/**
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
using UnityEngine;
namespace Live2D.Cubism.Rendering
{
///
/// Default shader assets.
///
public static class CubismBuiltinShaders
{
///
/// Shader for drawing masks.
///
public static Shader Mask
{
get
{
return Shader.Find("Live2D Cubism/Mask");
}
}
///
/// Shader for drawing planes for blend mode.
///
public static Shader Blit
{
get
{
return Shader.Find("Unlit/BlendMode/Blit");
}
}
///
/// Shader for blend mode compatible with versions before Cubism 5.2.
///
public static Shader CompatibleBlend
{
get
{
return Shader.Find("Unlit/BlendMode/CompatibleBlend");
}
}
///
/// Blend mode shader for versions after Cubism 5.3.
///
public static Shader BlendMode
{
get
{
return Shader.Find("Unlit/BlendMode/BlendImage");
}
}
///
/// Mask shader for Offscreen.
///
public static Shader OffscreenMask
{
get
{
return Shader.Find("Unlit/BlendMode/OffscreenMask");
}
}
///
/// Blend mode offscreen shader for versions after Cubism 5.3.
///
public static Shader OffscreenBlend
{
get
{
return Shader.Find("Unlit/BlendMode/OffscreenBlend");
}
}
///
/// Shader for offscreen rendering blend mode compatible with versions before Cubism 5.2.
///
public static Shader OffscreenCompatibleBlend
{
get
{
return Shader.Find("Unlit/BlendMode/OffscreenCompatibleBlend");
}
}
///
/// Shader for Scene View picking.
///
public static Shader TransparentPicking
{
get
{
return Shader.Find("Live2D Cubism/TransparentPicking");
}
}
}
}