17 lines
356 B
C#
17 lines
356 B
C#
using UnityEngine;
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public class RideDetectionZone : MonoBehaviour
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{
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[SerializeField] private RideController _ride;
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private void OnTriggerStay(Collider other)
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{
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if (_ride != null) _ride.OnDetectionStay(other);
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}
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private void OnTriggerExit(Collider other)
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{
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if (_ride != null) _ride.OnDetectionExit(other);
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}
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}
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