Files
Shopping_UnityVR/Assets/02_Scripts/Item/ItemData.cs

66 lines
1.7 KiB
C#

using UnityEngine;
namespace VRShopping.Items
{
[CreateAssetMenu(fileName = "ItemData", menuName = "VR Shopping/Item Data", order = 0)]
public class ItemData : ScriptableObject
{
[Header("Identity")]
[SerializeField] private string _itemId;
[SerializeField] private string _displayName;
[SerializeField] private string _brand;
[SerializeField] private ItemCategory _category;
[SerializeField] private ProductGroup _productGroup;
[Header("Pricing")]
[SerializeField, Min(0)] private int _basePrice;
[SerializeField, Range(0f, 1f)] private float _discountRate;
[Header("Visuals")]
//[SerializeField] private Sprite _icon;
[SerializeField] private GameObject _prefab;
public string ItemId => _itemId;
public string DisplayName => _displayName;
public string Brand => _brand;
public ItemCategory Category => _category;
public ProductGroup ProductGroup => _productGroup;
public int BasePrice => _basePrice;
public float DiscountRate => _discountRate;
//public Sprite Icon => _icon;
public GameObject Prefab => _prefab;
public int FinalPrice => Mathf.RoundToInt(_basePrice * (1f - _discountRate));
}
public enum ItemCategory
{
Fruit,
Vegetable,
Grain,
Noodles,
Dairy,
Bakery,
Meat,
Drink,
Snack,
Household,
Etc
}
public enum ProductGroup
{
None,
ChocoBar,
PotatoChip,
GreenBeans,
CheeseChip,
Rice,
Pasta,
Butter,
Cheese,
Milk,
Diaper,
}
}