Files
Shopping_UnityVR/Assets/02_Scripts/Player/RideDetectionZone.cs

17 lines
356 B
C#

using UnityEngine;
public class RideDetectionZone : MonoBehaviour
{
[SerializeField] private RideController _ride;
private void OnTriggerStay(Collider other)
{
if (_ride != null) _ride.OnDetectionStay(other);
}
private void OnTriggerExit(Collider other)
{
if (_ride != null) _ride.OnDetectionExit(other);
}
}