Files
Shopping_UnityVR/Assets/02_Scripts/Data/Communication/GestureData.cs

11 lines
285 B
C#

using UnityEngine;
[CreateAssetMenu(menuName = "Communication/Gesture")]
public class GestureData : ScriptableObject
{
[HideInInspector] public int AnimationLayer = 0;
public string StateName;
public float CrossFadeDuration = 0.2f;
public AnimationClip PreviewClip;
}