1529 lines
49 KiB
Plaintext
1529 lines
49 KiB
Plaintext
==========================================
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||
Realtoon (Change - Fix Log)
|
||
==========================================
|
||
v1.0 (2016):
|
||
|
||
- Initial Release
|
||
|
||
|
||
|
||
|
||
|
||
==========================================
|
||
v1.0.1 (2016):
|
||
|
||
- New "Fresnel effect".
|
||
- New control/function "Reduce White".
|
||
- You can now enable/disable light falloff of a spotlight or pointlight.
|
||
- Added 2 example scenes.
|
||
- "FReflection Scale" is removed and changed it to Unity3d's "Tiling - Offset" to control the size.
|
||
- All sliders are now 0 to 1..... values.
|
||
- Some controls are renamed/corrected.
|
||
|
||
|
||
|
||
|
||
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||
==========================================
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||
v1.0.2 (2016):
|
||
|
||
- Added "No Outline" (If you're not using the outline and want less draw calls).
|
||
- New "Fade Transparency" (For smooth & fade transparency).
|
||
- Added "Tutorials" pdf (Tutorials and tips on how to use realtoon, using the shader with receive shadows turned on and more).
|
||
- Added 1 example scene.
|
||
- Folder "RealToon Shader" renamed to "RealToon Shaders".
|
||
- Default color changed to gray.
|
||
- Updated example scene number 8.
|
||
- Updated "Read Me First" pdf file.
|
||
|
||
==========================================
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||
End of Version 1
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||
==========================================
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||
|
||
|
||
|
||
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|
||
==========================================
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||
Start of Version 2
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||
==========================================
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||
V2.0.0 (2017)
|
||
|
||
- New Multi & Single Light Mode.
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||
- New Cutout.
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||
- New Double Sided.
|
||
- New Self Shadow PTexture feature.
|
||
- New AO (Texture)
|
||
- New Outline Noise
|
||
- New added controls "Fresnel Hard edge, Fresnel Fill, Fresnel on Light/Shadow,
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||
Main Texture Color Self Shadow & Self Shadow at View Direction".
|
||
- All new Examples.
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||
- Read me first is now changed to User Guide and its all new.
|
||
- Some controls are rearranged and renamed.
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||
- You can now change Receive Shadows color.
|
||
- Each version shader will have its own folder like "Version2, Version3, etc.".
|
||
- Tutorials PDF removed just for now.
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||
|
||
(Read "User Guide" for more info about the new controls and new features)
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||
|
||
|
||
|
||
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||
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||
==========================================
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||
V2.0.1 (Feb 2017)
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||
|
||
*New - Gloss*
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||
- Gloss (Texture) - Custom Gloss.
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||
- Main Texture Color Gloss - Now you can use main texture color to color the gloss
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||
just like Self Shadow/Shadows & AO.
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||
|
||
*New - Color Adjustment*
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||
- Texture Washout - Adding washout effect.
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||
|
||
*New - Outline*
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||
- Dynamic Noise Outline - You can now disable - enable moving distort/noisy outline.
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||
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*Changed - Fixed - Added*
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||
- FReflection default size changed to texture size.
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||
- User Guide PDF - Added some page and info.
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||
- Added one new example scene.
|
||
|
||
(Read "User Guide" for more info about the new controls and new features)
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||
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==========================================
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V2.0.2 (Jun 2017)
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||
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[New]
|
||
|
||
- "Refraction Shader" - a new realtoon shader for anime/cartoon style glass, liquid, ice etc..
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||
- "Texture Pattern Style" - Make the Main Texture to Pattern Style.
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||
- "Main Texture Color SS/S (Mix Shadow Color)" - Mix "Main Texture Color Self Shadow/Shadow" and "Shadow/Self Shadow" color.
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||
- "Main Texture Color SS/S (Saturation)" - Adjust the "Main Texture Color Self Shadow/Shadow" color intensity/saturation.
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||
- "FReflection Texture Blend" - Blends "FReflection" to Main Texture, Gloss, AO, Self Lit & Fresnel.
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||
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[Changed - Fixed - Added - Others]
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||
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- FReflection is now support texture/image with alpha/transparent.
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- FReflection is much better now than the previous one.
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- Fresnel On Light & Fresnel On Self Shadow/Shadow now needs to be enabled to show Fresnel on both light & shadow area of the object.
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||
- Fresnel Visible On Dark/Ambient Light is changed to Experimental and might be remove or change its function/name soon.
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||
- Fix and updated User Guide PDF.
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||
- Added one new example scene for Refraction & Texture Pattern Style.
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- You can now try to use this shader in your Xbox One, PS 4 and PS Vita game project.
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||
|
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(Read "User Guide" for more info about the new controls, new features and new notes & tips)
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||
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==========================================
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End of Version 2
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||
==========================================
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||
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||
|
||
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||
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||
==========================================
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Start of Version 3
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==========================================
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V3.0.0 (Aug 2017)
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||
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[New]
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||
|
||
- RealToon is now fully multi-light.
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||
* No separate multi-light & single-light anymore.
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||
|
||
- ShadowT - Texture based shadow.
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||
|
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[Changed - Fixed - Added - Others]
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||
- Fresnel Visible On Dark/Ambient Light is not Experimental anymore.
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||
- AO is removed.
|
||
- Revise and Update User Guide (PDF).
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||
- Added one example scene for "ShadowT".
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||
|
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Note:
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||
(Previous version V2.0.2 is included as unity package.)
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||
(Don't import this new RealToon V3 version into your unity project with realtoon V2.0.2 or below.)
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||
(If you want to use both V2.0.2 & V3.0.0, Import v3.0.0 first then V2.0.2 .)
|
||
(Please see or read again User Guide (PDF) for more info about the changes and updates.)
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==========================================
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V3.0.1 (Aug 2017)
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||
|
||
[Fixed]
|
||
- Fade Transparancy & Refraction lighting problem (Fixed)
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||
- Gloss does not affected by point & spotlight light falloff even the color of the shadow color is black. (Fixed)
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||
|
||
Note:
|
||
|
||
(Previous version V2.0.2 is included as unity package.)
|
||
(Don't import this new RealToon V3 version into your unity project with realtoon V2.0.2 or below.)
|
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(If you want to use both V2.0.2 & V3.0.0, Import v3.0.0 first then V2.0.2 .)
|
||
(Please see or read again User Guide (PDF) for more info about the changes and updates.)
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==========================================
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V3.0.2 (Jan 2018)
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New
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- Self Shadow Only - Shadow settings control only self shadow, useful if Received Shadows turned off.
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- Double Sided (On/Off) - No separate double sided shader anymore, you can just turn it on or off.
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- GPU Instancing/Instancing Support.
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==========================================
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End of Version 3
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==========================================
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==========================================
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Start of Version 4
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==========================================
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V4.0.0 (Jan 2018)
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[New]
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- Can now receive GI Lighthing (with smooth or flat shade) & Sky lighting.
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- Can now receive and do Baked/Real-Time Reflection.
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- GPU Instancing/Instancing Support.
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- Double Sided (On/Off) - No more separate double sided shader, you can just turn it on or off.
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[New Shadow settings featuring]
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- Shadow Color Texture - Fully custom shadow color in texture form.
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[New Lighting settings]
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*Controls GI lighting and Light-falloff.
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[New Reflection settings]
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||
*Controls both Default Reflection & FReflection.
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[Gloss Texture - New Controls]
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- Follow Object Rotation - Gloss Texture Follow Object Rotation.
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- Follow Light - Gloss Texture Follow Light.
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||
- Rotate - Rotate Gloss Texture.
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[Fixed, Changes & Others]
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- Reduce White & Washout are removed.
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||
- Point & Spotlight Light-Falloff problem is finally solved/fixed.
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||
- You can now use both Point - Spotlight & Directional Light at the same time without problem.
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- Previous Old Examples are removed.
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- Old RealToon V2.0.2 & Updated RealToon V3.0.2 are included as Package.
|
||
|
||
[Notes]
|
||
- Please see or read again User Guide (PDF) for more info about the changes and updates.
|
||
- Also read "[Notes & Tips]" on the User Guide.
