Files
Shopping_UnityVR/Assets/02_Scripts/Interact/BarcodeScaner.cs

61 lines
1.6 KiB
C#

using UnityEngine;
using VRShopping.Interact;
using VRShopping.Items;
public class BarcodeScaner : MonoBehaviour
{
//스캔 원점 및 방향
[SerializeField] private Transform _scanDirection;
//스캔 거리
[SerializeField] private float _scanDistance;
//스캔 반지름
[SerializeField] private float _scanRadius;
//스캔 이펙트
[SerializeField] private GameObject _scanVisualEffect;
//스캔 사운드
[SerializeField] private AudioSource _scanSoundEffect;
//체크아웃 정보 저장 객체
[SerializeField] private CheckoutMachine _checkoutMachine;
// 스캔영역을 스캔함
public void ScanArea()
{
if (_scanDirection == null) return;
ShowScanEffect();
var origin = _scanDirection.position;
var direction = _scanDirection.forward;
if (!Physics.SphereCast(origin, _scanRadius, direction, out var hit, _scanDistance))
return;
var item = hit.collider.GetComponentInParent<ItemInstance>();
if (item != null) ScanProduction(item);
}
private void ShowScanEffect()
{
if (_scanVisualEffect == null) return;
_scanVisualEffect.SetActive(true);
_ = Util.RunDelayed(0.3f, () => _scanVisualEffect.SetActive(false));
}
//ItemInstance의 상품 정보를 스캔
public void ScanProduction(ItemInstance itemIns)
{
//AddCheckoutSum으로 총 계산금액에 더함
_checkoutMachine.AddCheckoutSum(itemIns.ItemDataInfo.FinalPrice);
if (_scanSoundEffect != null) _scanSoundEffect.Play();
}
}