Files
StoryGame_Unity/Assets/Live2D/Cubism/Framework/LookAt/CubismLookTargetBehaviour.cs

42 lines
1.1 KiB
C#

/**
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
using UnityEngine;
namespace Live2D.Cubism.Framework.LookAt
{
/// <summary>
/// Straight-forward <see cref="ICubismLookTarget"/> <see cref="MonoBehaviour"/>.
/// </summary>
public class CubismLookTargetBehaviour : MonoBehaviour, ICubismLookTarget
{
#region Implementation of ICubismLookTarget
/// <summary>
/// Gets the position of the target.
/// </summary>
/// <returns>The position of the target in world space.</returns>
Vector3 ICubismLookTarget.GetPosition()
{
return transform.position;
}
/// <summary>
/// Gets whether the target is active.
/// </summary>
/// <returns><see langword="true"/> if the target is active; <see langword="false"/> otherwise.</returns>
bool ICubismLookTarget.IsActive()
{
return isActiveAndEnabled;
}
#endregion
}
}