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||
|
||
|
||
|
||
|
||
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||
==========================================
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V4.0.1 (Jan 2018)
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||
|
||
[Fixed]
|
||
- "Add Light" does not decrease when Directional Light Intensity is decreased.
|
||
|
||
[Others - Changes]
|
||
- Affect Light (Directional Light Only) is removed.
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||
*Because "Add light" problem in Directional Light is now fixed.
|
||
|
||
- User Guide (PDF) revised and added some tips & links.
|
||
|
||
[Notes]
|
||
- Please see or read again User Guide (PDF) for more info about the changes and updates.
|
||
- Read also "Change - Fix Log.txt" for previous updates/release notes and changes.
|
||
|
||
|
||
|
||
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||
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==========================================
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V4.0.2 (Feb 2018)
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||
|
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[New]
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||
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||
- RealToon Tessellation Version shader.
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||
{Outline (New Property/Control)}
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||
- Outline Mode
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||
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{Cutout (New Property/Control)}
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||
- Secondary Cutout
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||
|
||
{Opacity (New Property/Control)}
|
||
- Mask Transparency
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||
|
||
{Self Lit (New Property/Control)}
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||
- High Contrast
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||
|
||
{ShadowT (New Property/Control)}
|
||
- Light Falloff Affect ShadowT
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||
|
||
{Lighting (New Property/Control)}
|
||
- Directional Light Affect Shadow
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||
*Use Directional Light as Ambient Light.
|
||
|
||
|
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[Fixed - Changes - Others]
|
||
|
||
- Improved "Self Lit".
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||
- "Color" property changed is to "Main Color" to prevent sudden color change or conflict.
|
||
- User Guide (PDF) revised and added some tips & links.
|
||
- Can now be use in Unity3D 2018.
|
||
|
||
|
||
[Notes]
|
||
*Warning: "Color" property is changed to "Main Color" | Reason: To prevent sudden color change or conflict.
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||
*This will revert object color "not texture" to default gray color if you import
|
||
this into your current project with realtoon v4.0.1, realtoon v4.0.0 or older realtoon versions.
|
||
|
||
- Please see or read again User Guide (PDF) for more info about the new properties, changes and updates.
|
||
- Read also "Change - Fix Log.txt" for previous updates/release notes and changes.
|
||
|
||
|
||
|
||
|
||
|
||
==========================================
|
||
V4.1.2 (March 2018)
|
||
|
||
[New]
|
||
|
||
- Sobel Outline Effect
|
||
- See Through (New Property/Control)
|
||
|
||
[Fixed - Changes - Others]
|
||
- Added "See Through Example" scene.
|
||
- User Guide (PDF) revised and added some tips & links.
|
||
- Added "RealToon Update Rollback" shader package (A Rollback to previous version if the current version is not working properly to you.)
|
||
|
||
[Notes]
|
||
- Please see or read again User Guide (PDF) for more info about the changes and updates.
|
||
- Read also "Change - Fix Log.txt" for previous updates/release notes and changes.
|
||
|
||
|
||
|
||
|
||
|
||
==========================================
|
||
V4.0.3 (June 2018)
|
||
|
||
[New]
|
||
|
||
"Frame By Frame Rendering (Tool)"
|
||
- Frame by frame render to Image Sequence or PNG Sequence.
|
||
- For Animation & Illustration/Art Use.
|
||
|
||
"Now supports Nintendo Switch."
|
||
|
||
[Texture Color - New Options/Controls]
|
||
|
||
- Vertex Colors Intensity
|
||
|
||
[Shadow - New Options/Controls]
|
||
- Custom Light Direction
|
||
- Light Intensity Affect (OC - AL - CT - PT) (Directional Light)
|
||
- ShadowT Color
|
||
- Shadow PTexture Power
|
||
|
||
[Outline - New Options/Controls]
|
||
- Outline Width Control (Texture)
|
||
- Outline Offset
|
||
|
||
[Refraction Shader - New Options/Controls]
|
||
- Main Color Affect Texture
|
||
- Depth
|
||
|
||
[Cutout Shader - New Options/Controls]
|
||
- Use Secondary Cutout Only
|
||
|
||
[Fade Transparency Shader - New Options/Controls]
|
||
- Affect Shadow
|
||
|
||
[Changes]
|
||
- Assets name changed from RealToon (PC/MAC & Mobile) to RealToon.
|
||
- "Outline Width" Changed from Silder to Value.
|
||
- "Outline Mode" has been removed.
|
||
- "Follow Light" changed from Silder to Value.
|
||
- "Saturation (Point & Spotlight) only affect main texture & color.
|
||
- "Self Lit High Contrast" changed default value to checked.
|
||
|
||
[Fixed]
|
||
- "Mask Reflection" masking problem.
|
||
- Fade Transparency "Opacity" does not affect shadow.
|
||
- Point & Spotlight Overblown/Overexposure when using fog (Unity3D 2017 & below).
|
||
|
||
[Others]
|
||
- Updated, revised & fixed "RealToon (User Guide).pdf"
|
||
- Added "What's New.txt" to know right away new features & options.
|
||
|
||
[Note]
|
||
Warning to those who planned to update/download to this new version to your current project:
|
||
"There are options/control changes and you might need to re-set or set them again. Be sure you write/list all the necessary values/settings."
|
||
|
||
(Read "RealToon (User Guide).pdf" for more info about the new controls, tools & tips)
|
||
|
||
==========================================
|
||
End of Version 4
|
||
==========================================
|
||
|
||
|
||
|
||
|
||
|
||
==========================================
|
||
Start of Version 5
|
||
==========================================
|
||
V5.0.0 (August 2018)
|
||
|
||
[New]
|
||
|
||
*"RealToon Lite Version (Shaders)"
|
||
- For mobile or games that only need low-end/lite features.
|
||
|
||
*"Smooth Object Normal/Ignore Object Normal (Feature)"
|
||
- Smooth object normal for better smooth shade.
|
||
|
||
*"Reduce Shadow (Feature)"
|
||
- Reduce Real-Time shadow of an object - material without affecting other parts of an object.
|
||
|
||
*"Custom Shadow Resolution (Tool)"
|
||
- Custom shadow resolution for higher quality shadow. (Useful for Film/Animation & Illustration/Art)
|
||
|
||
*"Outline Width Affected By View Distance (Feature)"
|
||
|
||
*New GUI.
|
||
*Can now fully color the shadow and maintain light falloff.
|
||
*Can now fully use multiple lights and maintain object color and light exposure/brightness.
|
||
*Can now disable/enable features you want or don't want to use.
|
||
|
||
[Improved]
|
||
|
||
- PTexture & Texture Pattern Style scale by view distance.
|
||
|
||
[Changed]
|
||
|
||
- "Fresnel" changed to "Rim Light".
|
||
- "Override Color" changed to "Overall Shadow Color".
|
||
- "Cutout" merged to "Default" shader, means no more separate "Cutout" shader.
|
||
- "Self Shadow" & "Real-Time Shadow" are now combined.
|
||
- No more separate "No Outline" shaders, you can choose to disable/enable it.
|
||
- "Color Adjustment - Saturation" is temporarily removed but i might add it again in the next future updates.
|
||
- Some "Intensity" feature are removed because you can now disable/enable features.
|
||
- "Vertex Colors Intensity" is removed.
|
||
- "Shadow Mask Gloss Texture" removed, Gloss Texture now always masked by shadows.
|
||
- "Add Light", "Adjust Light (Point & Spotlight)", "Adjust Light (Directional Light)", "Saturation (Point & Spotlight)""
|
||
And "Light Intensity Affect [OC - AL - CT - PT] (Directional Light)"
|
||
are now removed because you can now fully color shadow and maintain light falloff.
|
||
without using those features.
|
||
- Features with "Size" word are changed to "Threshold".
|
||
- "Enable Light Falloff" is removed and replace with "Light Falloff Softness".
