Files
Shopping_UnityVR/Assets/RealToon/RealToon Tools/FrameByFrameRendering/FrameByFrameRendering_Manual.cs

177 lines
5.5 KiB
C#

//RealToon - Frame By Frame Rendering V1.0.0
//©MJQStudioWorks
using UnityEngine;
using System.Collections;
namespace RealToon.Tools.FrameByFrameRendering
{
[AddComponentMenu("RealToon/Tools/Frame By Frame Rendering/Frame By Frame Rendering (Manual)")]
public class FrameByFrameRendering_Manual : MonoBehaviour
{
[Header("(Frame By Frame Rendering V1.0.0)")]
[Header("Click 'Play' & 'Render' button to start render one by one.")]
[Space(20)]
[SerializeField]
[Tooltip("Current Frame Number")]
public int FrameNumber = 0;
[Space(5)]
[SerializeField]
[Tooltip("Start Render")]
public bool Render = false;
[Header("==============================")]
[Header("(Settings)")]
[Space(5)]
[SerializeField]
[Tooltip("Example Path: C:/TheNameOfTheFolder (Default folder name is Rendered Files and it will be created to your unity root project folder if this set to empty.")]
public string PathFolder = "Rendered Files";
[SerializeField]
[Tooltip("PNG File Name")]
public string PNGFileName = "Frame";
[Space(15)]
[SerializeField]
[Tooltip("Render single frame or single image only, For Illustration or Art use.")]
public bool PictureMode = false;
[Header("==============================")]
[Header("(Information [Display Only] )")]
[Space(5)]
[Tooltip("Display the information of the operation or rendering. (Display Only)")]
public int LastRenderedFrame = 0;
public string info = string.Empty;
private string CurrentRenderedFile = string.Empty;
private string PathFolderCont = "Rendered Files";
private string PNGFileNameCont = "Frame";
private int FrameNumberCont = 0;
private bool PictureModeCont = false;
private bool PreventRender = false;
private System.IO.DirectoryInfo DirInfo;
void Start()
{
if (PNGFileName == string.Empty)
{
PNGFileName = "Frame";
info = "File Name set to 'Frame' because the field is not set or empty.";
Debug.LogError(info);
}
if (PathFolder == string.Empty)
{
PathFolder = "Rendered Files";
info = "Folder Path set to 'Rendered Files' and will be created to your UNITY ROOT PROJECT FOLDER because the field is not set or empty.";
Debug.LogError(info);
}
PictureModeCont = PictureMode;
PathFolderCont = PathFolder;
PNGFileNameCont = PNGFileName;
FrameNumberCont = FrameNumber;
DirInfo = new System.IO.DirectoryInfo(PathFolder);
if (!System.IO.Directory.Exists(PathFolder))
{
System.IO.Directory.CreateDirectory(PathFolder);
info = "Folder '" + PathFolder + "' Has Been Created To Your Root Project Folder.";
Debug.LogWarning(info);
}
if (PictureMode == false)
{
info = "Frame by Frame Rendering Mode";
Debug.LogWarning(info);
if (DirInfo.GetFiles().Length != 0)
{
PreventRender = true;
Render = false;
info = "(Frame by Frame Mode) Rendering not started because there are already rendered frames or files in this folder ('" + PathFolder + "'), Please empty this folder or make another folder by changing the Path Folder.";
Debug.LogError(info);
}
}
else
{
info = "Picture or Single Frame Rendering Mode";
Debug.LogWarning(info);
}
}
void Update()
{
PictureMode = PictureModeCont;
PathFolder = PathFolderCont;
PNGFileName = PNGFileNameCont;
LastRenderedFrame = FrameNumberCont;
if (FrameNumber <= 0)
{
FrameNumber = FrameNumberCont;
}
if (PreventRender == false)
{
if (Render == true)
{
if (PictureMode == false)
{
string fname = string.Format("{0}/" + PNGFileNameCont + " {1:D04}.png", PathFolderCont, FrameNumber);
CurrentRenderedFile = fname;
#if UNITY_2017_1_OR_NEWER
ScreenCapture.CaptureScreenshot(fname);
#endif
#if UNITY_5_6
Application.CaptureScreenshot(fname);
#endif
FrameNumber += 1;
FrameNumberCont = FrameNumber;
info = CurrentRenderedFile;
Debug.LogWarning(info);
Render = false;
}
else
{
string fname = string.Format("{0}/" + PNGFileNameCont + " " + System.DateTime.Now.ToString("hh_mm_ss") + ".png", PathFolderCont, FrameNumber);
CurrentRenderedFile = fname;
#if UNITY_2017_1_OR_NEWER
ScreenCapture.CaptureScreenshot(fname);
#endif
#if UNITY_5_6
Application.CaptureScreenshot(fname);
#endif
info = CurrentRenderedFile;
Debug.LogWarning(info);
Render = false;
}
}
}
}
}
}