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Shopping_UnityVR/Packages/com.baddog.rendering.arealight/Runtime/Material/PreIntegratedFGD/PreIntegratedFGDShaderIDs.cs
2026-04-16 04:58:10 +09:00

17 lines
663 B
C#

using UnityEngine;
namespace BadDog.Rendering.AreaLight
{
/// <summary>
/// Shader property IDs for Pre-Integrated FGD (Fresnel, Geometric, Diffuse)
/// </summary>
public static class PreIntegratedFGDShaderIDs
{
// Pre-integrated FGD texture IDs
public static readonly int _PreIntegratedFGD_GGXDisneyDiffuse = Shader.PropertyToID("_PreIntegratedFGD_GGXDisneyDiffuse");
public static readonly int _PreIntegratedFGD_CharlieAndFabric = Shader.PropertyToID("_PreIntegratedFGD_CharlieAndFabric");
public static readonly int _PreIntegratedFGD_Marschner = Shader.PropertyToID("_PreIntegratedFGD_Marschner");
}
}