|
||
- ShadowT "On light" & "On Self Shadow" is remove, ShadowT now always visible in light.
|
||
- "Use GI Lighting" is removed, GI is now always used.
|
||
- "RealToon Old Version Package" is removed.
|
||
- "RealToon Rollback Update" is removed.
|
||
|
||
(Please Read "RealToon (User Guide).pdf" again for more info about the new features/changes.)
|
||
|
||
|
||
|
||
|
||
|
||
==========================================
|
||
V5.0.1 (November 2018)
|
||
|
||
[New]
|
||
|
||
- Fade Transparency with Outline.
|
||
- Reduce Outline Backface (Fade Transparency) [New Option/Feature]
|
||
- Self Shadow Affected By Light Strength [New Option/Feature]
|
||
- Environmental Lighthing Intensity [New Option/Feature]
|
||
|
||
- Light Affect Shadow [New Option/Feature]
|
||
- Light Intensity [New Option/Feature]
|
||
|
||
- Show In Shadow (ShadowT) [New Option/Feature]
|
||
- Show In Ambient Light (ShadowT) [New Option/Feature]
|
||
- Show In Ambient Light Intensity (ShadowT) [New Option/Feature]
|
||
- Show In Ambient Light & Shadow Threshold (ShadowT) [New Option/Feature]
|
||
|
||
- ShadowT Intensity [Re-added Option/Feature]
|
||
- Gloss Intensity [Re-added Option/Feature]
|
||
- Self Shadow Intensity [Re-added Option/Feature]
|
||
- Saturation [Re-added Option/Feature]
|
||
|
||
- Hide Directional Light Shadow [New Option/Feature]
|
||
|
||
[Others]
|
||
|
||
- Can now be use in 2D games.
|
||
- Foldout state are now remembered.
|
||
- Fade Transparency can now affect shadow.
|
||
- Added some new info [RealToon (User Guide).pdf]
|
||
|
||
[Changes]
|
||
|
||
- "Self Shadow Threshold" value is changed and the default value is now 0.85.
|
||
- "Directional Light Affect Shadow" is changed to "Light Affect Shadow".
|
||
- "_Texture" property is changed to "_MainTex", this also affect lite version.
|
||
- "PTexture Power" default value changed to 1.
|
||
- "Reduce Shadow (Spot & Directional Light)" default value changed to 10.
|
||
|
||
[Fixed]
|
||
|
||
- Object looks transparent when using AO (Ambient Occlusion FX).
|
||
- Directional Light Cookie is not working.
|
||
- Rim Light is flickering when using DX9 and softness set to 0.
|
||
|
||
[Note]
|
||
(To those who planned to update to this version to your current project.)
|
||
*There are some changes, be sure you backup or list down "Self Shadow Threshold", "Texture" & "Directional Light Affect Shadow" values.
|
||
*It's better to test this version to a new project file or test project first.
|
||
|
||
(Read "RealToon (User Guide).pdf" for more info)
|
||
|
||
|
||
|
||
|
||
|
||
==========================================
|
||
V5.1.1 (December 2018)
|
||
|
||
[Fixed]
|
||
|
||
- Fade Transparency error when Fog is enabled.
|
||
|
||
[Others]
|
||
|
||
- Added Fade Transparency with outline example.
|
||
|
||
|
||
|
||
|
||
|
||
==========================================
|
||
V5.2.1 (December 2018)
|
||
|
||
[New]
|
||
|
||
- Outline Extrude Method [Re-added Option/Feature]
|
||
|
||
|
||
|
||
|
||
|
||
==========================================
|
||
(V5.3.1) (January 2019)
|
||
|
||
|
||
[Fixed]
|
||
|
||
- See Through option is not working when Outline is enabled.
|
||
|
||
|
||
|
||
|
||
|
||
==========================================
|
||
(V5.0.2) (February 2019)
|
||
|
||
[New]
|
||
|
||
- Shadow Hardness [New Option/Feature]
|
||
- Hide Cast Shadow (Fade Transparency) [New Option/Feature]
|
||
- Double Sided Outline [New Option/Feature]
|
||
- Outline Z Position in Camera [New Option/Feature]
|
||
|
||
[Other New]
|
||
|
||
- Fog Affect Outline.
|
||
|
||
[Fixed]
|
||
|
||
- Default "Fade Transparency" fixed transparent shadow problem.
|
||
- "Cutout" doesn't affect outline.
|
||
|
||
[Changes]
|
||
- "Outline" can be set to negative values.
|
||
- GUI/UI changed a bit to fix inspector width problem.
|
||
- "Outline Offset Enable" is removed and "Outline Offset" function has been changed.
|
||
|
||
|
||
|
||
|
||
|
||
==========================================
|
||
(V5.1.2) (February 2019)
|
||
|
||
[New]
|
||
|
||
- Metallic (Reflection) [New Option/Feature]
|
||
|
||
- RealToon LWRP [Included as package to unpack or import]
|
||
(Unity 2018 with LWRP V4.0.0 or latest)
|
||
|
||
[Changes]
|
||
|
||
- "ShadowT Light Threshold" default value changed to 50 and its precision to 0.01.
|
||
|
||
(To convert your "ShadowT Light Threshold" current value, just multiply your "ShadowT Light Threshold" current value by 100" if you updated your current work/project to this version and if you are using "ShadowT".)
|
||
|
||
|
||
|
||
|
||
|
||
==========================================
|
||
(V5.2.2) (March 2019)
|
||
|
||
[New]
|
||
|
||
- Directional Light Intensity [New Option/Feature]
|
||
- No Light and Shadow On Backface [New Option/Feature]
|
||
- Far Distance Max Width [New Option/Feature] [For Outline Width Affected By View Distance]
|
||
|
||
[Other New]
|
||
- Video Tutorials [Button]
|
||
* To access "Video Tutorials" right away.
|
||
|
||
- Added support "GLES 2.0".
|
||
|
||
[Fixed]
|
||
|
||
- Fix GPU instancing "Outline" [LWRP Version]
|
||
- "PTexture" is not working. [Lite Version - Default]
|
||
- Normal is visible/showing when there is pointlight + GI. [LWRP Version]
|
||
- Disable/Enable "Outline" option not working properly
|
||
when doing Multi Material/Selected Material Editing. [Both Standard and LWRP Version]
|
||
- On/Off "Disable Cast Shadow" option not working properly
|
||
when doing Multi Material/Selected Material Editing. [LWRP Version]
|
||
- Shadow is still visible even if "Double Sided" is off. [LWRP Version]
|
||
- Fixed and added some new notes and tips on "RealToon User Guide.pdf" at page 22.
|
||
|
||
[Changes]
|
||
|
||
- "Show In Ambient Light Intensity" changed to "Show In Ambient Light Shadow Intensity".
|
||
*Both "Show In Ambient Light" & "Show In Shadow" intensity can be adjust.
|
||
|
||
- Light blend changed back to old or traditional light blend. [Lite version]
|
||
*So the shader can also be use on older mobile device.
|
||
|
||
- "ZWrite" default value changed to Off. [Fade Transparency & Refraction].
|
||
|
||
[Improvents]
|
||
|
||
- Improve "GI Flat Shade".
|
||
- Removed unnecessary duplicate lines. [LWRP Version]
|
||
|
||
|
||
|
||
|
||
|
||
==========================================
|
||
(V5.0.3) (May 2019)
|
||
|
||
[New]
|
||
|
||
- Transparent Threshold. [New Option/Feature] [For Fade Transparency]
|
||
- Use Traditonal Light Blend. [New Option/Feature] [For LWRP Version]
|
||
|
||
[Other New]
|
||
|
||
- Added "RealToon (UserGuide).pdf" button.
|
||
*So you can access the file right away.
|
||
|
||
- Added "Show/Hide UI".
|
||
*If you want to hide options/properties UI.
|
||
|
||
- Can disable/enable Normal Map.
|
||
|
||
[Improvements]
|
||
|
||
- "Outline Z Position In Camera" precision has been improved.
