Files
StoryGame_Unity/Assets/02_Scripts/Communication/Dialog/DialogGroup.cs
2026-07-24 18:20:02 +09:00

9 lines
195 B
C#

using UnityEngine;
[CreateAssetMenu(menuName = "Communication/Dialog Group")]
public class DialogGroup : ScriptableObject
{
public string DialogGroupName;
public DialogNode StartNode;
}