161 lines
4.2 KiB
C#
161 lines
4.2 KiB
C#
/**
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* Copyright(c) Live2D Inc. All rights reserved.
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*
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* Use of this source code is governed by the Live2D Open Software license
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* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
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*/
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using Live2D.Cubism.Core;
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using UnityEngine;
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namespace Live2D.Cubism.Framework.HarmonicMotion
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{
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/// <summary>
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/// Controller for <see cref="CubismHarmonicMotionParameter"/>s.
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/// </summary>
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public sealed class CubismHarmonicMotionController : MonoBehaviour, ICubismUpdatable
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{
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/// <summary>
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/// Default number of channels.
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/// </summary>
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private const int DefaultChannelCount = 1;
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/// <summary>
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/// Blend mode.
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/// </summary>
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[SerializeField]
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public CubismParameterBlendMode BlendMode = CubismParameterBlendMode.Additive;
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/// <summary>
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/// The timescales for each channel.
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/// </summary>
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[SerializeField]
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public float[] ChannelTimescales;
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/// <summary>
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/// Sources.
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/// </summary>
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private CubismHarmonicMotionParameter[] Sources { get; set; }
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/// <summary>
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/// Destinations.
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/// </summary>
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private CubismParameter[] Destinations { get; set; }
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/// <summary>
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/// Model has update controller component.
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/// </summary>
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[HideInInspector]
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public bool HasUpdateController { get; set; }
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/// <summary>
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/// Refreshes the controller. Call this method after adding and/or removing <see cref="CubismHarmonicMotionParameter"/>.
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/// </summary>
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public void Refresh()
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{
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var model = this.FindCubismModel();
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// Catch sources and destinations.
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Sources = model
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.Parameters
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.GetComponentsMany<CubismHarmonicMotionParameter>();
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Destinations = new CubismParameter[Sources.Length];
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for (var i = 0; i < Sources.Length; ++i)
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{
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Destinations[i] = Sources[i].GetComponent<CubismParameter>();
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}
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// Get cubism update controller.
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HasUpdateController = (GetComponent<CubismUpdateController>() != null);
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}
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/// <summary>
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/// Called by cubism update controller. Order to invoke OnLateUpdate.
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/// </summary>
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public int ExecutionOrder
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{
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get { return CubismUpdateExecutionOrder.CubismHarmonicMotionController; }
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}
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/// <summary>
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/// Called by cubism update controller. Needs to invoke OnLateUpdate on Editing.
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/// </summary>
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public bool NeedsUpdateOnEditing
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{
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get { return false; }
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}
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/// <summary>
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/// Called by cubism update controller. Updates controller.
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/// </summary>
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public void OnLateUpdate()
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{
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// Return if it is not valid or there's nothing to update.
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if (!enabled || Sources == null)
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{
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return;
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}
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// Update sources and destinations.
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for (var i = 0; i < Sources.Length; ++i)
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{
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Sources[i].Play(ChannelTimescales);
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Destinations[i].BlendToValue(BlendMode, Sources[i].Evaluate());
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}
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}
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#region Unity Events Handling
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/// <summary>
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/// Called by Unity. Makes sure cache is initialized.
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/// </summary>
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private void Start()
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{
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// Initialize cache.
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Refresh();
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}
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/// <summary>
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/// Called by Unity. Updates controller.
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/// </summary>
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private void LateUpdate()
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{
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if (!HasUpdateController)
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{
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OnLateUpdate();
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}
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}
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/// <summary>
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/// Called by Unity. Resets channels.
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/// </summary>
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private void Reset()
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{
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// Reset/Initialize channel timescales.
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ChannelTimescales = new float[DefaultChannelCount];
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for (var s = 0; s < DefaultChannelCount; ++s)
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{
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ChannelTimescales[s] = 1f;
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}
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}
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#endregion
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}
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}
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