|
||
|
||
[Fixed]
|
||
|
||
- DX11, GLCORE, GLES 3.0 and Vulkan compilation error.
|
||
- Point and Spotlight light falloff not working when on GLCore and GLES.
|
||
- "Light Affect Shadow" option doesn't affect ShadowT.
|
||
- "Outline Z Position In Camera" becomes negative value when on GLCore and GLES.
|
||
- Shadow disappear when using Cutout or enabled "Enable Texture Transparent" on Unity 2017 to Unity 2019.
|
||
|
||
[Changes]
|
||
|
||
- "Highlight Color" & "Highlight Power" moved to "Texture - Color" category.
|
||
- "Self Shadow & Realtime Shadow Intensity" moved outside "Self Shadow" category.
|
||
|
||
- All color picker changed to HDR color picker for more color control.
|
||
*You might need to adjust your color a-bit if you update to this 5.0.3 version.
|
||
|
||
- You can now disable/enable Normal Map, the default state/value is off,
|
||
*You might need to re-enable this if you update to this 5.0.3 version.
|
||
|
||
- "Outline Z Position In Camera" precision has been changed and improved.
|
||
|
||
- Normal Map intensity default value changed to 1.
|
||
- "Point and Spotlight intensity" default value changed to 0.
|
||
- "No Light and Shadow On BackFace" default value changed to off.
|
||
- "Reduce Shadow (Directional Light)" default value changed 0.5. [LWRP Version]
|
||
|
||
|
||
[Note]
|
||
|
||
(To those who planned to update to this version to your current project)
|
||
|
||
* You might need to enable "Normal Map" if you use this option/feature.
|
||
* All color picker changed to HDR color picker, you might need to adjust a-bit the color of your character or object uses RealToon.
|
||
* "Outline Z Position In Camera" precision has been changed you might need to adjust it again.
|
||
* Test this first in a new project before update.
|
||
* Always make a backup of your current realtoon shader and your current project also before update.
|
||
|
||
|
||
(To those who have custom/modified realtoon shader on your current project).
|
||
|
||
*Don't update it might overwrite it.
|
||
*Only update if you make another project.
|
||
|
||
|
||
|
||
|
||
|
||
==========================================
|
||
(V5.0.4) (September 2019)
|
||
|
||
[New]
|
||
|
||
- "MatCap" [New Feature] [All RealToon Shader]
|
||
|
||
- "Mix Vertex Color" [New Option/Feature] [For Default & Fade Transparency]
|
||
*To show vertex color or mix vertex color on main texture and color.
|
||
|
||
- "Mix Main Texture To Outline" [New Option/Feature][For Outline]
|
||
|
||
- "Ignore Light" [New Option/Feature] [For ShadowT]
|
||
*When you want ShadowT to not moving with the light.
|
||
|
||
- "Main Color In Ambient Light Only" [New Option/Feature] [For Default & Fade Transparency]
|
||
*This is useful when doing dual shading/multi shading.
|
||
|
||
- "Pointlight Shadow Visibility Distance" [New Option/Feature]
|
||
*To adjust the pointlight shadow visibility.
|
||
*When you move the pointlight away from the object the shadows will disappear,
|
||
To prevent that adjust this option.
|
||
|
||
- RealToon URP version (For Unity 2019.3.0 to later)
|
||
|
||
[Improvements]
|
||
|
||
- Codes/lines are re-written, re-arranged and optimized especially the RealToon lite.
|
||
- Disable/Enable feature keywords are now moved to local. [Unity 2019 to later]
|
||
|
||
[Changes]
|
||
|
||
- SRP packages are moved to "RealToon SRP".
|
||
- RealToon SRP GUI editor script renamed to "RealToonShaderGUI_LWRP_SRP" and "RealToonShaderGUI_URP_SRP".
|
||
"Use FReflection" is removed so once you enabled "FReflection" it will be use right away.
|
||
- Main Color default value changed to RGB 0.6886792 or RGB 176 to prevent initial light overexposure.
|
||
- "Point and Spot light intensity" default value changed from 0 to 0.45 because the Main Color default value is changed.
|
||
- RealToon Lite version "Point and Spot light intensity" default value changed from 0 to 0.1.
|
||
- Fixed and added some new info on “RealToon (User Guide).pdf”
|
||
|
||
[Fixed]
|
||
|
||
- One GLES compile error.
|
||
- One Fade Transparency shader error (LWRP).
|
||
|
||
==========================================
|
||
(V5.0.5) (September 2019)
|
||
|
||
[Fixed]
|
||
|
||
- RealToon Default compile errors. (URP)
|
||
- No spotlight shadow. (URP)
|
||
|
||
[Improvements]
|
||
|
||
- Improved "Enable/Disable Features".
|
||
|
||
(For those who use URP, after you update to this version, update your URP package to 7.1.1)
|
||
|
||
|
||
|
||
|
||
|
||
==========================================
|
||
(V5.0.6) (March 2020)
|
||
==========================================
|
||
This update supports Unity 5, 2017, 2018, 2019, 2020 and future unity versions.
|
||
|
||
[New]
|
||
|
||
- Receive Environmental Lighting and GI [New Option/Feature] [All RealToon Shaders]
|
||
*Turn off or on Ambient Light or Environmental Lighting and GI.
|
||
|
||
- Pattern Style [New Option/Feature]
|
||
*New option for 'Gloss Texture'.
|
||
*This will turn 'Gloss Texture' into pattern style.
|
||
|
||
- Specular Mode [New Option/Feature]
|
||
*New option for 'MatCap'.
|
||
*This will turn 'MatCap' into specular mode.
|
||
|
||
- Texture and Main Color Intensity [New Option/Feature]
|
||
*New option for 'SelfLit'.
|
||
*This will adjust 'Texture and Main Color' intensity.
|
||
*This is useful if these two are too strong or too bright for 'SelfLit'.
|
||
|
||
- Automatic Remove Unused Shader Keywords [New Option/Feature]`
|
||
* This will remove unused shader keywords.
|
||
* This can also fix keywords error problem.
|
||
* Warning: This will also remove previous shaders stored shader keywords,
|
||
Only enable this if you don't planned to reuse or change back to previous shaders you used.
|
||
|
||
- ToolTip [New Feature]
|
||
*ToolTip for all options.
|
||
*For quick option description.
|
||
|
||
- Automatic convert color properties into Linear when you switch your project into Linear color space.
|
||
|
||
[Fixed]
|
||
|
||
- Keywords error problem.
|
||
- "Implicit truncation of vector type". (LWRP/URP Only)
|
||
- "Vertex Color Green Control Self Shadow Threshold" option is not working.
|
||
- "Use Traditional Light Blend" option is not working. (URP and LWRP Only)
|
||
- "RealToon Default" Shaders goes pink when the object is in static and using ShadowMask.
|
||
- Some other errors that turned the object to pink.
|
||
- Shadow cascades glitch or weird shadow distort lines. (URP 7.2.0 to latest version)
|
||
|
||
[Changed]
|
||
|
||
- 'See Through' functions has been changed and improved.
|
||
|
||
[Improved]
|
||
|
||
- Fixed and added some new info in “RealToon (User Guide).pdf”
|
||
|
||
|
||
|
||
NOTE: To those who planned to update to this version to your current project:
|
||
|
||
- You need to disable and enable again the new option "Receive Environmental Lighting and GI",
|
||
that option is under the "Lighting" category.
|
||
|
||
- If your current project is in Linear color space, RealToon color properties
|
||
will be automatically converted to that color space.
|
||
|
||
|
||
|
||
|
||
|
||
==========================================
|
||
(V5.0.7) (May 2020)
|
||
==========================================
|
||
This update supports Unity 5, 2017, 2018, 2019, 2020 and future unity versions.
|
||
|
||
|
||
|
||
**(Main Update)**
|
||
|
||
[New]
|
||
|
||
- RealToon HDRP Version.
|
||
- Adding instructions for Unpacking/Importing SRP's.
|
||
|
||
[Fixed]
|
||
|
||
- "See Through" feature stencil problem. (VR Chat)
|
||
*For VRChat users, set A and B to "Blank".
