Files
StoryGame_Unity/Assets/Live2D/Cubism/Framework/ParameterRepeat/CubismRepeatController.cs

124 lines
3.1 KiB
C#

/**
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
using Live2D.Cubism.Core;
using UnityEngine;
namespace Live2D.Cubism.Framework.ParameretRepeat
{
public class CubismRepeatController : MonoBehaviour, ICubismUpdatable
{
#region Variable
/// <summary>
/// Model has cubism update controller component.
/// </summary>
[HideInInspector]
public bool HasUpdateController { get; set; }
/// <summary>
/// Destinations.
/// </summary>
private CubismParameter[] Destinations { get; set; }
#endregion
#region Function
/// <summary>
/// Refreshes the controller. Call this method after adding and/or removing <see cref="CubismFadeParameter"/>s.
/// </summary>
public void Refresh()
{
var model = GetComponent<CubismModel>();
if (model == null)
{
return;
}
Destinations = model.Parameters;
// Get cubism update controller.
HasUpdateController = (GetComponent<CubismUpdateController>() != null);
}
/// <summary>
/// Called by cubism update controller. Order to invoke OnLateUpdate.
/// </summary>
public int ExecutionOrder
{
get { return CubismUpdateExecutionOrder.CubismRepeatController; }
}
/// <summary>
/// Called by cubism update controller. Needs to invoke OnLateUpdate on Editing.
/// </summary>
public bool NeedsUpdateOnEditing
{
get { return false; }
}
/// <summary>
/// Called by cubism update controller. Updates controller.
/// </summary>
/// <remarks>
/// Make sure this method is called after any animations are evaluated.
/// </remarks>
public void OnLateUpdate()
{
// Fail silently.
if (!enabled || Destinations == null)
{
return;
}
for (var i = 0; i < Destinations.Length; i++)
{
var parameter = Destinations[i];
if (parameter.IsRepeat())
{
parameter.Value = parameter.GetParameterRepeatValue(parameter.Value);
}
else
{
parameter.Value = parameter.GetParameterClampValue(parameter.Value);
}
}
}
#endregion
#region Unity Events Handling
/// <summary>
/// Initializes instance.
/// </summary>
private void OnEnable()
{
// Initialize cache.
Refresh();
}
/// <summary>
/// Called by Unity.
/// </summary>
private void LateUpdate()
{
if (!HasUpdateController)
{
OnLateUpdate();
}
}
#endregion
}
}