61 lines
1.8 KiB
C#
61 lines
1.8 KiB
C#
/**
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* Copyright(c) Live2D Inc. All rights reserved.
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*
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* Use of this source code is governed by the Live2D Open Software license
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* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
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*/
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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namespace Live2D.Cubism.Editor.OriginalWorkflow
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{
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/// <summary>
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/// ScriptableObject to save cubism original workflow setting.
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/// </summary>
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public class CubismOriginalWorkflowSettings: ScriptableObject
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{
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/// <summary>
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/// Should import as original workflow.
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/// </summary>
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[SerializeField, HideInInspector]
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public bool ShouldImportAsOriginalWorkflow = true;
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/// <summary>
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/// Should clear animation clip curves.
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/// </summary>
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[SerializeField, HideInInspector]
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public bool ShouldClearAnimationCurves = false;
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/// <summary>
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/// The cubism original workflow settings.
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/// </summary>
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/// <returns></returns>
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public static CubismOriginalWorkflowSettings OriginalWorkflowSettings
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{
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get
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{
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var setting = Resources.Load<CubismOriginalWorkflowSettings>("Live2D/Cubism/OriginalWorkflowSettings");
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if(setting == null)
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{
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setting = CreateInstance<CubismOriginalWorkflowSettings>();
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var directory = "Assets/Live2D/Cubism/Editor/Resources/Live2D/Cubism/";
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if(!Directory.Exists(directory))
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{
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Directory.CreateDirectory(directory);
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}
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AssetDatabase.CreateAsset(setting, "Assets/Live2D/Cubism/Editor/Resources/Live2D/Cubism/OriginalWorkflowSettings.asset");
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}
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return setting;
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}
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}
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}
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}
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