|
||
|
||
[Changed]
|
||
|
||
- "Reduce Outline Backface" removed because you can just turn on "ZWrite" then adjust "Opacity". [Fade Transparency] [LWRP/URP]
|
||
- "Vertex Color Red Affect Outline" Changed To "Vertex Color Blue Affect Outline".
|
||
- "Vertex Color Blue Control Smooth Object Normal" Changed To "Vertex Color Red Control Smooth Object Normal".
|
||
|
||
|
||
|
||
NOTE: To those who planned to update to this version to your current project:
|
||
|
||
- Backup your current RealToon and your current project also if needed.
|
||
|
||
- "Vertex Color Red Affect Outline" Changed To "Vertex Color Blue Affect Outline" and
|
||
"Vertex Color Blue Control Smooth Object Normal" Changed To "Vertex Color Red Control Smooth Object Normal",
|
||
means you need to recolor if you currently using these options.
|
||
|
||
- If you are using "Reduce Outline Backface" option, just turn on the "ZWrite" then adjust the "Opacity". [Only LWRP/URP]
|
||
|
||
___________________________________________________________________________________
|
||
___________________________________________________________________________________
|
||
|
||
|
||
**(Includes new Patch #4 for RealToon 5.0.7) January 2021 Release**
|
||
|
||
[New]
|
||
|
||
- Added SSGI (Screen Space Global Illumination) to RealToon HDRP.
|
||
- Recursive Rendering (Transparency and Reflection) support. (RealToon HDRP)
|
||
- HDRP 10 support. (RealToon HDRP)
|
||
|
||
- New option "Remove Outline/Add Outline". (RealToon URP and RealToon HDRP)
|
||
*This will completely remove or add outline on the shader file, this is not per material.
|
||
*Useful if you are not really using the outline, want to use a 3rd party outline or want to use your own created outline method.
|
||
*This will also reduce calls/draw calls when using the shader on an environment objects.
|
||
|
||
[Fix]
|
||
|
||
- Reflection probe smooth blend. (RealToon HDRP)
|
||
|
||
|
||
|
||
|
||
**(Includes Patch #3 for RealToon 5.0.7) December 2020 Release**
|
||
|
||
[New]
|
||
|
||
- RealToon URP and RealToon HDRP SRP Batcher compatible
|
||
|
||
[Fix]
|
||
|
||
- Fade Transparency does not convert color from linear to gamma. (URP)
|
||
|
||
|
||
|
||
|
||
**(Includes Patch #2 for RealToon 5.0.7) September 2020 Release**
|
||
|
||
[New]
|
||
|
||
- Added DXR/Ray Tracing support to RealToon HDRP.
|
||
- Added SSR (Screen Space Reflection) to RealToon HDRP.
|
||
- new "Enable Screen Space Shadow" option (HDRP).
|
||
- RealToon HDRP has been improved.
|
||
|
||
- "Ray Traced GI shade falloff" option. (HDRP)
|
||
*Adjust the Ray traced global illumination shade falloff.
|
||
*Useful if you want to blend the colored shadow in a pitch black scene.
|
||
|
||
- Refresh Settings (New Inspector Option) (Currently HDRP)
|
||
*This will refresh all the realtoon properties and apply the settings properly.
|
||
*This is useful after update and after change material shader.
|
||
|
||
[Fix]
|
||
|
||
- Outline looks transparent in a Render Texture. (Built-In RP)
|
||
- Looks too bright when using Point and Spotlight. (Built-In RP - RealToon Lite)
|
||
- Object turned pink when ShadowMask is enabled. (Built-In RP - RealToon Lite "Default")
|
||
|
||
[Changes]
|
||
|
||
- “ColorMask RGB” has been removed because it is not the right fix for "outline look transparent in Render Texture" problem. (Built-In RP)
|
||
- RealToon HDRP Reflection "Roughness" option name changed to "Smoothness" because of the added ray tracing. (HDRP)
|
||
- RealToon HDRP codes has been re-arranged and separated for fast update and one call functions, this will also apply to RealToon URP later.
|
||
- "See Through" feature on RealToon HDRP has been temporarily disabled or removed, because Unity HDRP uses the "Stencil" differently,
|
||
It will be back if there's a new solution. (HDRP)
|
||
- "ZTest" has been temporarily removed or totally remove soon on RealToon HDRP, because Unity HDRP uses the "ZTest" differently. (HDRP)
|
||
|
||
NOTE:
|
||
*RealToon HDRP Reflection "Roughness" name has been changed to "Smoothness", you might need to change the value again.
|
||
*After you update your RealToon HDRP, click the "Refresh Settings" on the RealToon Inspector to refresh and apply the properties properly.
|
||
|
||
*For HDRP Users:
|
||
Read the "RealToon HDRP (Temporary User Guide)" for new info and setup steps.
|
||
Read the "Please read before you unpack or import" for important new notes.
|
||
|
||
|
||
|
||
|
||
**(Includes Patch #1 for RealToon 5.0.7) August 2020 Release**
|
||
|
||
[Fixed]
|
||
|
||
* “ColorMask RGB” added to outline pass to prevent transparent outline when capturing single image. (ALL)
|
||
* ”Normal Bias” is not working properly. (URP)
|
||
* “Normal Bias” has been removed to prevent double shades. (HDRP)
|
||
* “Spotlight Cookie “ not working (HDRP)
|
||
* ”Spotlight Box Type” doesn’t have Attenuation/Light falloff.
|
||
* "Hide Contact Shadow" not working properly. (HDRP)
|
||
* "Shadow Color Texture" is still affected by “Main Color” even if the "Main Color In Ambient Light Only" is enabled. (HDRP)
|
||
* ”Spotlight Attenuation“ is too strong. (Built-In RP)
|
||
* ”_ShadowCoord” error. (Built-In RP - Unity 2020)
|
||
* ”_GIShadeThreshold” and GUI error. (Built-In RP - Unity 2017)
|
||
* One Pointlight cookie line typo. (Built-In RP)
|
||
|
||
|
||
|
||
|
||
|
||
==========================================
|
||
(V5.0.8) (March 2021)
|
||
==========================================
|
||
This update supports Unity 5, 2017, 2018, 2019, 2020, 2021 and future unity versions.
|
||
|
||
|
||
|
||
**(Main Update)**
|
||
|
||
[New Options]
|
||
|
||
- Use Vertex Color As Normal Direction (Outline) [URP and HDRP]
|
||
*Use the vertex colors of the object as normal direction for outline.
|
||
|
||
- Affect Shadow (Transparency) [URP]
|
||
*Transparency affects shadow.
|
||
|
||
- PTexture Color (PTexture) [URP]
|
||
*Can now color the PTexture feature.
|
||
|
||
- Optimize for [Light Mode:Baked] (Lightmapping) [URP]
|
||
*Optimize the shader for [Light Mode: Baked]
|
||
|
||
- On shader "Screen Space Outline" (Outline) [URP and HDRP]
|
||
*Screen space - depth based outline on the shader.
|
||
|
||
- Blending (Transparency) [URP and HDRP]
|
||
- Rim Light Intensity (RimLight) [URP]
|
||
|
||
- Refresh Settings (URP)
|
||
*This will refresh the settings and apply it properly.
|
||
*Useful if the settings are not applied properly or after change shader or if there is a problem on the shader.
|
||
|
||
|
||
[New Features and Support]
|
||
|
||
- DeNorSob Outline (Post - Processing Effect) [URP and HDRP]
|
||
*Sobel, Depth and Normal based outline.
|
||
|
||
- Smooth Object Normal - Helper Script (Smooth Object Normal) [URP and HDRP]
|
||
*This helper script will help "Smooth Object Normal" feature to follow object animation or movement.
|
||
|
||
- Lightmap Support [URP]
|
||
- PlayStation Support [URP and HDRP]
|
||
- URP 11 Support
|
||
- HDRP 11 Support
|
||
- Unity DOTS Ready [URP and HDRP]
|
||
===========================================================
|
||
|
||
[Note]
|
||
Patches from the previous version 5.0.7 are
|
||
integrated to this new version.
