120 lines
3.2 KiB
Plaintext
120 lines
3.2 KiB
Plaintext
**************************************
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* UMBRA SOFT SHADOWS *
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* by Kronnect *
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* README FILE *
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**************************************
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Quick help: how to use this asset?
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----------------------------------
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1. Add "Umbra Render Feature" to the URP Renderer.
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2. Add "Umbra Soft Shadows" to the directional light in the scene and customize the settings.
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Help & Support Forum
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--------------------
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Check the Documentation folder for detailed instructions:
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Have any question or issue?
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* Support-Web: https://kronnect.com/docs/umbra/
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* Support-Discord: https://discord.gg/EH2GMaM
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* Email: contact@kronnect.com
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* Twitter: @Kronnect
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If you like Umbra Soft Shadows, please rate it on the Asset Store. It encourages us to keep improving it! Thanks!
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Future updates
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--------------
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All our assets follow an incremental development process by which a few beta releases are published on our support forum (kronnect.com).
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We encourage you to signup and engage our forum. The forum is the primary support and feature discussions medium.
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Of course, all updates of Umbra will be eventually available on the Asset Store.
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More Cool Assets!
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-----------------
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Check out our other assets here:
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https://assetstore.unity.com/publishers/15018
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Version history
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---------------
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Version 10.1
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- [Fix] Fixed ImportTexture compatibility with Unity 6 Render Graph
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Version 10.0
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- Added support for Unity 6.4
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Version 7.1
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- Added "Force Depth Prepass" option in Advanced Section. Useful to support forward-only materials in deferred rendering path.
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- [Fix] Fixes for Unity 6.3
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Version 7.0.1
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- [Fix] Fixed compatibility with forward opaques in deferred rendering path (also must choose Normals Source = Reconstruct From Depth)
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Version 7.0
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- Contact shadows: added support for point lights
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- More options for constat shadows: depth bias far, edge softness, planar shadows
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Version 6.1
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- Added early out samples option
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- Added option to render only contact shadows
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- Added bias option to contact shadows
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Version 6.0
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- Added "Overlay Shadows" option which allows additional customization options
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Version 5.0.1
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- Render Graph optimizations
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Version 5.0
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- Added transparent soft shadows receiver plane support
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Versio 4.2.3
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- [Fix] Fixes an issue with URP Render Graph in deferred rendering path in Unity 6
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Version 4.2.2.1
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- [Fix] Fixed missing shadows on surfaces parallel to camera
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Version 4.2.2
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- Added support for orthographic camera
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Version 4.2.1
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- [Fix] Fixed contact shadows shader warning message
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Version 4.2
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- Improved support for multiple directional lights (note: in URP only the brightest directional light can cast shadows)
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- [Fix] Fixes an issue with terrain normals
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Version 4.1
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- Improved contact shadows quality by adding "Vignette Size" and "Normal Bias" options
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Version 4.0
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- Added Contact Shadows feature
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Version 3.0
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- Added Render Graph support
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- Added Unity native shadows support
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- Cascade blending now supports up to 4 cascades
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Version 2.0
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- Added new options for stylized looks
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- Added posterization option to default style with blur
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- New optimization options
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Version 1.1.2
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- [Fix] Fixed shadow intensity issue with blur option
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Version 1.1.1
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- WebGL/mobile optimizations and fixes
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Version 1.1 (May/2024)
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- First release
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