Files
Shopping_UnityVR/Assets/UmbraSoftShadows/README.txt
2026-04-16 04:58:10 +09:00

120 lines
3.2 KiB
Plaintext

**************************************
* UMBRA SOFT SHADOWS *
* by Kronnect *
* README FILE *
**************************************
Quick help: how to use this asset?
----------------------------------
1. Add "Umbra Render Feature" to the URP Renderer.
2. Add "Umbra Soft Shadows" to the directional light in the scene and customize the settings.
Help & Support Forum
--------------------
Check the Documentation folder for detailed instructions:
Have any question or issue?
* Support-Web: https://kronnect.com/docs/umbra/
* Support-Discord: https://discord.gg/EH2GMaM
* Email: contact@kronnect.com
* Twitter: @Kronnect
If you like Umbra Soft Shadows, please rate it on the Asset Store. It encourages us to keep improving it! Thanks!
Future updates
--------------
All our assets follow an incremental development process by which a few beta releases are published on our support forum (kronnect.com).
We encourage you to signup and engage our forum. The forum is the primary support and feature discussions medium.
Of course, all updates of Umbra will be eventually available on the Asset Store.
More Cool Assets!
-----------------
Check out our other assets here:
https://assetstore.unity.com/publishers/15018
Version history
---------------
Version 10.1
- [Fix] Fixed ImportTexture compatibility with Unity 6 Render Graph
Version 10.0
- Added support for Unity 6.4
Version 7.1
- Added "Force Depth Prepass" option in Advanced Section. Useful to support forward-only materials in deferred rendering path.
- [Fix] Fixes for Unity 6.3
Version 7.0.1
- [Fix] Fixed compatibility with forward opaques in deferred rendering path (also must choose Normals Source = Reconstruct From Depth)
Version 7.0
- Contact shadows: added support for point lights
- More options for constat shadows: depth bias far, edge softness, planar shadows
Version 6.1
- Added early out samples option
- Added option to render only contact shadows
- Added bias option to contact shadows
Version 6.0
- Added "Overlay Shadows" option which allows additional customization options
Version 5.0.1
- Render Graph optimizations
Version 5.0
- Added transparent soft shadows receiver plane support
Versio 4.2.3
- [Fix] Fixes an issue with URP Render Graph in deferred rendering path in Unity 6
Version 4.2.2.1
- [Fix] Fixed missing shadows on surfaces parallel to camera
Version 4.2.2
- Added support for orthographic camera
Version 4.2.1
- [Fix] Fixed contact shadows shader warning message
Version 4.2
- Improved support for multiple directional lights (note: in URP only the brightest directional light can cast shadows)
- [Fix] Fixes an issue with terrain normals
Version 4.1
- Improved contact shadows quality by adding "Vignette Size" and "Normal Bias" options
Version 4.0
- Added Contact Shadows feature
Version 3.0
- Added Render Graph support
- Added Unity native shadows support
- Cascade blending now supports up to 4 cascades
Version 2.0
- Added new options for stylized looks
- Added posterization option to default style with blur
- New optimization options
Version 1.1.2
- [Fix] Fixed shadow intensity issue with blur option
Version 1.1.1
- WebGL/mobile optimizations and fixes
Version 1.1 (May/2024)
- First release