44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
/**
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* Copyright(c) Live2D Inc. All rights reserved.
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*
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* Use of this source code is governed by the Live2D Open Software license
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* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
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*/
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using UnityEditor;
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using Object = UnityEngine.Object;
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namespace Live2D.Cubism.Editor.Importers
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{
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/// <summary>
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/// Provides helper methods for working with Unity assets.
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/// </summary>
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internal static class AssetGuid
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{
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/// <summary>
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/// Loads an asset by Guid.
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/// </summary>
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/// <typeparam name="T">The type of asset to load.</typeparam>
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/// <param name="guid">The guid to query for.</param>
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/// <returns>The loaded asset on </returns>
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public static T LoadAsset<T>(string guid) where T : Object
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{
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return AssetDatabase.LoadAssetAtPath<T>(AssetDatabase.GUIDToAssetPath(guid));
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}
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/// <summary>
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/// Gets the Guid of an asset.
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/// </summary>
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/// <param name="asset"></param>
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/// <returns></returns>
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public static string GetGuid<T>(T asset) where T : Object
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{
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return AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(asset));
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}
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}
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}
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