33 lines
849 B
C#
33 lines
849 B
C#
/**
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* Copyright(c) Live2D Inc. All rights reserved.
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*
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* Use of this source code is governed by the Live2D Open Software license
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* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
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*/
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using UnityEngine;
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namespace Live2D.Cubism.Framework.LookAt
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{
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/// <summary>
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/// Target to look at.
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/// </summary>
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public interface ICubismLookTarget
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{
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/// <summary>
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/// Gets the position of the target.
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/// </summary>
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/// <returns>The position of the target in world space.</returns>
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Vector3 GetPosition();
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/// <summary>
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/// Gets whether the target is active.
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/// </summary>
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/// <returns><see langword="true"/> if the target is active; <see langword="false"/> otherwise.</returns>
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bool IsActive();
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}
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}
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