/** * Copyright(c) Live2D Inc. All rights reserved. * * Use of this source code is governed by the Live2D Open Software license * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. */ using UnityEngine; namespace Live2D.Cubism.Framework.LookAt { /// /// Probides the center position for look-at calculations. /// public interface ICubismLookCenter { /// /// Gets the position of the center. /// Vector3 GetCenterPosition(); } }