Files
Shopping_UnityVR/Assets/TextMesh Pro Effect/Editor/TextMeshProEffectEditor.cs

28 lines
543 B
C#

// ReSharper disable InconsistentNaming
// ReSharper disable CheckNamespace
#pragma warning disable 0649
using UnityEditor;
using UnityEngine;
namespace TMPro.Editor
{
[CustomEditor(typeof(TextMeshProEffect))]
public class TextMeshProEffectEditor : UnityEditor.Editor
{
public override bool RequiresConstantRepaint()
{
return true;
}
public override void OnInspectorGUI()
{
if (!Application.isPlaying)
{
EditorApplication.QueuePlayerLoopUpdate();
SceneView.RepaintAll();
}
base.OnInspectorGUI();
}
}
}