Files
Shopping_UnityVR/Assets/02_Scripts/Interact/DialogInteractable.cs

19 lines
433 B
C#

using UnityEngine;
using UnityEngine.XR.Interaction.Toolkit;
[RequireComponent(typeof(DialogPlayer))]
public class DialogInteractable : MonoBehaviour
{
private DialogPlayer _player;
private void Awake()
{
_player = GetComponent<DialogPlayer>();
}
public void HandleActivated(ActivateEventArgs args)
{
if (_player == null || _player.IsPlaying) return;
_ = _player.Play();
}
}