Files
Shopping_UnityVR/Assets/02_Scripts/Data/Player/PlayerWallet.cs

29 lines
559 B
C#

using UnityEngine;
namespace VRShopping.Player
{
public class PlayerWallet : MonoBehaviour
{
//예산
[Min(0)] public int Budget;
public bool PayMoney(int cost)
{
bool successFlag;
//예산이 비용보다 많을시
if(Budget >= cost)
{
Budget -= cost;
successFlag = true;
}
else //예산 부족
{
successFlag = false;
}
return successFlag;
}
}
}