45 lines
1.0 KiB
C#
45 lines
1.0 KiB
C#
using System;
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using UnityEngine;
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public class GameTimer : MonoBehaviour
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{
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[SerializeField, Min(0f)] private float _timeLimit = 180f;
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[SerializeField] private bool _autoStart = true;
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public event Action<float> OnTick;
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public event Action OnTimeUp;
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private float _remaining;
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private bool _running;
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public float Remaining => _remaining;
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public float TimeLimit => _timeLimit;
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public bool IsRunning => _running;
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private void Start()
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{
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_remaining = _timeLimit;
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OnTick?.Invoke(_remaining);
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if (_autoStart) StartTimer();
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}
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private void Update()
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{
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if (!_running) return;
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_remaining -= Time.deltaTime;
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if (_remaining <= 0f)
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{
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_remaining = 0f;
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_running = false;
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OnTick?.Invoke(_remaining);
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OnTimeUp?.Invoke();
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return;
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}
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OnTick?.Invoke(_remaining);
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}
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public void StartTimer() => _running = true;
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public void StopTimer() => _running = false;
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}
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