|
||
See previous version list for more info about the patches.
|
||
|
||
===========================================================
|
||
Changes and Improvements
|
||
===========================================================
|
||
- Improved user guide/documentation.
|
||
- "Double Sided" has been changed to "Culling" for more polygon sides control. [URP]
|
||
- "Fade Transparency" is now merged to "Default", there will be one shader and you'll just need to toggle the "Transparent Mode". [URP]
|
||
- Color blending/mixing has been changed - improved, it is now accurate than before. [URP]
|
||
- "Main Color" default color has been changed. [URP]
|
||
- "Smooth Object Normal" has been improved, you don't need anymore a Hardness option and can adjust it in any direction. [URP and HDRP]
|
||
- Shaders and Examples are now in packages. [All]
|
||
- "Light Intensity" default value has been changed from -1 to 1 because of the color blending/mixing change. [URP]
|
||
|
||
===========================================================
|
||
Fixed
|
||
===========================================================
|
||
- Turns pink after iOS or Mac build (Metal Graphics API). [URP]
|
||
- Spotlight don't have shadow. (URP 10)
|
||
- Can't select the front face of a plane object or quad face object, the cause is the traditional outline culling. [URP and HDRP]
|
||
|
||
===========================================================
|
||
Note and warning
|
||
===========================================================
|
||
To those who planned to update your current project to this version:
|
||
*RealToon URP color blending or mixing has been changed, You need to adjust the colors of your object again.
|
||
*RealToon URP "Fade Transparency" is now merged to "Default", Change your transparent object shader to "Default" and enable "Transparent Mode".
|
||
|
||
|
||
|
||
|
||
**(5.0.8p10 [Patch#10] - July 2024)**
|
||
|
||
[New]
|
||
- Screen Space Rimlight [HDRP]
|
||
- Triplanar [URP and HDRP]
|
||
- Soft Cutout (New Option for Cutout Feature) [URP and HDRP]
|
||
- HDRP is finally out of beta starting Unity 6 (HDRP 17)
|
||
- Starting Unity 6 (URP 17) DeNorSob Outline is finally volume based.
|
||
|
||
[Improvements]
|
||
- Improved DeNorSob Outline outline width. [URP and HDRP]
|
||
- Improved Near Fade Transparency distance. [URP and HDRP]
|
||
|
||
[Fixed]
|
||
- Fix all errors [URP and HDRP]
|
||
- Fix DOTS errors [URP and HDRP]
|
||
|
||
|
||
|
||
**(5.0.8p9 [Patch#9] - May 2024)**
|
||
|
||
[New]
|
||
- Added support for HDRP 17 and URP 17.
|
||
- Added support for Unity 6 and ready. [URP and HDRP]
|
||
- GPU Resident compatible. [URP 17 and HDRP 17]
|
||
**GPU Resident on RealToon URP, you need to set the Shader Compilation from 2.0 to 4.5 under the RealToon Settings section.
|
||
|
||
[Improvements]
|
||
- GI/Ambient light improved and can use both Static and Dynamic. [HDRP 14 to HDRP 17]
|
||
- GI Flat Shade correct light. [URP and HDRP]
|
||
- Improved URP and HDRP DOTS/Hybrid Renderer shader properties. [URP 17 and HDRP 17]
|
||
|
||
[Fix]
|
||
- URP 17 and HDRP 17 properties error.
|
||
|
||
|
||
|
||
|
||
**(5.0.8p8 [Patch#8] - October 2023)**
|
||
|
||
[New]
|
||
- APV (Adaptive Probe Volume) [URP 15 to later]
|
||
- Arealight out of beta. [HDRP 16 to later]
|
||
- DeNorSob Outline does not need a separate Depth-Normals Render Feature [URP 15 to later]
|
||
- URP Deferred Support [URP 12 to later]
|
||
|
||
[Improvements]
|
||
- DeNorSob Outline can now be affected by the Cutout feature. [URP 15 to later]
|
||
- Arealight light falloff is improved and can now be set to any XY size without any noise. [HDRP 16]
|
||
|
||
[Changes]
|
||
- DeNorSob Outline will not affect transparency [URP and HDRP]
|
||
- In Transparent Mode, On Shader Screen Space Outline will be disabled except Cutout Feature. [URP and HDRP]
|
||
- DeNorSob Outline Injection is now AfterOpaqueAndSky and transparent object will not affected by the outline. [HDRP]
|
||
|
||
[Fix]
|
||
- Blinking/Flashing when using Cutout Feature [HDRP]
|
||
- Blinking/Flashing colors [HDRP 14 to later]
|
||
- "INDIRECTDIFFUSEMODE_RAYTRACE" error [HDRP 14 to later]
|
||
- Arealight errors [HDRP 16 to later]
|
||
- DeNorSob Outline not working [URP 15 to later]
|
||
- URP 7 - 8 and HDRP 7 - 8 are not supported and removed.
|
||
|
||
|
||
|
||
|
||
**(5.0.8p7 [Patch#7] - December 2022)**
|
||
|
||
[New]
|
||
- Near Fade Dithering (URP and HDRP)
|
||
*Objects fade when the camera is near.
|
||
|
||
- LOD Crossfading (URP 14 and HDRP 14)
|
||
- URP 14 and HDRP 14 full support
|
||
- Quick ready support for Unity 2023 (For Testing Purpose)
|
||
|
||
[Improvements]
|
||
- RayTracing reflections and RayTracing GI (HDRP 14)
|
||
|
||
|
||
|
||
|
||
**(5.0.8p6 [Patch#6] - September 2022)**
|
||
|
||
[New]
|
||
- Simple Transparency (For Transparent)
|
||
*This option is for platforms that only need simple transparency like (Playstation)
|
||
|
||
- Disable DOTS Mesh Deformation (For DOTS Enabled Project) (URP)
|
||
*For objects that are static.
|
||
|
||
- URP 14 and HDRP 14 Support.
|
||
- Forward+ Support. (URP 14 to later)
|
||
- 1 simple example for RealToon URP.
|
||
|
||
|
||
[Fix]
|
||
- Transparent is not working properly. (Playstation)
|
||
- DOTS not working properly (URP 12)
|
||
|
||
|
||
|
||
|
||
**(5.0.8p5 [Patch#5] - April 2022)**
|
||
|
||
[New]
|
||
- AO/Ambient Occlusion Support. (HDRP and [URP 10 to later])
|
||
*To use just enable "Enable Screen Space AO" under the Category shadow.
|
||
- Glow/Emission effect for Cutout. (URP and HDRP)
|
||
- Decal Support (URP 12 to later)
|
||
- 1 Simple Example Package. (HDRP)
|
||
|
||
[Fix]
|
||
- SSR/Screen Space Reflection waterfall look when decal is behind the object. (HDRP)
|
||
- RealToon Inspector error when there is no "Render Pipeline Asset" on the Current selected
|
||
"Quality Level". (HDRP 12)
|
||
- Transparent is not working properly. (Playstation) (URP and HDRP)
|
||
|
||
[Change]
|
||
- Add namespace on all RealToon scripts and editors. (All Render Pipeline)
|
||
|
||
|
||
|
||
|
||
**(5.0.8p4 [Patch#4] - December 2021)**
|
||
|
||
[New]
|
||
- Planar Reflection (HDRP 10 to Later)
|
||
- Swap Shader To RealToon (New Tool) (Built-In, URP and HDRP)
|
||
*Swap shader from VRoid|VRM or Unity Shaders to RealToon.
|
||
|
||
[Fix]
|
||
- Object selection on the scene window. (HDRP 10 to later)
|
||
|
||
[Change]
|
||
- "Selflit - Power" option changed default value to 50. (HDRP)
|
||
- "Texture and Main Color Intensity" changed default value to 0. (HDRP)
|
||
- "Light Ignore Y Normal Direction" has been moved to Shadow category, (URP and HDRP)
|
||
because it is also affect "ShadowT" feature.
