Files
StoryGame_Unity/Assets/Live2D/Cubism/Editor/AssetGuid.cs

44 lines
1.2 KiB
C#

/**
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
using UnityEditor;
using Object = UnityEngine.Object;
namespace Live2D.Cubism.Editor.Importers
{
/// <summary>
/// Provides helper methods for working with Unity assets.
/// </summary>
internal static class AssetGuid
{
/// <summary>
/// Loads an asset by Guid.
/// </summary>
/// <typeparam name="T">The type of asset to load.</typeparam>
/// <param name="guid">The guid to query for.</param>
/// <returns>The loaded asset on </returns>
public static T LoadAsset<T>(string guid) where T : Object
{
return AssetDatabase.LoadAssetAtPath<T>(AssetDatabase.GUIDToAssetPath(guid));
}
/// <summary>
/// Gets the Guid of an asset.
/// </summary>
/// <param name="asset"></param>
/// <returns></returns>
public static string GetGuid<T>(T asset) where T : Object
{
return AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(asset));
}
}
}