[English](Description.md) / [日本語](Description.ja.md) --- # Perspective Camera The default Z-offsetting of Cubism model parts won't work well with certain perspective camera settings. If you want to use perspective cameras and don't get the expected results using the default Z-offsetting, switch to another sorting mode using ``CubismRenderController.SortingMode``. This sample shows how to have a model face a camera by overwriting the ``CubismRenderController.CameraToFace``.