable.cs

26 lines
604 B
C#

/**
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
using UnityEngine;
namespace Live2D.Cubism.Framework
{
/// <summary>
/// Tagging component for Drawable used for hit determination.
/// </summary>
public sealed class CubismHitDrawable : MonoBehaviour
{
/// <summary>
/// Name set in HitArea.
/// </summary>
[SerializeField]
public string Name;
}
}