# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). ## [5-r.5] - 2026-04-02 ### Added * Added Cubism Core for ARM64 iOS Simulator. * See `CHANGELOG.md` in Core. ### Changed * Update each model's prefab to match environment updates. * Change to allow specifying `AnimatorController` in scenes under `Assets/Live2D/Cubism/Samples/AsyncBenchmark`. * Change to explicitly set texture sampler settings. * Change the version of the development project to `6000.0.68f1`. * Change to work with the `Input System` package. * Change property names related to multiply color and screen color. ### Fixed * Fix an issue in URP where Cubism models could not be picked in the Scene View. * Fix an issue in URP where selected Cubism models were not highlighted with an outline in the Scene View. * Fix an issue where the scaling reference position was set to the center of the rendering area. * Fix incorrect quaternion composition in `CubismRenderer`. * Fix an issue where the model would disappear when regaining Editor focus if `Run In Background` was disabled. * Fix an issue where the import process would run for models imported under the `StreamingAssets` folder. by [@redwyre](https://github.com/Live2D/CubismUnityComponents/pull/90) * Fix an issue where the `Koharu` model used in scenes under `Assets/Live2D/Cubism/Samples` was outdated. * Fix an issue where `CubismPartColorsEditor` was using incorrect flags for determination. * Fix an issue where the re-import process for a model did not support increasing or decreasing parameters and other elements. * Fix CubismImporterBase.Save so that it no longer performs a reimport when saving. * Fix the importer to import motion3.json first, followed by model3.json, and then all other assets. * Fix PoseMotionImporter processing to accommodate the new import order. * Fix an issue where specifying an override in `CubismParameterExtensionMethods.BlendToValue()` caused the applied value to be the current value of that parameter. by [@LoS-Light](https://github.com/Live2D/CubismUnityComponents/pull/89) * Fix an issue where offscreen rendering of models was not functioning correctly with Z Buffer in Reversed Z environments. ## [5-r.5-beta.3] - 2026-01-08 ### Added * Add scripts and assets for using the `Universal Render Pipeline` and custom render passes to `Assets/Live2D/Cubism/Rendering/URP`. * Add a feature to allow rendering of arbitrary objects before and after the rendering of model draw objects. * Add `CubismLookCenterTransform` and `CubismLookCenterArtMesh` to allow setting the look-at center using either a Transform or an ArtMesh. ### Changed * Change to work based on the `Universal Render Pipeline`. * `Built-in Render Pipeline` and `High Definition Render Pipeline` are not supported. * `Cubism 5 SDK for Unity R4_1` and its derivative packages will be maintained as `Built-in Render Pipeline` compatible versions. * Models and features from `Cubism 5.3` and later cannot be used. * The use of custom render passes is required. ### Fixed * Fix an issue where `ReleaseStaleRenderTextures()` could release `RenderTexture` in use depending on the timing of its invocation. * Fix an issue where the texture settings were not as intended when imported. * Fix an issue where look-at tracking was misaligned when using `CubismLookController`. * Fix an issue where the Koharu model's .model3.json was missing references to .motion3.json. * Fix Koharu's corrupted .motion3.json files. * Fix an issue where Raycast was functional even when `CubismRaycastable` was inactive. ### Removed * Remove unused shaders and materials. * Remove `Assets/Live2D/Cubism/Rendering/CubismCommonRenderFrameBuffer.cs` and `Assets/Live2D/Cubism/Rendering/ArrayExtensionMethods.cs`. * Remove `Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Prefabs/ModelCanvas.prefab`. * Remove scripts and related processes under `Assets/Live2D/Cubism/Rendering/Masking` and `Assets/Live2D/Cubism/Samples/Masking`. * Remove `Assets/Live2D/Cubism/Editor/Inspectors/CubismMaskControllerInspector.cs`, `Assets/Live2D/Cubism/Editor/Inspectors/CubismMaskTextureInspector.cs`, and `Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/GlobalMaskTexture.asset` accordingly. * Mask processing has been integrated into `CubismRenderer`. ## [5-r.5-beta.2] - 2025-10-14 ### Changed * Change to a method where `RenderTexture` for offscreen is pre-created in small numbers and reused. * Change the version of the development project to `6000.0.58f2`. ### Fixed * Fix an issue where objects were not rendered when redisplayed. * Fix an issue where offscreen was not affected by `OverrideFlagForModelMultiplyColors` and `OverrideFlagForModelScreenColors`. * Fix an issue where collision detection remained active even when the collision detection Drawable was hidden. * Fix an issue where pressing the reset button in the `CubismParametersInspector` would revert to the state before the reset when running the scene. * Fix a bug that hit detection does not match the model’s visual appearance. * Fix a bug that the model may be partially clipped when rendered. * Fix the size of models using features introduced in `Cubism 5.3` differed from models created in prior to `Cubism 5.3`. * Fixed an issue where models for `Cubism 5.3` were not rendered correctly in environments where `UNITY_REVERSED_Z` is enabled. ## [5-r.5-beta.1] - 2025-08-26 ### Added * Add support for Blend mode and Offscreen drawing. * If the model uses blend mode or offscreen drawing, it will be rendered using a new drawing method that differs from `Cubism 5.2` and earlier. * Add high-precision mask method. * This is only available with the new rendering method in `Cubism 5.3` and later, and masks in the new rendering method from `Cubism 5.3` onward will automatically use this method. ### Changed * Change the version of the development project to `6000.0.55f1`. * Change `_isOverriddenDrawableScreenColors` and `_isOverriddenDrawableMultiplyColors` to `_isOverriddenDrawObjectScreenColors` and `_isOverriddenDrawObjectMultiplyColors`. * The property names that use these backing fields have also been updated accordingly. * Serialization of `_isOverriddenDrawableScreenColors` and `_isOverriddenDrawableMultiplyColors` is maintained by the `FormerlySerializedAs` attribute. ### Removed * Remove `CubismCoreDll.GetDrawableRenderOrders` and `CubismUnmanagedDrawables.RenderOrders`. * If you need to use these functions, please use `CubismModel.AllDrawObjectsRenderOrder` instead. * See `CHANGELOG.md` in Core. * Remove Chrome OS from the tested environment. ## [5-r.4.1] - 2025-07-17 ### Changed * Implement support for Android 16KB page size. ### Fixed * Fix a bug that prevented builds from working under certain settings. ## [5-r.4] - 2025-05-29 ### Added * Add an empty `AnimatorController` at the same hierarchy level as each model's Prefab. * Add an API to `CubismMotionJson` for verifying the consistency of `motion3.json`. by [@pillowtrucker](https://github.com/Live2D/CubismNativeFramework/pull/57) * Add parameter repeat processing that connects the right and left ends of the parameter to create a loop, allowing the motion to repeat. * Add the variable `_isOverriddenParameterRepeat` to the `CubismModel` class for managing parameter repeat flags at the model level. * Add variables `_isOverriddenUserParameterRepeat` to the `CubismModel` class and `_isParameterRepeated` to the `CubismParameter` class for managing parameter repeat flags for each parameter. ### Changed * Change the version of the development project to `2022.3.59f1`. * Change CubismMath class not to inherit from MonoBehaviour. * Change `CubismMoc._bytes` not to be displayed in Inspector. ### Fixed * Fix `CubismPhysicsController` to be in the correct disabled state. * When performing a Reimport Fixed a problem that `.cdi3.json` updates were not reflected in `CubismDisplayInfoParameterName`,`CubismDisplayInfoPartName`. * Fix a problem in which the slider of CubismParametersInspector and CubismPartsInspector in the Inspector window did not move when operated. * Fix a bug that CubismParametersInspector and CubismPartsInspector do not display the names of parameters and parts if .cdi3.json is not set on the model. * Fix `CubismParameterInspector` and `CubismPartInspector` can be operated in play mode. * Fix a bug that prevented MotionFade fade-out from working properly. * Fix unnecessary processing in `CubismFadeController`. * Fix so that end events are sent for all clips played by `CubismMotionController`. * Fix an error that occurred when playing a expression that uses parameters that do not exist in the model. ## [5-r.3] - 2024-11-28 ### Added * Add processing to parse `CombinedParameters` from `.cdi3.json` file. * Also add `CubismDisplayInfoCombinedParameterInfo` component to store this information. * Add `AnimationBeganHandler`, which calls a function when the motion playback starts, to both `CubismMotionController` and `CubismMotionLayer`. * Add the definition of the function `GetLogFunction` to `CubismCoreDll`. ### Changed * Change an expression "overwrite" to "override" for multiply color, screen color, and culling to adapt the actual behavior. * Change `OnGeneratedCSProjectFiles` function to be disabled in Unity 2017.3 and later by [@moz-moz](https://github.com/moz-moz) * Change to a single function The initialization process in CubismModel class. by [@KT](https://creatorsforum.live2d.com/t/topic/2356/) * Change to optimize update process for Multiply Color and Screen Color. * Change argument type of `CubismMotionLayer.AnimationEndHandler` and `CubismMotionController.AnimationEndHandler` to match the current usage. * Move the definition of `csmSetLogFunction` from `CubismLogging` to `CubismCoreDll` and rename to `SetLogFunction`. * Raycast processing now supports 3D intersection determination. * In the `AsyncBenchmark` scene and `AutomaticAsyncBenchmark`, changed it so that asynchronous processing is not performed in WebGL. ### Fixed * The fade in and fade out functionality has been improved to better maintain compatibility with other CubismSDK implementations. * Fix an issue in which when the number of textures for masks was increased, masks were not generated for the increased number of textures from the time of execution. * Fix an issue that caused an error when parsing Json if the name of the model had certain characters. * Fix the condition for setting the fade-out end time for Expression. ## [5-r.2] - 2024-04-04 ### Added * Add HarmonyOS NEXT from the tested environment. ### Fixed * Fix an issue where the `Allow 'unsafe' Code` property was not enabled in the `Live2D.Cubism.asmdef`. ## [5-r.1] - 2024-03-26 ### Added * Add `CubismMath` class in namespace `Live2D.Cubism.Framework.Utils`. * Add function `ModF()` to compute floating-point remainder in `CubismMath` class. ### Changed * Change the message to output the latest Moc version supported by the CubismCore when the `.moc3` file fails to load correctly. * Change the version of the development project to `2021.3.36f1`. ### Deprecated * The `ToIndex()` and `ReturnTiles()` functions of the `CubismMaskTilePool` class are not used. ### Fixed * Fix fade calculation bug in MotionFade. * Fix a bug in which masks were not generated correctly when using multiple render textures and displaying two or more models. * Fix an issue where normal processing could not be performed when `CubismMaskTilePool.Subdivisions` is less than `1`. ### Removed * Remove `CubismWebGLPluginProcessor.cs`. * This change is due to the removal of Cubism Core built with `Emscripten 1.38.48`. * See `CHANGELOG.md` in Core. ## [5-r.1-beta.4] - 2024-01-18 ### Added * Add `CubismDrawableInspector` and parent Part display. * Add `CubismPartInspector` to show parent and descendant trees. * Add expression to check for