|
||
|
||
[Improved]
|
||
- RayTracing exposure. (HDRP 10 to later)
|
||
|
||
|
||
|
||
|
||
**(5.0.8p3 [Patch#3] - October 2021)**
|
||
|
||
[New]
|
||
- Main Color Power (URP and HDRP)
|
||
* This will let you adjust the intensity of the Main Color.
|
||
* You don't need to adjust the Main Color to darker color or gray color to prevent overexposure, just adjust this new option.
|
||
|
||
- Compute Deformation [DOTS - Hybrid Renderer] (Currently URP 10, 12 and later)
|
||
|
||
- Light Ignore Y Normal Direction (Self Shadow) (URP and HDRP)
|
||
* Light will ignore object's Y normal direction when the angle or position of the light is in X or Z.
|
||
* Self Shadow/Shade will move in X or Z only.
|
||
|
||
[Fix]
|
||
- Transparent mode "Affect Shadow" does not work properly.
|
||
- Include "Sobel Outline Effect" again, this was missing or not included in packing the shader. (Built-In) (Unity 2019 to Later)
|
||
|
||
[Change]
|
||
- "Use Vertex Color As Normal" has been removed. (URP and HDRP)
|
||
- "Main Color" default color has been changed to white because of the new option "Main Color Power". (URP and HDRP)
|
||
|
||
[Improved]
|
||
- "Shadow Color" and "Shadow Color Texture" has been improved, the colors are now accurate and you'll get what you select. (When Light Affect Shadow is disabled) (HDRP)
|
||
|
||
|
||
|
||
Note/Warning (If you are already a RealToon (URP or HDRP) user and planned to update your project to this patch):
|
||
*There is a new option for "Main Color" to adjust the intensity and it is set to low value to prevent overexposure,
|
||
if you still want to use the previous "Main Color" intesnity, just set the "Main Color Power" to 1.
|
||
|
||
*"Shadow Color" and "Shadow Color Texture" has been improved on RealToon HDRP, you might need to re-adjust the shadow color or the "Overall Shadow Color Power"
|
||
|
||
|
||
|
||
|
||
**(5.0.8p2 [Patch#2] - August 2021)**
|
||
|
||
[New]
|
||
- DOTS - Hybrid Renderer Support (URP and HDRP)(10 to 12)
|
||
- Linear Blend Skinning [DOTS - Hybrid Renderer] (Currently URP 10, 12 and later)
|
||
- URP 12 Support
|
||
- HDRP 12 Support
|
||
- Added "Settings" Section (Currently URP)
|
||
- Added "Change Shader Compilation Target 2.0/4.5" (Currently URP)
|
||
- VRoid - manually change shader guide
|
||
|
||
[Fix]
|
||
- Gloss, Rim Light and Self Shadow at View Direction is not working properly when
|
||
in GPU Instancing or SRP Batched (URP)
|
||
- Object turns pink/error when disabling Outline. (URP and HDRP) (Apple Metal)
|
||
|
||
Improved:
|
||
- Disable/Enable outline. (URP and HDRP)
|
||
|
||
|
||
Note:
|
||
*To use RealToon URP on a DOTS - Hybrid Renderer project,
|
||
change the "Shader Compilation Target" to 4.5, it is under the "Settings" section.
|
||
RealToon HDRP is already Shader Compilation Target 4.5.
|
||
|
||
|
||
|
||
|
||
|
||
==========================================
|
||
(V5.0.9) (October 2024)
|
||
==========================================
|
||
This update supports Unity 5, 2017, 2018, 2019, 2020, 2021, Unity and future unity versions.
|
||
|
||
|
||
|
||
**(Main Update)**
|
||
|
||
[New]
|
||
- Perspective Adjustment
|
||
"Adjusting the perspective from 3D to 2D/2D to 3D."
|
||
|
||
- Smear Effect
|
||
"For Anime/Toon style smear motion."
|
||
|
||
[Improvements]
|
||
- Minor UI improvements starting Unity 6 - URP 16 & HDRP 16.
|
||
|
||
[Fixed]
|
||
- Fix all errors starting URP10/HDRP 10 to 16.
|
||
|
||
|
||
|
||
|
||
==========================================
|
||
(V5.0.10) (December 2024)
|
||
==========================================
|
||
This update supports Unity 5, 2017, 2018, 2019, 2020, 2021, Unity and future unity versions.
|
||
|
||
|
||
|
||
**(Main Update)**
|
||
|
||
[New]
|
||
- SDF Mode (ShadowT New Option) (Built-In, URP and HDRP)
|
||
"SDF Style Shadowing."
|
||
|
||
- Add/Remove "See Through" feature (New Setting Option) (URP)
|
||
"Add or Remove 'See Through' feature on the RealToon Shader."
|
||
"Useful for those who don't want to use it and fix overlap fog on the Outline."
|
||
|
||
[Changes]
|
||
- Smooth Object Normal does not get disable anymore when Self Shadow is disabled. (Built-In, URP and HDRP)
|
||
- "See Through" feature is default disabled, just enable or add it if you need it, Your settings are still maintained even disabled. (URP)
|
||
|
||
[Improvements]
|
||
- Smooth Object Normal has been improved including the Smooth Object Normal helper script. (Built-In, URP and HDRP)
|
||
- RealToon Tools/Script has been improved and added some info.
|
||
|
||
[Fixed]
|
||
- Some fog asset overlap the RealToon Shader - Outline, it can be fix by disable the 'See Through' feature. (URP)
|
||
|
||
|
||
|
||
|
||
==========================================
|
||
(V5.0.11) (February 2025)
|
||
==========================================
|
||
This update supports Unity 5, 2017, 2018, 2019, 2020, 2021, Unity 6 and future unity versions.
|
||
|
||
|
||
|
||
**(Main Update)**
|
||
|
||
|
||
[New]
|
||
- (ShadowT - SDF Mode Helper - New Options) (Built-In, URP and HDRP)
|
||
*Forward Inverted - Invert Forward/Front position of the object.
|
||
*Right Inverted - Invert Right position of the object.
|
||
*Light Threshold - The amount of light.
|
||
|
||
- RealToon Shader Cache (New Tool) (Built-In, URP and HDRP)
|
||
"To reduce or clear cached RealToon Shader."
|
||
"Useful for after update RealToon Shader or Re-import RealToon Shader."
|
||
"To access this, "Window -> RealToon -> RealToon Shader Cache"."
|
||
|
||
- Support URP Dynamic Lightmap. (Unity 6.0 to Latest)
|
||
- Support URP Deferred+. (Unity 6.1 to Latest)
|
||
- Support Unity 6.1
|
||
- Early add support for the later Unity 6.2.
|
||
|
||
|
||
[Changes]
|
||
- RealToon Shader (SRP) packages has been reorganized, separate Unity 6 folder and Older/Previous Unity version folders.
|
||
- (URP 10 - 11) and (HDRP 10 - 11) has been removed, not supported anymore.
|
||
|
||
|
||
[Fixed]
|
||
- Gloss feature "Unity_WorldToObject" error. (URP)
|
||
- Overlap Sky & RayTracing Reflection. (HDRP)
|
||
- RealToon HDRP Example missing Global Volume and overexposed. (HDRP)
|
||
- URP Lightmap errors. (URP)
|
||
|
||
|
||
|
||
|
||
==========================================
|
||
(V5.0.12) (April 2025)
|
||
==========================================
|
||
This update supports Unity 5, 2017, 2018, 2019, 2020, 2021, Unity 6 and future unity versions.
|
||
|
||
|
||
|
||
**(Main Update)**
|
||
|
||
|
||
[New]
|
||
- Multiple Directional Lights support (HDRP)
|
||
- Anisotropic Mode (Anisotropic Highlights) (New Feature for Gloss Texture) (URP and HDRP)
|
||
- RealToon Built-In/BiRP now support Perspective Adjustment. (BiRP/Built-In)
|
||
- Anti - Aliasing (MSAA) Affect Cutout (New Option for Cutout) (URP)
|
||
|
||
[Changes]
|
||
- Cutout feature option default value changed to 0.5.
