124 lines
3.1 KiB
C#
124 lines
3.1 KiB
C#
/**
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* Copyright(c) Live2D Inc. All rights reserved.
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*
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* Use of this source code is governed by the Live2D Open Software license
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* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
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*/
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using Live2D.Cubism.Core;
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using UnityEngine;
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namespace Live2D.Cubism.Framework.ParameretRepeat
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{
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public class CubismRepeatController : MonoBehaviour, ICubismUpdatable
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{
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#region Variable
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/// <summary>
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/// Model has cubism update controller component.
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/// </summary>
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[HideInInspector]
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public bool HasUpdateController { get; set; }
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/// <summary>
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/// Destinations.
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/// </summary>
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private CubismParameter[] Destinations { get; set; }
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#endregion
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#region Function
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/// <summary>
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/// Refreshes the controller. Call this method after adding and/or removing <see cref="CubismFadeParameter"/>s.
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/// </summary>
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public void Refresh()
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{
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var model = GetComponent<CubismModel>();
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if (model == null)
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{
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return;
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}
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Destinations = model.Parameters;
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// Get cubism update controller.
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HasUpdateController = (GetComponent<CubismUpdateController>() != null);
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}
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/// <summary>
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/// Called by cubism update controller. Order to invoke OnLateUpdate.
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/// </summary>
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public int ExecutionOrder
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{
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get { return CubismUpdateExecutionOrder.CubismRepeatController; }
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}
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/// <summary>
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/// Called by cubism update controller. Needs to invoke OnLateUpdate on Editing.
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/// </summary>
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public bool NeedsUpdateOnEditing
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{
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get { return false; }
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}
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/// <summary>
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/// Called by cubism update controller. Updates controller.
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/// </summary>
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/// <remarks>
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/// Make sure this method is called after any animations are evaluated.
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/// </remarks>
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public void OnLateUpdate()
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{
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// Fail silently.
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if (!enabled || Destinations == null)
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{
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return;
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}
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for (var i = 0; i < Destinations.Length; i++)
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{
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var parameter = Destinations[i];
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if (parameter.IsRepeat())
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{
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parameter.Value = parameter.GetParameterRepeatValue(parameter.Value);
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}
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else
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{
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parameter.Value = parameter.GetParameterClampValue(parameter.Value);
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}
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}
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}
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#endregion
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#region Unity Events Handling
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/// <summary>
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/// Initializes instance.
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/// </summary>
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private void OnEnable()
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{
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// Initialize cache.
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Refresh();
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}
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/// <summary>
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/// Called by Unity.
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/// </summary>
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private void LateUpdate()
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{
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if (!HasUpdateController)
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{
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OnLateUpdate();
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}
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}
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#endregion
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}
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}
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