//------------------------------------------------------------------------------ // // This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator // version 1.20.0 // from Assets/99_Settings/InputSystem/GameInput.inputactions // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; using System.Collections; using System.Collections.Generic; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Utilities; /// /// Provides programmatic access to , , and instances defined in asset "Assets/99_Settings/InputSystem/GameInput.inputactions". /// /// /// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified. /// /// /// /// using namespace UnityEngine; /// using UnityEngine.InputSystem; /// /// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface. /// public class Example : MonoBehaviour, MyActions.IPlayerActions /// { /// private MyActions_Actions m_Actions; // Source code representation of asset. /// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map. /// /// void Awake() /// { /// m_Actions = new MyActions_Actions(); // Create asset object. /// m_Player = m_Actions.Player; // Extract action map object. /// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions. /// } /// /// void OnDestroy() /// { /// m_Actions.Dispose(); // Destroy asset object. /// } /// /// void OnEnable() /// { /// m_Player.Enable(); // Enable all actions within map. /// } /// /// void OnDisable() /// { /// m_Player.Disable(); // Disable all actions within map. /// } /// /// #region Interface implementation of MyActions.IPlayerActions /// /// // Invoked when "Move" action is either started, performed or canceled. /// public void OnMove(InputAction.CallbackContext context) /// { /// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}"); /// } /// /// // Invoked when "Attack" action is either started, performed or canceled. /// public void OnAttack(InputAction.CallbackContext context) /// { /// Debug.Log($"OnAttack: {context.ReadValue<float>()}"); /// } /// /// #endregion /// } /// /// public partial class @GameInput: IInputActionCollection2, IDisposable { /// /// Provides access to the underlying asset instance. /// public InputActionAsset asset { get; } /// /// Constructs a new instance. /// public @GameInput() { asset = InputActionAsset.FromJson(@"{ ""version"": 1, ""name"": ""GameInput"", ""maps"": [ { ""name"": ""Player"", ""id"": ""fade7ada-4185-4174-a09d-320a0c0d795f"", ""actions"": [ { ""name"": ""DialogNext"", ""type"": ""Button"", ""id"": ""8ae8ab6b-7801-4d27-a238-85004f8ad448"", ""expectedControlType"": """", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false, ""priority"": 0 }, { ""name"": ""Evidence"", ""type"": ""Button"", ""id"": ""a376bc33-e3e7-4409-84a5-3a74e05209dc"", ""expectedControlType"": """", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false, ""priority"": 0 }, { ""name"": ""EvidencePrev"", ""type"": ""Button"", ""id"": ""d56a4493-2d9d-4f00-be99-fd9f652685f5"", ""expectedControlType"": """", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false, ""priority"": 0 }, { ""name"": ""EvidenceNext"", ""type"": ""Button"", ""id"": ""f37ec740-b596-42d7-9e0a-ff755021724e"", ""expectedControlType"": """", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false, ""priority"": 0 } ], ""bindings"": [ { ""name"": """", ""id"": ""36fe51e9-2b54-4add-ac38-ef9651d1118c"", ""path"": ""/space"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""DialogNext"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""02a2ccf2-19c5-45da-a582-dcde4cf10401"", ""path"": ""/tab"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Evidence"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""05a7fb43-c937-4e50-bbee-7b220fa3b23a"", ""path"": ""/leftArrow"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""EvidencePrev"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""cea0ef76-ea21-4c99-ac4d-c32851def55d"", ""path"": ""/rightArrow"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""EvidenceNext"", ""isComposite"": false, ""isPartOfComposite"": false } ] } ], ""controlSchemes"": [] }"); // Player m_Player = asset.FindActionMap("Player", throwIfNotFound: true); m_Player_DialogNext = m_Player.FindAction("DialogNext", throwIfNotFound: true); m_Player_Evidence = m_Player.FindAction("Evidence", throwIfNotFound: true); m_Player_EvidencePrev = m_Player.FindAction("EvidencePrev", throwIfNotFound: true); m_Player_EvidenceNext = m_Player.FindAction("EvidenceNext", throwIfNotFound: true); } ~@GameInput() { UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, GameInput.Player.Disable() has not been called."); } /// /// Destroys this asset and all associated instances. /// public void Dispose() { UnityEngine.Object.Destroy(asset); } /// public InputBinding? bindingMask { get => asset.bindingMask; set => asset.bindingMask = value; } /// public ReadOnlyArray? devices { get => asset.devices; set => asset.devices = value; } /// public ReadOnlyArray controlSchemes => asset.controlSchemes; /// public bool Contains(InputAction action) { return asset.Contains(action); } /// public IEnumerator GetEnumerator() { return asset.GetEnumerator(); } /// IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); } /// public void Enable() { asset.Enable(); } /// public void