|
||
|
||
[Minor Improvements]
|
||
- Object Selection (HDRP)
|
||
- DeNorSob Outline (URP and HDRP)
|
||
- Screen Space Outline (URP and HDRP)
|
||
- Screen Space Rimlight(HDRP)
|
||
|
||
[Fixed]
|
||
- Can't select object including flat plane object. (BiRP/Built-In and URP)
|
||
- Error when in debug baked lightmap. (URP)
|
||
|
||
|
||
|
||
==========================================
|
||
(V5.0.13) (June 2025)
|
||
==========================================
|
||
This update supports Unity 5, 2017, 2018, 2019, 2020, 2021, Unity 6 and future unity versions.
|
||
|
||
|
||
|
||
**(Main Update)**
|
||
|
||
|
||
[New]
|
||
- VRC Light Volumes Support (VRChat) (Built-In/BiRP)
|
||
*VRC Light Volumes packages is needed to be able to use this.
|
||
|
||
- Anti - Aliasing Softness (New Companion Option for Anti - Aliasing Affect Cutout) (URP)
|
||
*This will adjust the Anti - Aliasing Softness/Hardness Cutout.
|
||
|
||
- Stencil: Pass (New Option For Outline) (URP)
|
||
*Use it to resolve 'Mask UI' and other assets like weather and fog overlap issues.
|
||
*Use 'Keep' for Mask UI while 'Invert' for other assets like weather and fog.
|
||
|
||
- Limit Light Intensity (New Option For Lighthing) (Built-In/BiRP, URP & HDRP)
|
||
*To limit light intensity, minimum and maximum intensity value.
|
||
|
||
- RealToon Resources (New Folder Added)
|
||
*Some resource for you to use on your objects/models that uses RealToon Shader.
|
||
|
||
- A new Improved RealToon Welcome Screen
|
||
*You can just click a button to import the right RealToon Shader package.
|
||
*Information section about your project including SRP version and Unity Versions,
|
||
You don't need to go to package manager to see the versions.
|
||
|
||
- Map Mode (New Option For Self Lit)
|
||
*This will allow you to use Emission Maps.
|
||
|
||
- Lightmap Support (RealToon Shader - Default Lite) (Built-In/BiRP)
|
||
- WebGPU support (URP) (Unity 6 to Later)
|
||
- Nintendo Switch 2 support (URP & HDRP)
|
||
|
||
|
||
[Changes]
|
||
- Change RealToon Reflection Roughtness shader variable "_ReflectionRoughtness" to "_Smoothness". (URP)
|
||
*Changed so that other assets affects RealToon's Reflection roughtness value.
|
||
|
||
[Fixed]
|
||
- 'Cutout' does not affect Depth. (URP)
|
||
- 'Anisotropic Highlights' does not work. (URP) (Deferred and Deferred+) (Unity 6.1)
|
||
- 'UI Mask' overlap issues, resolve by setting the added new outline option 'Stencil: Pass' to 'Keep'. (URP)
|
||
- 'Gloss Texture Follow Light' not working properly. (URP)
|
||
- Raytracing doubled declared punctual light function. (HDRP)
|
||
|
||
|
||
|
||
==========================================
|
||
(V5.0.14) (October 2025)
|
||
==========================================
|
||
This update supports Unity 5, 2017, 2018, 2019, 2020, 2021, Unity 6 and future unity versions.
|
||
|
||
|
||
|
||
**(Main Update)**
|
||
|
||
|
||
[New]
|
||
(New Options for RimLight feature)
|
||
- RimLight In Shadow (URP & HDRP)
|
||
- Position (Adjust RimLight Position.) (ALL)
|
||
- Intensity (Adjust The Intensity of The Option "Light Affect Rim Light Color".) (HDRP)
|
||
|
||
(New Options for ShadowT SDF Mode - Helper) (All)
|
||
- SDF Texture (SDF Shadow Texture Slot.)
|
||
- Hardness (Adjust the hardness of the SDF Shadow.)
|
||
- Self Shadow (Enable/Disable RealToon's Self Shadow feature.)
|
||
|
||
(New Options for Outline) (All)
|
||
- Outline Resize (Adjust the XYZ axis outline width/size.)
|
||
|
||
(New Options for Welcome Screen) (All)
|
||
- Check Updates
|
||
|
||
- Object Position Z (CS) (All) - (Adjust object z position in clip space.)
|
||
- Decal Support for RealToon HDRP.
|
||
|
||
[Improvements]
|
||
- Improved Welcome Screen UI.
|
||
- Dynamic Lightmap recode. (URP Unity 6.0 to later)
|
||
- Does not create any additional shader keywords when you enable options. (URP Unity 6.0 to later)
|
||
- Enable/Disable Transparent Mode has been rewrite because of the added Decals. (HDRP Unity 6.0 to later)
|
||
|
||
[Changes]
|
||
- RayTracing Punctual Lights are changed to newer variables and functions. (HDRP Unity 6.0 to later)
|
||
- Enable Arealight option default to enabled. (HDRP Unity 6.0 to later)
|
||
- Swap Shader To RealToon Tool, Emission Map will now use it as SelfLit Emission Map not Mask.
|
||
- URP 12 & 13 and HDRP 12 & 13 are not supported anymore.
|
||
|
||
[Fixed]
|
||
- WRITE_NORMAL_BUFFER keyword redefinition. (HDRP Unity 6.0 to later)
|
||
- Decal does not follow Render Layer selections. (URP Unity 6.1 to later)
|
||
- Depth Normals Pass does not have _WRITE_RENDERING_LAYERS keyword. (URP 16 to below - Deferred Rendering)
|
||
- unity_ObjectToWorld error. (URP)
|
||
- Sample Directional Lightmap error. (URP)
|
||
- Enable/Disable VRC Light Volumes not working. (BiRP/Built-In) (VRC)
|
||
|
||
|
||
|
||
==========================================
|
||
(V5.0.15) (March 2026)
|
||
==========================================
|
||
|
||
**(Main Update)**
|
||
|
||
|
||
[New]
|
||
- Tessellation Support (URP) [Unity and Tuanjie]
|
||
*To use this need to change the compilation target to 4.5 under the 'Settings' category then click 'Enable Tessellation'.
|
||
|
||
- ZWrite (New Option For Outline) (URP) [Unity and Tuanjie]
|
||
*A separate ZWrite control for outline.
|
||
|
||
- UV Set (URP and HDRP) [Unity and Tuanjie]
|
||
*Selective UV Set.
|
||
|
||
- Render Order (URP and HDRP) [Unity and Tuanjie]
|
||
*To adjust the object render order, Infront or Behind.
|
||
|
||
- ZTest (URP) [Unity and Tuanjie]
|
||
*There is also a separate ZTest for outline.
|
||
|
||
- Layers To Exclude [New Option For DeNorSob Outline] (URP) (Unity 6.0 To Later) [Unity]
|
||
- Support Unity 6.4 and 6.5 [Unity]
|
||
- Normals support for decals (URP and HDRP) [Unity and Tuanjie]
|
||
- Deferred+ Support (URP) [Tuanjie]
|
||
- Support Tuanjie 1.8.0 to later/future versions. [Tuanjie]
|
||
|
||
[Improvements]
|
||
- Perspective Adjustment (Close-Up) now using depth. [Unity and Tuanjie]
|
||
- RayTracing Reflection reflected GI. [Tuanjie]
|
||
- Welcome Screen package checking. [Unity and Tuanjie]
|
||
|
||
[Changes]
|
||
- Bottom inspector settings are now move to Settings category. [Unity and Tuanjie]
|
||
|
||
[Fixed]
|
||
- Implicit truncation of vector type. (Unity 6.1) [Unity]
|
||
- DOTS Instancing Error (Unity 6.0 to Later) [Unity]
|
||
- Show Normal is not checkbox option. (Smooth Object Normal Option) (Unity 6.1 to Later) [Unity]
|
||
- Forward+ is not working [Tuanjie]
|