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C#

/**
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
using System.Collections.Generic;
namespace Live2D.Cubism.Framework.MotionFade
{
/// <summary>
/// Cubism fade state interface.
/// </summary>
public interface ICubismFadeState
{
/// <summary>
/// Get cubism playing motion list.
/// </summary>
/// <returns>Cubism playing motion list.</returns>
List<CubismFadePlayingMotion> GetPlayingMotions();
/// <summary>
/// Is default state.
/// </summary>
/// <returns><see langword="true"/> State is default; <see langword="false"/> otherwise.</returns>
bool IsDefaultState();
/// <summary>
/// Get layer weight.
/// </summary>
/// <returns>Layer weight.</returns>
float GetLayerWeight();
/// <summary>
/// Get state transition finished.
/// </summary>
/// <returns><see langword="true"/> State transition is finished; <see langword="false"/> otherwise.</returns>
bool GetStateTransitionFinished();
/// <summary>
/// Set state transition finished.
/// </summary>
/// <param name="isFinished">State is finished.</param>
void SetStateTransitionFinished(bool isFinished);
/// <summary>
/// Stop animation.
/// </summary>
/// <param name="index">Playing motion index.</param>
void StopAnimation(int index);
}
}