Files
Shopping_UnityVR/Assets/02_Scripts/Communication/Dialog/DialogPlayer.cs

25 lines
646 B
C#

using System.Collections.Generic;
using UnityEngine;
public class DialogPlayer : MonoBehaviour
{
[SerializeField] private List<DialogGroup> _dialogGroups;
private Dictionary<string, DialogGroup> _dialogGroupMap;
private void Awake()
{
_dialogGroupMap = new Dictionary<string, DialogGroup>();
foreach (var g in _dialogGroups)
{
_dialogGroupMap[g.DialogGroupName] = g;
}
}
public void VoicePlay(DialogNode node)
{
//CharacterVoiceObject speakerVoiceObject = FindSpeakerVoiceObject(node.Speaker);
//speakerVoiceObject.Play(node.Voice.Clip);
}
}