Files
Shopping_UnityVR/Assets/02_Scripts/Data/Communication/ExpressionData.cs

10 lines
287 B
C#

using UnityEngine;
[CreateAssetMenu(menuName = "Communication/Expression")]
public class ExpressionData : ScriptableObject
{
[HideInInspector] public int AnimationLayer = 1;
public string StateName;
public float CrossFadeDuration = 0.2f;
public AnimationClip AnimClip;
}