Files
Shopping_UnityVR/Assets/02_Scripts/Data/Food/FoodData.cs

22 lines
574 B
C#

using UnityEngine;
namespace VRShopping.Data.Food
{
[CreateAssetMenu(fileName = "FoodData", menuName = "VR Shopping/Food Data", order = 1)]
public class FoodData : ScriptableObject
{
[Header("Identity")]
public string FoodId;
public string DisplayName;
[Header("Effect")]
// 0~100 스케일 기준 회복량
[Min(0f)] public float HungerRestoreAmount = 20f;
[Header("Visuals/Audio")]
public GameObject SamplePrefab;
public ParticleSystem EatVfx;
public AudioClip EatSfx;
}
}