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C#

/**
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
using Live2D.Cubism.Core;
using UnityEngine;
namespace Live2D.Cubism.Framework.Raycasting
{
/// <summary>
/// Contains raycast information.
/// </summary>
public struct CubismRaycastHit
{
/// <summary>
/// The hit <see cref="CubismDrawable"/>.
/// </summary>
public CubismDrawable Drawable;
/// <summary>
/// The distance the ray traveled until it hit the <see cref="CubismDrawable"/>.
/// </summary>
public float Distance;
/// <summary>
/// The hit position local to the <see cref="CubismDrawable"/>.
/// </summary>
public Vector3 LocalPosition;
/// <summary>
/// The hit position in world coordinates.
/// </summary>
public Vector3 WorldPosition;
}
}