Files
StoryGame_Unity/Assets/Live2D/Cubism/Rendering/ICubismDrawOrderHandler.cs

28 lines
938 B
C#

/**
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
using Live2D.Cubism.Core;
namespace Live2D.Cubism.Rendering
{
/// <summary>
/// Allows listening to <see cref="CubismDrawable"/> draw order changes.
/// </summary>
public interface ICubismDrawOrderHandler
{
/// <summary>
/// Called when a draw order did change.
/// </summary>
/// <param name="controller">The <see cref="CubismRenderController"/>.</param>
/// <param name="drawable">The <see cref="CubismDrawable"/> that draw order did change.</param>
/// <param name="newDrawOrder">New draw order.</param>
void OnDrawOrderDidChange(CubismRenderController controller, CubismDrawable drawable, int newDrawOrder);
}
}