Files
StoryGame_Unity/Assets/Live2D/Cubism/Framework/ObjectExtensionMethods.cs

114 lines
3.2 KiB
C#

/**
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
using UnityEngine;
namespace Live2D.Cubism.Framework
{
/// <summary>
/// Extensions for <see cref="Object"/>s.
/// </summary>
internal static class ObjectExtensionMethods
{
/// <summary>
/// Extracts an interface from an <see cref="Object"/>.
/// </summary>
/// <typeparam name="T">Interface type to extract.</typeparam>
/// <param name="self"><see langword="this"/>.</param>
/// <returns>Valid reference on success; <see langword="null"/> otherwise.</returns>
public static T GetInterface<T>(this Object self) where T : class
{
var result = self as T;
if (result != null)
{
return result;
}
// Deal with GameObjects.
var gameObject = self as GameObject;
if (gameObject != null)
{
result = gameObject.GetComponent<T>();
}
// Warn on error.
if (self != null && result == null)
{
Debug.LogWarning(self + " doesn't expose requested interface of type \"" + typeof(T) + "\".");
}
return result;
}
/// <summary>
/// Nulls reference in case an <see cref="Object"/> doesn't expose an interface requested.
/// </summary>
/// <typeparam name="T">Type of interface to check for.</typeparam>
/// <param name="self"><see langword="this"/>.</param>
/// <returns><paramref name="self"/> if object exposes interface; <see langword="null"/> otherwise.</returns>
public static Object ToNullUnlessImplementsInterface<T>(this Object self) where T : class
{
var exposesInterface = self.ImplementsInterface<T>();
// Warn on error.
if (self != null && !exposesInterface)
{
Debug.LogWarning(self + " doesn't expose requested interface of type \"" + typeof(T) + "\".");
}
return (exposesInterface)
? self
: null;
}
/// <summary>
/// Checks whether a <see cref="Object"/> implements an interface.
/// </summary>
/// <typeparam name="T">Interface type to check against.</typeparam>
/// <param name="self"><see langword="this"/>.</param>
/// <returns><see langword="true"/> if interface is exposed; <see langword="false"/> otherwise.</returns>
public static bool ImplementsInterface<T>(this Object self)
{
// Return early in case argument matches type.
if (self is T)
{
return true;
}
// Search in components in case object is a GameObject.
var gameObject = self as GameObject;
if (gameObject != null)
{
var components = gameObject.GetComponents<T>();
return components.Length > 0;
}
// Return on fail.
return false;
}
}
}