37 lines
835 B
C#
37 lines
835 B
C#
using System.Collections.Generic;
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using UnityEngine;
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public class BGMHud : MonoBehaviour
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{
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[SerializeField] private GameObject _contentRoot;
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[SerializeField] private GameObject _contentPrefab;
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private BGMBox currentBgm;
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[SerializeField]private BGMClip DefaultBgm;
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public void Start()
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{
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BGMBox[] BGMBoxs = GetComponentsInChildren<BGMBox>(true);
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foreach (BGMBox bgm in BGMBoxs)
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{
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if(bgm._bgmClip == DefaultBgm)
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{
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bgm.PlayBGM();
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currentBgm = bgm;
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}
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}
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}
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public void PlayPickBGM(GameObject buttonObj)
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{
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if(currentBgm != null)
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currentBgm.StopBGM();
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BGMBox bgmBox = buttonObj.GetComponentInParent<BGMBox>();
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bgmBox.PlayBGM();
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currentBgm = bgmBox;
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}
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}
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