Files
StoryGame_Unity/Assets/Live2D/Cubism/Framework/MouthMovement/CubismMouthController.cs

140 lines
3.5 KiB
C#

/**
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
using Live2D.Cubism.Core;
using UnityEngine;
namespace Live2D.Cubism.Framework.MouthMovement
{
/// <summary>
/// Controls <see cref="CubismMouthParameter"/>s.
/// </summary>
public sealed class CubismMouthController : MonoBehaviour, ICubismUpdatable
{
/// <summary>
/// The blend mode.
/// </summary>
[SerializeField]
public CubismParameterBlendMode BlendMode = CubismParameterBlendMode.Multiply;
/// <summary>
/// The opening of the mouth.
/// </summary>
[SerializeField, Range(0f, 1f)]
public float MouthOpening = 1f;
/// <summary>
/// Mouth parameters.
/// </summary>
private CubismParameter[] Destinations { get; set; }
/// <summary>
/// Model has update controller component.
/// </summary>
[HideInInspector]
public bool HasUpdateController { get; set; }
/// <summary>
/// Refreshes controller. Call this method after adding and/or removing <see cref="CubismMouthParameter"/>s.
/// </summary>
public void Refresh()
{
var model = this.FindCubismModel();
// Fail silently...
if (model == null)
{
return;
}
// Cache destinations.
var tags = model
.Parameters
.GetComponentsMany<CubismMouthParameter>();
Destinations = new CubismParameter[tags.Length];
for (var i = 0; i < tags.Length; ++i)
{
Destinations[i] = tags[i].GetComponent<CubismParameter>();
}
// Get cubism update controller.
HasUpdateController = (GetComponent<CubismUpdateController>() != null);
}
/// <summary>
/// Called by cubism update controller. Order to invoke OnLateUpdate.
/// </summary>
public int ExecutionOrder
{
get { return CubismUpdateExecutionOrder.CubismMouthController; }
}
/// <summary>
/// Called by cubism update controller. Needs to invoke OnLateUpdate on Editing.
/// </summary>
public bool NeedsUpdateOnEditing
{
get { return false; }
}
/// <summary>
/// Called by cubism update controller. Updates controller.
/// </summary>
/// <remarks>
/// Make sure this method is called after any animations are evaluated.
/// </remarks>
public void OnLateUpdate()
{
// Fail silently.
if (!enabled || Destinations == null)
{
return;
}
// Apply value.
Destinations.BlendToValue(BlendMode, MouthOpening);
}
#region Unity Events Handling
/// <summary>
/// Called by Unity. Makes sure cache is initialized.
/// </summary>
private void Start()
{
// Initialize cache.
Refresh();
}
/// <summary>
/// Called by Unity.
/// </summary>
private void LateUpdate()
{
if(!HasUpdateController)
{
OnLateUpdate();
}
}
#endregion
}
}