index out of range with `CubismRenderer.OnMaskPropertiesDidChange()`. ### Changed * Change `CubismPartsInspectorInspector` to be hierarchical. ### Fixed * Fix an issue where models with a specific number of masks could not be drawn correctly. ## [5-r.1-beta.3] - 2023-11-14 ### Added * Add `HarmonicMotion` sample scenes. ### Changed * Change the version of the development project to `2021.3.30f1`. * Change the value of `Editor` to `AnyCPU` in the `Platform settings` of `Live2DCubismCore.bundle`. * Apple Silicon version of the Unity Editor will work without the need to change `Platform settings`. ### Fixed * Fix an error when displaying CubismRendererInspector for uninitialized models. * Fix condition for clearing AnimationCurve when Reimporting .motion3.json. * Fix fade calculation bug in MotionFade. ## [5-r.1-beta.2] - 2023-09-28 ### Added * Added configuration file so that assemblies are split. ### Changed * Replace the sample model `Mao` with the updated version that is compatible with Cubism 5.0. ### Fixed * Fix an issue where 1 byte of memory was allocated unnecessarily. * Fix a bug where automatic eye blinking did not close the eyes fully. ## [5-r.1-beta.1] - 2023-08-17 ### Changed * When importing a Cubism Model in Unity Workflow, the AnimatorController is now set to the Animator in the Model Prefab. * Change so that multiply and screen colors applied to parent parts are propagated to child parts. ### Fixed * Fix an issue where information was being got using indexes instead of IDs when getting cdi3.json data. * Fix a bug that prevented proper operation when the Unity Transition was longer than the motion fade. ## [4-r.7] - 2023-05-25 ### Added * The number of render textures used can now be increased arbitrarily. * The maximum number of masks when using multiple render textures has been increased to "number of render textures * 32". * You can also continue to use the pre-R6_2 method. * Importing a model now generates a MaskTexture asset containing the model's name. * It is generated only if the model prefab has not been generated. * Add the function of checking consistency on importing a MOC3. (`CubismMoc.CreateFrom`) * This feature is enabled by default.Please see the following manual for more information. * https://docs.live2d.com/cubism-sdk-manual/moc3-consistency/ * Add component for changing Multiply Color / Screen Color from parent part. * Components are automatically added to each part object of the model when the model is imported. ### Fixed * Fix to improve physics and rendering performance. by [@ppcuni](https://github.com/ppcuni) * Fix an issue with `ResetSwapInfoFlags` function where flags were not initialized correctly. by [@ppcuni](https://github.com/ppcuni) ## [4-r.6.2] - 2023-03-16 ### Fixed * Fix some problems related to Cubism Core. * See `CHANGELOG.md` in Core. ## [4-r.6.1] - 2023-03-10 ### Added * Add function to validate MOC3 files. ## [4-r.6] - 2023-01-26 ### Added * Add the feature to search for Subrig objects by the name of the physics group. by [@ppcuni](https://github.com/ppcuni) * Add the feature to set the magnification of the output of the physics group uniformly to an arbitrary value. by [@ppcuni](https://github.com/ppcuni) * Add the feature to uniformly set the inversion flag for the output of the physics group. by [@ppcuni](https://github.com/ppcuni) * Add editor extension to the Inspector of CubismPhysicsController to display physics group names. by [@ppcuni](https://github.com/ppcuni) * To apply this feature to sample models, we regenerated sample models prefab, etc. ### Changed * Sample model assets are brought up to date. * Change the version of the development project to `2020.3.41f1`. ### Fixed * Fix a bug that caused a warning to appear when importing a model with an unmatched Object Name. * Fix an issue where unwanted curves on `.anim` were not correctly erased when re-importing a model where Pose3.json exists. * Fix