54 lines
1.6 KiB
C#
54 lines
1.6 KiB
C#
/**
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* Copyright(c) Live2D Inc. All rights reserved.
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*
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* Use of this source code is governed by the Live2D Open Software license
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* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
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*/
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using System.Collections.Generic;
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namespace Live2D.Cubism.Framework.MotionFade
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{
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/// <summary>
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/// Cubism fade state interface.
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/// </summary>
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public interface ICubismFadeState
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{
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/// <summary>
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/// Get cubism playing motion list.
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/// </summary>
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/// <returns>Cubism playing motion list.</returns>
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List<CubismFadePlayingMotion> GetPlayingMotions();
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/// <summary>
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/// Is default state.
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/// </summary>
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/// <returns><see langword="true"/> State is default; <see langword="false"/> otherwise.</returns>
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bool IsDefaultState();
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/// <summary>
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/// Get layer weight.
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/// </summary>
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/// <returns>Layer weight.</returns>
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float GetLayerWeight();
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/// <summary>
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/// Get state transition finished.
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/// </summary>
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/// <returns><see langword="true"/> State transition is finished; <see langword="false"/> otherwise.</returns>
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bool GetStateTransitionFinished();
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/// <summary>
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/// Set state transition finished.
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/// </summary>
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/// <param name="isFinished">State is finished.</param>
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void SetStateTransitionFinished(bool isFinished);
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/// <summary>
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/// Stop animation.
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/// </summary>
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/// <param name="index">Playing motion index.</param>
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void StopAnimation(int index);
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}
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}
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