Files
StoryGame_Unity/Assets/Live2D/Cubism/Samples/LookAt/Billboarder.cs

44 lines
1.1 KiB
C#

/**
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
using UnityEngine;
namespace Live2D.Cubism.Samples.LookAt
{
/// <summary>
/// Forces a <see cref="GameObject"/> to face a camera.
/// </summary>
public class Billboarder : MonoBehaviour
{
/// <summary>
/// Camera to face.
/// </summary>
[SerializeField] public Camera CameraToFace;
#region Unity Event Handling
/// <summary>
/// Called by Unity. Updates facing.
/// </summary>
private void Update()
{
if (CameraToFace.orthographic)
{
transform.LookAt(transform.position - CameraToFace.transform.forward, CameraToFace.transform.up);
}
else
{
transform.LookAt(CameraToFace.transform.position, CameraToFace.transform.up);
}
}
#endregion
}
}