wrong condition for getter in HandlerInterface of Multiply Color and Screen Color. by [@qualice-hirakawa](https://github.com/qualice-hirakawa) * After setting the multiply color (or screen color) and related flags on the inspector, the changes are now retained when starting play mode. by [@qualice-hirakawa](https://github.com/qualice-hirakawa) * Fix a bug that caused `.fadeMotionList` to be created incorrectly when loading a model containing `.pose3.json`, depending on the order in which the `CubismPoseMotionImporter` was executed. ## [4-r.5] - 2022-09-08 ### Added * Add Unity 2022 to the development environment. * Add the multilingual supported documents. * Add immediate stabilization of physics. ### Removed * Remove Unity 2019 from the development environment. ## [4-r.5-beta.5] - 2022-08-04 ### Added * Add a feature to change the value of components in batches. ### Changed * Update `Mao` model. ### Fixed * Fix crash with exception when reading .moc3 files of unsupported versions. * The console now produces an explicit error log instead of an exception. * Fix physics system input to be split by the physics setting time. * Fix a bug in which processing was interrupted when an invalid vertex was specified in the middle of a physics operation. ## [4-r.5-beta.4] - 2022-07-07 ### Added * Add properties to get the latest .moc3 version and the .moc3 version of the loaded model in CubismMoc. * Add `Mao` model. * Add `Demo4.2` scene to run `Mao` model. * Add a function to get the type of parameters of the model. * Add a function to get the parent part of the model's Drawable. ### Fixed * Fix `GetMocVersion` function argument in `CoreDll` class that was different from the original Core API argument. * Fix that does not occur error when Sorting Mode of CubismRenderController is changed in the Project window. ## [4-r.5-beta.3] - 2022-06-16 ### Changed * Change the version of the development project to `2019.4.39f1`. ### Fixed * Fix physics system behaviour when exists Physics Fps Setting in .physics3.json. ## [4-r.5-beta.2] - 2022-06-02 ### Fixed * Fixed a bug that caused Multiply Color / Screen Color of different objects to be applied. * See `CHANGELOG.md` in Core. * No modifications to Samples and Framework. ## [4-r.5-beta.1] - 2022-05-19 ### Added * Add support to prevent exceptions depending on the presence or absence of parameters. by [@ppcuni](https://github.com/ppcuni) * Add Weight argument to BlendToValue function. by [@ppcuni](https://github.com/ppcuni) * Add processing related to Multiply Color / Screen Color added in Cubism 4.2. ### Fixed * Fix for changes `EditorUserBuildSettings` in 2021.2 and later. ## [4-r.4.2] - 2022-03-09 ### Fixed * Fix an issue where inversion masks did not work properly and the mask limit was different from normal. ## [4-r.4.1] - 2022-02-10 ### Added * Added an editor extension that switches the library depending on Unity version when exporting to WebGL. ## [4-r.4] - 2021-12-09 ### Added * Add Unity 2021 to the development environment. * Add the function to set assets to a component when importing a model. * Add Chrome OS from the tested environment. ### Changed * Change the version of the development project to `2019.4.29f1`. * Change `Enable Async` in `AsyncBenchmark` scene to be disabled by default. * Change the sample scene in `Samples/OW/Expression` so that the expressions are displayed in the order of the elements in `expressionList.asset`. * Change `UserData` that it can be edited from Inspector. * Change multiple `UserData` can be edited in bulk from the inspector. ### Fixed * Fix an issue with duplicate elements in the Expression List. * Fix the elements of `expressionList.asset` to be empty when importing in Unity 2021 and 2020. * Fix to keep `Layer` at reimport. * Fix `CubismMotionController` do not be removed at reimport. ### Removed * Remove Unity 2018 from the development environment. ## [4-r.3] - 2021-06-10 ### Added * Add a function to read data from `.cdi3.json`. by [@ShigemoriHakura](https://github.com/ShigemoriHakura) * Add a function to display the names of parameters and parts described in `.cdi3.json`. by [@ShigemoriHakura](https://github.com/ShigemoriHakura) * Add a function to change the display name of parameters and parts to any name. * Add a display of elapsed time to the sample scene `AsyncBenchmark`. * Add a sample scene that manipulates the number of models to be displayed to achieve the specified frame rate. ### Changed * Change to continue importing when an error occurs. [@TakahiroSato](https://github.com/TakahiroSato) ### Fixed * Fix failing the model generation when importing with Unity 2020. * Fix registering the dynamically selection of the index for `PlayerLoopSystem.subSystemList`. * Fix the updating process for InstanceId; Update the InstanceId without adding the element of .fadeMotionList when the InstanceId that is registered the AnimationClip was changed. * Fix import of models with invalid masks. by [@DenchiSoft](https://github.com/DenchiSoft), [@ShigemoriHakura](https://github.com/ShigemoriHakura). ## [4-r.2] - 2021-01-12 ### Added * Add Unity 2020 to the development environment. * Add a process that applies the Culling configuration from Model Data. * Add an `AnimatorController` generator that is already set `CubismFadeStateObserver`. ### Changed * Change the setting of Player Loop customized by other assets not to be rewritten in Unity 2019.3 or later. * Change to get the path of the audio files associated with `.motion3.json` from `.model3.json`. * Change to enable the appropriate Cubism iOS plugin before building. * Change the handling of `UnmanagedArrayView` pointers due to improve the performance. [@ppcuni](https://github.com/ppcuni) * Change the default importing mode to `Original Workflow`. * Note: Importing this version into an older version SDK will override this setting. see [Cubism SDK Manual page](https://docs.live2d.com/cubism-sdk-manual/unity-for-ow/) ### Fixed * Fix the bug of the weight calculation of `MotionFade`. * Fix the bug of the weight calculation of `Expression`. * Fix the bug when playing a motion that is shorter than the fade time or transitioning to a motion with a different fade value. * Fix fixed value for the generated .exp3.asset fade value when there is no fade value in .exp3.json. * Fix registering the delegate duplicately on calling `CubismUpdateController.Refresh()`. * Fix checking bounding box hit every time before checking mesh hit by [@DenchiSoft](https://github.com/Live2D/CubismUnityComponents/pull/42). ### Removed * Remove Unity 2017 from the development environment. ## [4-r.1] - 2020-01-30 ### Changed * Change registration of `CubismModel.OnRenderObject()` to `Player Loop` on Unity 2018. * Change access modifier of `CubismFadeController.Refresh()` to `public`. * Restructure scene maintaining Unity 2017-2019 compatibility. * Change to manage .meta files, samples and models in the repository. * Separate license file from `README.md`. * Change to use gravity and wind settings from `physics3.json`. * Reformat some code according to the coding standards. * Change the shorten type name `Action` to full name `System.Action`. ### Fixed * Fix occurring runtime error when importing the model exist with `.moc3.asset`. * Fix only `EndTime` update with latest motion when motion fading. * Fix the path of `.motion3.json` to save `.fade.asset`. * Fix the `InstanceId`. * Fix to reuse `InstanceId` recorded in generated `AnimationClip`. * Fix condition to clear existing `AnimationClip` curve on reimporting. * Fix the script of the `Original Workflow sample` scene. ## [4-beta.2] - 2019-11-14 ### Fixed * Fix sample scene sourcecode: `CubismSampleController.cs` * Fix a bug when switching multiple motions in the same layer of `Motion` component. * Fix priority not being set when playing idle motion. * Fix importing process of `.pose3.json` on `Original Workflow`. ## [4-beta.1] - 2019-09-04 ### Added * Support new Inverted Masking features. * Add `.editorconfig` and `.gitattributes` to manage file formats. * Add `UWP/ARM64` Core binary file for experimental use. * Add method to know playing motion or not [#35](https://github.com/Live2D/CubismUnityComponents/pull/35). * Add sample model and sample scene.