Files
StoryGame_Unity/Assets/99_Settings/ProjectConfig/Mobile_Renderer.asset
2026-07-30 10:49:41 +09:00

47 lines
1.3 KiBLFS
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 11145981673336645838492a2d98e247, type: 3}
m_Name: Mobile_Renderer
m_EditorClassIdentifier:
m_RendererFeatures: []
m_RendererFeatureMap:
m_LayerMask:
serializedVersion: 2
m_Bits: 4294967295
m_TransparencySortMode: 0
m_TransparencySortAxis: {x: 0, y: 1, z: 0}
m_HDREmulationScale: 1
m_LightRenderTextureScale: 0.5
m_LightBlendStyles:
- name: Multiply
maskTextureChannel: 0
blendMode: 1
- name: Additive
maskTextureChannel: 0
blendMode: 0
- name: Multiply with Mask
maskTextureChannel: 1
blendMode: 1
- name: Additive with Mask
maskTextureChannel: 1
blendMode: 0
m_UseDepthStencilBuffer: 1
m_UseCameraSortingLayersTexture: 0
m_CameraSortingLayersTextureBound: 0
m_CameraSortingLayerDownsamplingMethod: 0
m_MaxLightRenderTextureCount: 16
m_MaxShadowRenderTextureCount: 1
m_PostProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2}
m_DefaultMaterialType: 0
m_DefaultCustomMaterial: {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3,
type: 2}