44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
/**
|
|
* Copyright(c) Live2D Inc. All rights reserved.
|
|
*
|
|
* Use of this source code is governed by the Live2D Open Software license
|
|
* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
|
|
*/
|
|
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
namespace Live2D.Cubism.Samples.LookAt
|
|
{
|
|
/// <summary>
|
|
/// Forces a <see cref="GameObject"/> to face a camera.
|
|
/// </summary>
|
|
public class Billboarder : MonoBehaviour
|
|
{
|
|
/// <summary>
|
|
/// Camera to face.
|
|
/// </summary>
|
|
[SerializeField] public Camera CameraToFace;
|
|
|
|
#region Unity Event Handling
|
|
|
|
/// <summary>
|
|
/// Called by Unity. Updates facing.
|
|
/// </summary>
|
|
private void Update()
|
|
{
|
|
if (CameraToFace.orthographic)
|
|
{
|
|
transform.LookAt(transform.position - CameraToFace.transform.forward, CameraToFace.transform.up);
|
|
}
|
|
else
|
|
{
|
|
transform.LookAt(CameraToFace.transform.position, CameraToFace.transform.up);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|