(`./Assets/Live2D/Cubism/Samples/OriginalWorkflow/DemoCubism4`) ### Changed * Upgrade Core version to 04.00.0000 (67108864). * Move to `Plugin/Experimental/UWP` from `Plugin/Experimental/uwp/Windows`. * Convert all file formats according to `.editorconfig`. * `LICENSE.txt` file has been integrated into `README.md` * Remove changelog and regenerate `CHANGELOG.md`. * What was `Package.json` is currently being changed to`cubism-info.yml`. * Improve CubismUpdateController [#34](https://github.com/Live2D/CubismUnityComponents/pull/34). ### Fixed * Fix issue of `Demo` and `Motion` sample in `OriginalWorkflow`. * Fix issue that mesh remain when deleting model. * Fix issue where Priority value was not reset after playing motion with CubismMotionController. [5-r.5]: https://github.com/Live2D/CubismUnityComponents/compare/5-r.5-beta.3...5-r.5 [5-r.5-beta.3]: https://github.com/Live2D/CubismUnityComponents/compare/5-r.5-beta.2...5-r.5-beta.3 [5-r.5-beta.2]: https://github.com/Live2D/CubismUnityComponents/compare/5-r.5-beta.1...5-r.5-beta.2 [5-r.5-beta.1]: https://github.com/Live2D/CubismUnityComponents/compare/5-r.4.1...5-r.5-beta.1 [5-r.4.1]: https://github.com/Live2D/CubismUnityComponents/compare/5-r.4...5-r.4.1 [5-r.4]: https://github.com/Live2D/CubismUnityComponents/compare/5-r.3...5-r.4 [5-r.3]: https://github.com/Live2D/CubismUnityComponents/compare/5-r.2...5-r.3 [5-r.2]: https://github.com/Live2D/CubismUnityComponents/compare/5-r.1...5-r.2 [5-r.1]: https://github.com/Live2D/CubismUnityComponents/compare/5-r.1-beta.4...5-r.1 [5-r.1-beta.4]: https://github.com/Live2D/CubismUnityComponents/compare/5-r.1-beta.3...5-r.1-beta.4 [5-r.1-beta.3]: https://github.com/Live2D/CubismUnityComponents/compare/5-r.1-beta.2...5-r.1-beta.3 [5-r.1-beta.2]: https://github.com/Live2D/CubismUnityComponents/compare/5-r.1-beta.1...5-r.1-beta.2 [5-r.1-beta.1]: https://github.com/Live2D/CubismUnityComponents/compare/4-r.7...5-r.1-beta.1 [4-r.7]: https://github.com/Live2D/CubismUnityComponents/compare/4-r.6.2...4-r.7 [4-r.6.2]: https://github.com/Live2D/CubismUnityComponents/compare/4-r.6.1...4-r.6.2 [4-r.6.1]: https://github.com/Live2D/CubismUnityComponents/compare/4-r.6...4-r.6.1 [4-r.6]: https://github.com/Live2D/CubismUnityComponents/compare/4-r.5...4-r.6 [4-r.5]: https://github.com/Live2D/CubismUnityComponents/compare/4-r.5-beta.5...4-r.5 [4-r.5-beta.5]: https://github.com/Live2D/CubismUnityComponents/compare/4-r.5-beta.4...4-r.5-beta.5 [4-r.5-beta.4]: https://github.com/Live2D/CubismUnityComponents/compare/4-r.5-beta.3...4-r.5-beta.4 [4-r.5-beta.3]: https://github.com/Live2D/CubismUnityComponents/compare/4-r.5-beta.2...4-r.5-beta.3 [4-r.5-beta.2]: https://github.com/Live2D/CubismUnityComponents/compare/4-r.5-beta.1...4-r.5-beta.2 [4-r.5-beta.1]: https://github.com/Live2D/CubismUnityComponents/compare/4-r.4.2...4-r.5-beta.1 [4-r.4.2]: https://github.com/Live2D/CubismUnityComponents/compare/4-r.4.1...4-r.4.2 [4-r.4.1]: https://github.com/Live2D/CubismUnityComponents/compare/4-r.4...4-r.4.1 [4-r.4]: https://github.com/Live2D/CubismUnityComponents/compare/4-r.3...4-r.4 [4-r.3]: https://github.com/Live2D/CubismUnityComponents/compare/4-r.2...4-r.3 [4-r.2]: https://github.com/Live2D/CubismUnityComponents/compare/4-r.1...4-r.2 [4-r.1]: https://github.com/Live2D/CubismUnityComponents/compare/4-beta.2...4-r.1 [4-beta.2]: https://github.com/Live2D/CubismUnityComponents/compare/4-beta.1...4-beta.2 [4-beta.1]: https://github.com/Live2D/CubismUnityComponents/compare/86e5b07702f74d00b4ab52b7d6c15ba3464b8b85...4-beta.1