Files
Shopping_UnityVR/Assets/01_Scenes/MyProject/GameScene/Global Volume Profile.asset

155 lines
3.8 KiBLFS
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-7794834786677858890
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 97c23e3b12dc18c42a140437e53d3951, type: 3}
m_Name: Tonemapping
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.Tonemapping
active: 1
mode:
m_OverrideState: 1
m_Value: 0
neutralHDRRangeReductionMode:
m_OverrideState: 0
m_Value: 2
acesPreset:
m_OverrideState: 0
m_Value: 3
hueShiftAmount:
m_OverrideState: 0
m_Value: 0
detectPaperWhite:
m_OverrideState: 0
m_Value: 0
paperWhite:
m_OverrideState: 0
m_Value: 300
detectBrightnessLimits:
m_OverrideState: 0
m_Value: 1
minNits:
m_OverrideState: 0
m_Value: 0.005
maxNits:
m_OverrideState: 0
m_Value: 1000
--- !u!114 &-849220631986126820
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ffbcdfc145ceaa7468c1bc9b6c4e3e9e, type: 3}
m_Name: OutlineVolumeComponent
m_EditorClassIdentifier: Assembly-CSharp::Ilumisoft.Rendering.OutlineVolumeComponent
active: 1
thickness:
m_OverrideState: 1
m_Value: 2
outlineColor:
m_OverrideState: 1
m_Value: {r: 0, g: 0, b: 0, a: 1}
depthSmoothstep:
m_OverrideState: 1
m_Value: {x: 0.15, y: 0.3}
normalSmoothstep:
m_OverrideState: 1
m_Value: {x: 0.12, y: 0.7}
backgroundFill:
m_OverrideState: 1
m_Value: 0
backgroundColor:
m_OverrideState: 1
m_Value: {r: 1, g: 1, b: 1, a: 1}
luminanceDetail:
m_OverrideState: 1
m_Value: 1
luminanceContrast:
m_OverrideState: 1
m_Value: 1
distanceFade:
m_OverrideState: 1
m_Value: 1
fadeStart:
m_OverrideState: 1
m_Value: 0
fadeDistance:
m_OverrideState: 1
m_Value: 100
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3}
m_Name: Global Volume Profile
m_EditorClassIdentifier: Unity.RenderPipelines.Core.Runtime::UnityEngine.Rendering.VolumeProfile
components:
- {fileID: 6112683754183631297}
- {fileID: -849220631986126820}
- {fileID: -7794834786677858890}
--- !u!114 &6112683754183631297
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0b2db86121404754db890f4c8dfe81b2, type: 3}
m_Name: Bloom
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.Bloom
active: 1
skipIterations:
m_OverrideState: 0
m_Value: 1
threshold:
m_OverrideState: 1
m_Value: 0.9
intensity:
m_OverrideState: 1
m_Value: 0.5
scatter:
m_OverrideState: 0
m_Value: 0.7
clamp:
m_OverrideState: 0
m_Value: 65472
tint:
m_OverrideState: 0
m_Value: {r: 1, g: 1, b: 1, a: 1}
highQualityFiltering:
m_OverrideState: 0
m_Value: 0
filter:
m_OverrideState: 0
m_Value: 0
downscale:
m_OverrideState: 0
m_Value: 0
maxIterations:
m_OverrideState: 0
m_Value: 6
dirtTexture:
m_OverrideState: 0
m_Value: {fileID: 0}
dimension: 1
dirtIntensity:
m_OverrideState: 0
m_Value: 0