86 lines
2.4 KiB
C#
86 lines
2.4 KiB
C#
/**
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* Copyright(c) Live2D Inc. All rights reserved.
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*
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* Use of this source code is governed by the Live2D Open Software license
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* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
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*/
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namespace Live2D.Cubism.Rendering
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{
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/// <summary>
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/// Cubism shader variables.
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/// </summary>
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internal static class CubismShaderVariables
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{
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/// <summary>
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/// Main texture shader variable name.
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/// </summary>
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public const string MainTexture = "_MainTex";
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/// <summary>
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/// Model opacity shader variable name.
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/// </summary>
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public const string ModelOpacity = "cubism_ModelOpacity";
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/// <summary>
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/// Diffuse color shader variable name.
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/// </summary>
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public const string MultiplyColor = "cubism_MultiplyColor";
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/// <summary>
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/// Tint color shader variable name.
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/// </summary>
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public const string ScreenColor = "cubism_ScreenColor";
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/// <summary>
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/// Mask texture shader variable name.
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/// </summary>
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public const string MaskTexture = "cubism_MaskTexture";
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/// <summary>
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/// Mask tile shader variable name.
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/// </summary>
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public const string MaskTile = "cubism_MaskTile";
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/// <summary>
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/// Mask transform shader variable name.
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/// </summary>
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public const string MaskTransform = "cubism_MaskTransform";
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/// <summary>
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/// Offset scale shader variable name.
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/// </summary>
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public const string OffsetScale = "_OffsetScale";
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/// <summary>
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/// Quaternion of rotation shader variable name.
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/// </summary>
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public const string RotationQuaternion = "_RotationQuaternion";
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/// <summary>
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/// Z offset shader variable name.
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/// </summary>
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public const string ZOffset = "_ZOffset";
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/// <summary>
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/// Render texture shader variable name.
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/// </summary>
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public const string RenderTexture = "_RenderTexture";
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/// <summary>
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/// Offscreen opacity shader variable name.
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/// </summary>
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public const string OffscreenOpacity = "_OffscreenOpacity";
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/// <summary>
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/// Reversed Z shader variable name.
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/// </summary>
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public const string ReversedZ = "_ReversedZ";
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}
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}
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