Disable() { asset.Disable(); } /// public IEnumerable bindings => asset.bindings; /// public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) { return asset.FindAction(actionNameOrId, throwIfNotFound); } /// public int FindBinding(InputBinding bindingMask, out InputAction action) { return asset.FindBinding(bindingMask, out action); } // Player private readonly InputActionMap m_Player; private List m_PlayerActionsCallbackInterfaces = new List(); private readonly InputAction m_Player_DialogNext; private readonly InputAction m_Player_Evidence; private readonly InputAction m_Player_EvidencePrev; private readonly InputAction m_Player_EvidenceNext; /// /// Provides access to input actions defined in input action map "Player". /// public struct PlayerActions { private @GameInput m_Wrapper; /// /// Construct a new instance of the input action map wrapper class. /// public PlayerActions(@GameInput wrapper) { m_Wrapper = wrapper; } /// /// Provides access to the underlying input action "Player/DialogNext". /// public InputAction @DialogNext => m_Wrapper.m_Player_DialogNext; /// /// Provides access to the underlying input action "Player/Evidence". /// public InputAction @Evidence => m_Wrapper.m_Player_Evidence; /// /// Provides access to the underlying input action "Player/EvidencePrev". /// public InputAction @EvidencePrev => m_Wrapper.m_Player_EvidencePrev; /// /// Provides access to the underlying input action "Player/EvidenceNext". /// public InputAction @EvidenceNext => m_Wrapper.m_Player_EvidenceNext; /// /// Provides access to the underlying input action map instance. /// public InputActionMap Get() { return m_Wrapper.m_Player; } /// public void Enable() { Get().Enable(); } /// public void Disable() { Get().Disable(); } /// public bool enabled => Get().enabled; /// /// Implicitly converts an to an instance. /// public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); } /// /// Adds , and callbacks provided via on all input actions contained in this map. /// /// Callback instance. /// /// If is null or have already been added this method does nothing. /// /// public void AddCallbacks(IPlayerActions instance) { if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return; m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance); @DialogNext.started += instance.OnDialogNext; @DialogNext.performed += instance.OnDialogNext; @DialogNext.canceled += instance.OnDialogNext; @Evidence.started += instance.OnEvidence; @Evidence.performed += instance.OnEvidence; @Evidence.canceled += instance.OnEvidence; @EvidencePrev.started += instance.OnEvidencePrev; @EvidencePrev.performed += instance.OnEvidencePrev; @EvidencePrev.canceled += instance.OnEvidencePrev; @EvidenceNext.started += instance.OnEvidenceNext; @EvidenceNext.performed += instance.OnEvidenceNext; @EvidenceNext.canceled += instance.OnEvidenceNext; } /// /// Removes , and callbacks provided via on all input actions contained in this map. /// /// /// Calling this method when have not previously been registered has no side-effects. /// /// private void UnregisterCallbacks(IPlayerActions instance) { @DialogNext.started -= instance.OnDialogNext; @DialogNext.performed -= instance.OnDialogNext; @DialogNext.canceled -= instance.OnDialogNext; @Evidence.started -= instance.OnEvidence; @Evidence.performed -= instance.OnEvidence; @Evidence.canceled -= instance.OnEvidence; @EvidencePrev.started -= instance.OnEvidencePrev; @EvidencePrev.performed -= instance.OnEvidencePrev; @EvidencePrev.canceled -= instance.OnEvidencePrev; @EvidenceNext.started -= instance.OnEvidenceNext; @EvidenceNext.performed -= instance.OnEvidenceNext; @EvidenceNext.canceled -= instance.OnEvidenceNext; } /// /// Unregisters and unregisters all input action callbacks via . /// /// public void RemoveCallbacks(IPlayerActions instance) { if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance)) UnregisterCallbacks(instance); } /// /// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via . /// /// /// If is null, calling this method will only unregister all existing callbacks but not register any new callbacks. /// /// /// /// public void SetCallbacks(IPlayerActions instance) { foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces) UnregisterCallbacks(item); m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear(); AddCallbacks(instance); } } /// /// Provides a new instance referencing this action map. /// public PlayerActions @Player => new PlayerActions(this); /// /// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Player" which allows adding and removing callbacks. /// /// /// public interface IPlayerActions { /// /// Method invoked when associated input action "DialogNext" is either , or . /// /// /// /// void OnDialogNext(InputAction.CallbackContext context); /// /// Method invoked when associated input action "Evidence" is either , or . /// /// /// /// void OnEvidence(InputAction.CallbackContext context); /// /// Method invoked when associated input action "EvidencePrev" is either , or . /// /// /// /// void OnEvidencePrev(InputAction.CallbackContext context); /// /// Method invoked when associated input action "EvidenceNext" is either , or . /// /// /// /// void OnEvidenceNext(InputAction.CallbackContext context); } }